Chark said:
That's really interesting. It obviously worked out in the end, perhaps they even prefer the new route since The Last of Us is delving even further down the realism path. They should look back into something a little more whimsical next gen, they are developing titles simultaneously now so they can keep a franchise going with new IPs on the side.
|
Yeah if you read up on how that idea came together it was all ND, they came up with the idea and theme and Sony greenlit it.
Honestly Sony have to step in at some point to ensure they are making enough games appealing to a certain audience or covering a certain genre. If every developer was completely free to develop a title in any genre they wished, Sony could end up releasing multiple hardcore RPG's (for example) for a niche audience in the same year. It would be poor management and potentially crippiling to Sony's first party. While a 'fantasy' game from ND would probably have been great, I think an action/adventure TPS like Uncharted was perfect for expanding their portfolio. I mean nobody can really argue that it wasn't the right move in ND's case, they now have a new huge selling series on their hands that's still showing growth with a potential new Playstation mascot for the future.
In Zippers case I dont think it was purely down to pressure from Sony. From what evidence we have, Sony tell some developers to change the direction of a game, but aren't as hands on as say Ubisoft (demanding monthly updates and changes on the fly). According to multiple sources, they allow a lot of creative freedom. Most studios I'd imagine had almost complete creative freedom to begin with, with managment stepping in and demanding changes for the sequels that came after, especially given the financial situation of the company and poor sales of some SCE releases. Those sort of changes are present throughout the entire industry though, as publishers attempt to re-create the success of other big selling games by including certain mechanics and themes from those games into their own. (Dead Space being a recent example.)
Zipper though had a huge team, one of Sony's biggest, working away for years and producing distinctly average games with poor sales. It was an overly large and completely unproductive burden on SCE studios. Who can say where the fault lies, but other Sony studios have done well this generation while they failed utterly. I would wonder if the intervention of Sony that's being mentioned here was a knee-jerk reaction to the release of MAG, or if it came earlier, and why were Zipper unable to cope with the changes?