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Forums - Gaming - Developers need to stop being so stupid with new IPs


"There’s a responsibility on the gamers side of things to buy new IPs and experimental games to push the industry to produce more of them-"

No there isn't. People are not responsible for the developers' mistakes, that would be ridiculous. For instance, you can't blame people who didn't buy the latest smartphone for its failure.


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I don't know, both have a place in gaming. New game titles are great, but so far sequels. Just need a good balance really.



IIIIITHE1IIIII said:

"There’s a responsibility on the gamers side of things to buy new IPs and experimental games to push the industry to produce more of them-"

No there isn't. People are not responsible for the developers' mistakes, that would be ridiculous. For instance, you can't blame people who didn't buy the latest smartphone for its failure.


Not the same thing. Most gamers want new experience and games that try something different but most of the time they fail because we don't buy them. But ultimately it's the developers that need to make the game appealing.

The smartphone analogy doesnt make sense because were talking about the need for new and different games to do well. We want it to happen but developers need to add common sense when making them and we need to buy them.



Some companies are probable to scared to try something new and risk losing a bunch of money. If there desperate and there companies slowly dying then a new IP could be a god send for them but if this company knows they got a good series there probably going to milk it as much as they can. Even if they make a new IP they're probbly going to copy some of the top games out today instead of trying something risky and new. It's a shame :(



SWORDF1SH said:
thranx said:


I read what was posted. I don't agree. There are plenty of new ips and plenty of them have new gameplay mechanics that are good and not just gimmicks.


Like I said read it. It's not an attack on new IPs, we are for them. It's about new IPs that fail because of bad marketing. We think that some new IPs could do better but try harder to appeal and succeed without changing much. Simple things like a title could put people off. And we talk about the style appealing to the hardcore and then being described to appeal to the casual. There's a conflinct there so it ends up being bought by none.

We simply want new and unique IPs to succeed but the developers/publishers need to give it the best chance possible.


While marketing is important. A game should be able to stand on its mechanix and get good sales by word of mouth.  If a game fails there is no one to blame but the game makers. If they make a good game word will spread. I have seen it on these very forums with XBLA games and PSN games. There are a ton of new IPS on Steam also. Many games cater to nich generes and dont focus on the hardcore at all.

 

New ips are succeding just fine. there is no issue.



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SWORDF1SH said:
IIIIITHE1IIIII said:

"There’s a responsibility on the gamers side of things to buy new IPs and experimental games to push the industry to produce more of them-"

No there isn't. People are not responsible for the developers' mistakes, that would be ridiculous. For instance, you can't blame people who didn't buy the latest smartphone for its failure.


Not the same thing. Most gamers want new experience and games that try something different but most of the time they fail because we don't buy them. But ultimately it's the developers that need to make the game appealing.

The smartphone analogy doesnt make sense because were talking about the need for new and different games to do well. We want it to happen but developers need to add common sense when making them and we need to buy them.

 

I think my analogy makes sense. You can't blame gamers for not making new IPs successful, but the gamers can blame the developers for not making new interesting IPs.

The smartphone that I mentioned would be like a new IP. People didn't buy it because it wasn't interesting enough, and as a result the developers should try harder next time. Not blame the people who didn't find it interesting enough to justify a purchase.



SWORDF1SH said:

We simply want new and unique IPs to succeed but the developers/publishers need to give it the best chance possible.


I think that won't work. If any new IP gets big (doesn't matter if through ads or not), it will get a sequel that doesn't change much or change too much, leaving the good things of the first one out.

We get new and original IPs so that's good enough. Having to look for them is not a bad thing.



valid point about browner and browner.

funny thing is, movies from the 70s-80s had a browne tinge to them. now they all vibrant and colourful to some degree (even the blacks haha).



 

 

Cobretti2 said:
valid point about browner and browner.

funny thing is, movies from the 70s-80s had a browne tinge to them. now they all vibrant and colourful to some degree (even the blacks haha).

Ha not really, most modern movies suffer from the orange and blue curse.
http://theabyssgazes.blogspot.ca/2010/03/teal-and-orange-hollywood-please-stop.html
When I put on an older movie recently I was amazed at all the green,  not used to seeing that color anymore.

The 5-10 million dollar selling yearly sequels don't make it easier for new games. They don't have the budget for the same graphical polish and marketing and get easily drowned out. Downloadable 'arcade' games are as much to blame for the disappearance of smaller budget games. It's safer to put your new ideas on psn/xbla/steam then publishing a $60 dollar boxed game that ends up somewhere on the bottom shelf.



SvennoJ said:
Cobretti2 said:
valid point about browner and browner.

funny thing is, movies from the 70s-80s had a browne tinge to them. now they all vibrant and colourful to some degree (even the blacks haha).

Ha not really, most modern movies suffer from the orange and blue curse.
http://theabyssgazes.blogspot.ca/2010/03/teal-and-orange-hollywood-please-stop.html
When I put on an older movie recently I was amazed at all the green,  not used to seeing that color anymore.

The 5-10 million dollar selling yearly sequels don't make it easier for new games. They don't have the budget for the same graphical polish and marketing and get easily drowned out. Downloadable 'arcade' games are as much to blame for the disappearance of smaller budget games. It's safer to put your new ideas on psn/xbla/steam then publishing a $60 dollar boxed game that ends up somewhere on the bottom shelf.

haha thanks for the link. I never noticed before. But I usually turn down the colour to like 30%  on the tv (well whatever 30 means exactly haha) to make it feel less in your face and somewhat natural.