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Forums - Nintendo - Why didn't Nintendo make more realistic, violent games for the Wii just to prove 3rd parties wrong?

 

Because....

Nintendo is stupid. 40 17.47%
 
The game would have been bad. 8 3.49%
 
The game would have flopp... 27 11.79%
 
Third parties still wouldn't care. 81 35.37%
 
It would damage the Nintendo name. 26 11.35%
 
Other 47 20.52%
 
Total:229

Other: Nintendo is lazy and out of new ideas...I can't think of any other reason there hasn't been a good new IP since Pikmin, minor exception to Brain Age...but that isn't "core" that's as casual as it gets.

 

Edit: I'm kind of an idiot for posting, and then reading the OP...I kind of mis-read the point of the thread.

 

New response: They're stuck on the idea of keeping a family friendly image I guess. I guess they figure they can do better with selling games that appeal to any age group...rather than make games that are violent and cut out the possibility of young children or old people buying them...even though this is the age group that does the most gaming and buys more games. 



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what?
Metroid is the definition of a FP adventure...



First person Sci-Fi adventure



No, on the 16 bit era i was more into Sonic and Mario, also never played Zelda ALTTP before the GBA port
Werent they talking about the Prime series anyway?



Yeah i know :P

we can agree Metroid is an adventure more than anything...



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Marks said:

Other: Nintendo is lazy and out of new ideas...I can't think of any other reason there hasn't been a good new IP since Pikmin, minor exception to Brain Age...but that isn't "core" that's as casual as it gets.

 

Edit: I'm kind of an idiot for posting, and then reading the OP...I kind of mis-read the point of the thread.

 

New response: They're stuck on the idea of keeping a family friendly image I guess. I guess they figure they can do better with selling games that appeal to any age group...rather than make games that are violent and cut out the possibility of young children or old people buying them...even though this is the age group that does the most gaming and buys more games. 

Yes, because Nintendo handily needs to sell more of their own software than the already do.



Monster Hunter: pissing me off since 2010.

Jay520 said:
But the point is 3rd parties clearly weren't going to make the first move. So why didn't Nintendo make that Grand Theft Auto type games? Or that Call of Duty? Would this not have proved to 3rd parties that 'core' games sell on Nintendo consoles.

Given that third parties complained about not being able to compete with Nintendo's first-party franchises, it seems to me that it wouldn't have made much difference. Basically, third parties weren't willing to come to the table anyway, and they just sought excuses for it.

Capcom put Resident Evil 4 on the Wii, got better sales than the Gamecube version despite there having been both PS2 and Gamecube versions before it. And what did Capcom do with it? They made a lightgun game. And when it sold well, but not as well as Resident Evil 4, they made another lightgun game. Meanwhile, the PS3 and 360 got a true Resident Evil title (that is, an RE that was a third-person shooter).

Call of Duty 3 sold nearly as well on Wii as it did on Xbox 360, and did significantly better than PS3. Call of Duty 4 skipped Wii (until Treyarch managed to convince Activision to let them port it, two years late). Barring the intervention by Treyarch, the Wii wasn't going to get another CoD at all, and by the time the Wii got a major one, the big-seller that established the brand as a powerhouse had already been out on PS3 and 360 for a year, and thus most people interested in it already had it on one of those systems. Add to this the fact that Activision barely wanted it even acknowledged that the Wii was getting a version of any of the games, and refused to advertise it, and the fact that CoD still managed to break 1 million for 3 more titles (including 1.85 million for World at War - which was lacking about half of the content, including the Zombie mode) proves that the Wii was a viable platform for the games, but that developer (Infinity Ward) and publisher arrogance prevented it.

Goldeneye 007 on Wii easily outsold the PS3 and 360 versions combined... and yet, Activision decided to have the next 007 title, 007 Legends, be for PS3 and 360 only. Although it is theoretically possible that there'll be a Wii U version, the obvious question is, why not release a Wii version, too? The market is certainly there.

NBA Jam was announced for Wii, hyped up, and then, just as it released, they decided to announce that it was going to PS3 and 360 as well, to be released in less than two months. Which is annoying, but otherwise fine. The Wii version outsold the other versions... and they decided to then release the "On Fire edition" for PS3 and 360 only.

Silent Hill: Shattered Memories on Wii easily outsold Homecoming on PS3 and 360, and the PS2 version of Shattered Memories also did very well. So what does Konami do? They make the next one, Downpour, for PS3 and 360, no Wii version.

Ubisoft made Blazing Angels: Squadrons of WWII for Wii, PS3, and 360 (and PC) - note that the Wii version released later than the others. The Wii version still sold best, far outpacing the 360 version and neatly beating the PS3 version. So when it came time to make a sequel, they released it on PS3, 360, and PC. No Wii version. Note that the sequel on 360 and PS3 struggled to sell, managing about 200,000 copies total between PS3, 360, and PC.

And I haven't even brought up, yet, the way that other developers and publishers decided to release spinoff games in IPs in utterly nonsensical ways. Konami making a Castlevania game for the Wii? It's a fighter, not an action game. Namco Bandai making a SoulCalibur game for the Wii? It's an action game, not a fighter. The Final Fantasy (Crystal Chronicles) that Square Enix put on the Wii? It's an action adventure, not an RPG. Their RPG Final Fantasy (again, Crystal Chronicles) on Wii was a direct port of the DS version, with DS-quality graphics.

So if third-parties wouldn't even pay attention to their own core games released on the system, why would they be more likely to put their games on the Wii when they have to compete with first-party titles, given that first-party strength was their main complaint? No, third-parties had a series of excuses that they used, none of which were really valid.



@Aielyn GE was released a whole year later at a higher price and Nba Jam was released later than the WIi version. If your gonna compare at least dont leave out info



oniyide said:
@Aielyn GE was released a whole year later at a higher price and Nba Jam was released later than the WIi version. If your gonna compare at least dont leave out info

NBA Jam was released about a month and a half later, and GE on PS3 and 360 sold less *combined* despite being the more "powerful" systems that have strong FPS markets.

And I have no issue with them supporting the other systems. Nothing wrong with that whatsoever. The point being made was that the markets are there, but developers and publishers are ignoring them. And when Wii versions of games get released later and sell weaker, it's used as proof that there's no market for those games on the Wii, so what's good for the goose is good for the gander, as they say.



homer said:
They did. Wasn't disaster day of crisis a  CULT classic?

And Nintendo made it a cult classic. That game is great.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.