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Forums - Gaming - What real 'next gen' is there actually in the Wii U...?!

Oh, and one other thing, people saying that the WIi U uses old tech need to read this:

http://nintendoeverything.com/91397/wii-u-using-new-techgpus-power-kept-reasonable-for-cost/



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pachoo5 said:
Nem said:
If you want a glimpse at next gen look at star wars 1313. The Wii U isnt that far away. There not gonna be a huge leap in graphics you can notice clearly. Its more animations.


Completely wrong. Take a look at Ubisoft's next gen engine and tell me you don't see a gigantic leap in graphics.  The next gen will have an enormous leap in graphics.  The next Playstation and Xbox will be able to handle Ubisoft's engine, but the Wii U can't. It is too underpowered. Same story with the Unreal 4 engine.

Not to miss Final Fantasy, the best seen so far at this E3.



pachoo5 said:
Nem said:
If you want a glimpse at next gen look at star wars 1313. The Wii U isnt that far away. There not gonna be a huge leap in graphics you can notice clearly. Its more animations.


Completely wrong. Take a look at Ubisoft's next gen engine and tell me you don't see a gigantic leap in graphics.  The next gen will have an enormous leap in graphics.  The next Playstation and Xbox will be able to handle Ubisoft's engine, but the Wii U can't. It is too underpowered. Same story with the Unreal 4 engine.

How often does what you see in a tech demo for an engine or a new console gets matched by the games on the console itself. Maybe its you beeing naive? I've seen the beggining of new gens enough to know what is gonna happen and what is fluff made to hype. The stuff you see on the new square engine for example... nothing is gonna look like that. Forget it.



pachoo5 said:
Nem said:
If you want a glimpse at next gen look at star wars 1313. The Wii U isnt that far away. There not gonna be a huge leap in graphics you can notice clearly. Its more animations.


Completely wrong. Take a look at Ubisoft's next gen engine and tell me you don't see a gigantic leap in graphics.  The next gen will have an enormous leap in graphics.  The next Playstation and Xbox will be able to handle Ubisoft's engine, but the Wii U can't. It is too underpowered. Same story with the Unreal 4 engine.


I don't see a gigantic leap in graphics. All of the "next-gen" engines are subtle improvements only, and everything still looks plastic.

Until they're able to convincingly get past the uncanny valley, this will be the problem with all of the engines. In the meantime, it's just more lighting effects, a bump up in number of polygons that it can push, better draw distance, etc. Nothing like, for instance, the jump from N64 to Gamecube, or the jump from Xbox to Xbox 360, where dramatic refinements took the graphics from blocky to organic in shape (over the two generations). The shaping is already quite organic, it's all just subtleties, now, until they can overcome the uncanny valley.

By the time they convincingly overcome the uncanny valley, they'll be using point-based models, anyway. And such engines are already in development.