Oh, and one other thing, people saying that the WIi U uses old tech need to read this:
http://nintendoeverything.com/91397/wii-u-using-new-techgpus-power-kept-reasonable-for-cost/

Oh, and one other thing, people saying that the WIi U uses old tech need to read this:
http://nintendoeverything.com/91397/wii-u-using-new-techgpus-power-kept-reasonable-for-cost/

pachoo5 said:
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Not to miss Final Fantasy, the best seen so far at this E3.

pachoo5 said:
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How often does what you see in a tech demo for an engine or a new console gets matched by the games on the console itself. Maybe its you beeing naive? I've seen the beggining of new gens enough to know what is gonna happen and what is fluff made to hype. The stuff you see on the new square engine for example... nothing is gonna look like that. Forget it.
pachoo5 said:
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I don't see a gigantic leap in graphics. All of the "next-gen" engines are subtle improvements only, and everything still looks plastic.
Until they're able to convincingly get past the uncanny valley, this will be the problem with all of the engines. In the meantime, it's just more lighting effects, a bump up in number of polygons that it can push, better draw distance, etc. Nothing like, for instance, the jump from N64 to Gamecube, or the jump from Xbox to Xbox 360, where dramatic refinements took the graphics from blocky to organic in shape (over the two generations). The shaping is already quite organic, it's all just subtleties, now, until they can overcome the uncanny valley.
By the time they convincingly overcome the uncanny valley, they'll be using point-based models, anyway. And such engines are already in development.