pachoo5 said:
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I don't see a gigantic leap in graphics. All of the "next-gen" engines are subtle improvements only, and everything still looks plastic.
Until they're able to convincingly get past the uncanny valley, this will be the problem with all of the engines. In the meantime, it's just more lighting effects, a bump up in number of polygons that it can push, better draw distance, etc. Nothing like, for instance, the jump from N64 to Gamecube, or the jump from Xbox to Xbox 360, where dramatic refinements took the graphics from blocky to organic in shape (over the two generations). The shaping is already quite organic, it's all just subtleties, now, until they can overcome the uncanny valley.
By the time they convincingly overcome the uncanny valley, they'll be using point-based models, anyway. And such engines are already in development.







