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Forums - Nintendo - Wii U Has 8 GB of Internal Storage

Cobretti2 said:
oniyide said:
babuks said:
While I don't like the idea of 8 gb storage, But I think companies have been successful with low internal storage, like PS2 had none, 360's 4gb is selling lot better etc etc. The point is that the average consumer may think about the base price and don't really realize or mind the additional costs later on.


THe PS2 didnt have to worry about things like updates, DLC, game installs, patches, DL games. online gaming(till later in its life). WII U does. 4GB 360 comes with Kinect from what ive seen


and look where all these patches have gotten us. broken games. I stopped caring about skyrim on PS3 cause the first round of updates did not fix the frame rate issues. Perhaps it has now I dont know.

Before HDDs and memroy storage in consoles, developers were forced (held accountable) for releasing a game that worked. Now they know they can quickly patch it up if shit happens.  Now a few years from now when PS3 is no longer in production, will I be able to connect my PS3 online and download these patches from the PSN network to get the game to work?

consoles unfortunetley turned into a cheap man's PC. At least with a PC patches are acceptable because you can always find them years from now on some gaming site server, should you wish to play the games again.

this is the one thing that made consoles so popular and great. Having the ability to pull out an old system, put the game in and play without it saying there is an update avaialble must updated before play.


You kidding me?? YOu named one game out of the hundreds of games that actually do work?? I dont know what your playing but more often than not the games do work. and more often than not the patches improve or fix the ones that dont. Oh sure there are some ones that are bad (SFxT comes to mind) but they are not that much.

Developers were forced to release games that work?? LMAO, yeah your right because we know that EVERY game ever released prior to PS360s have never had any bugs ever, please. We now have a system in place that could fix that, unless you prefer to stay with buggy games. ANd its not like Ninty never released bug games themselves, Metroid Other M, Skyward Sword, and Mario Kart 7 come to mind. MK7 is still a bit messed.  People are going to take advantage of any system, thats what is happening right now, some devs and pubs are taking advantage thats all. 

PCs, there are some older PC games that wont even run on the current ones, without jumping through hoops, (trust me i tried with FF7). But yeah i would call them cheaper PCs.



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^looks like Oniyide is coming down with a mild case of split personality



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noname2200 said:
mrstickball said:


Here it goes:

Through this coming generation, online services and products are going to be a huge factor in who is the champion. We've gone from having online services being almost a non-starter in the PS2/GC/Xbox era, to 75-80% of consoles having online access for PS3/X360 users. That number is only going to go higher next generation.

Therefore, hardware manufacturers must make every effort to ensure their online strategy is very strong, and very aggressive. We've seen Microsoft arguably own this generation with Xbox Live - to a point its made them wildly profitable, despite taking huge blunders in other sectors. Sony has caught up significantly by offering its monetized PS+ system, and attempted to offer every piece of content available to users as well - music, movies, apps, ect.

Likewise, video game companies have utilized the online marketplace to great effect. AAA games have made millions from downloadable content, thanks to a combination of users' willingness to pay more for expanded content, and increased profit margins from digital distribution. For example, a developer/publisher will earn about 40% more on the same dollar if the game or content is purchased digitally than if its released via the physical, retail route.

Because of the profitability, and emergence of other types of gaming and monetization types, online titles will be very, very large. Maybe not as important as the top-tier AAA titles, but they are going to play a huge part in deciding the winner next generation.

All of those statements are predicated on users being able to easily access and download the content for their consoles. If a console has insufficient space for the content, then it requires the user to purchase additional products to obtain the content. That is something that not all users are willing to do. Since this is likely the case, it will hurt the WiiU. Over the span of the generation, it will stifle what kind of content is pushed to the WiiU, as developers will not see the same profit margins or attach rates for content or games on the WIiU, which will cause them to abandon the platform, just like they did in regards to the Wii.

 

In a few examples, we've seen online/downloadable strategy as huge successes for non-gaming hardware, such as the Amazon Kindle. Amazon sold the hardware at a huge loss, knowing that they'd recoup the loss due to their share of downloadable revenue. The result? They took a weak platform (Android Tablets), and dominated the space overnight. Microsoft is attempting the same thing with their $99 Xbox 360s, and I believe that will be a huge success for them. So much, that they are likely going to do the same thing with the next Xbox. If and when that happens, Nintendo may not be able to respond quick enough, because the value propostion won't be there, because Nintendo will likely lack the online infrastructure and hard disk space for the strategy.

In the end, the lack of hard drive space is, in my mind, a glaring sign of how Nintendo is going to treat next-gen gaming. That is, they don't view digital/online gaming as a major part of console gaming. That will be their achilles heel for the WiiU, and will be disasterous for them.

The problem I have with this theory is that it is directly contradicted by the data provided by the current generation of consoles. If what you've said was true then the leader in digital distribution this generation should be Sony, whose lowest-capacity SKU has 20 GB of space, rather than Microsoft, which has sold tens of millions of units with under one GB of space or just 4 GB of space: 1/40th and 1/5th of the lowest PS3 model, respectively (and that model has been unavailable for years now!), and nowehere near sufficient for DLC/downloaded titles.

But the data point to the 360 being the current leader in digital distribution this generation. This is especially notable since, of the three current generation platforms, the 360 is the most difficult and expensive to have its HDD expanded. So either digital distribution remains less important than it is being portrayed above, or the public is willing and able to go through a greater hoop than plugging in a cheap SD card/external HDD. I personally suspect it's a combination of the two.

And if push comes to shove, and initial data points to your fears being correct, it would be a simple measure to ship later units with an included SD card/external HDD. Especially since every 3DS includes an SD card from day one. I honestly don't see the problem, market-wise.

The argument about the PS3 is mostly valid. However, I would note the following:

Microsoft invested far more heavily into having a strong online presence than Sony did. Generally, if you chart statements made by Sony versus Microsoft in regards to the number of online users among either console, you'll find that the X360 has had far more online users than the PS3 has had. Because of that, Microsoft has (partially) overcome its huge problem in regards to hard drive space.

Alternatively, titles that were likely to sell a lot of DLC, such as shooters, have been far more prevalent on the 360 than the PS3, so another aspect is simply that the 360 has targeted DLC-centric titles more heavily than the PS3. If you control for all of the factors, head to head, attach rates on the PS3 are usually better - which is likely to correlate with the larger hard drives. Additionally, you'll note that publishers have pushed far harder for day-and-date downloads of retail titles on the PS3 - again, a benefit for publishers and the PS3's larger hard drive. So the reality is that Microsoft was able to become leader despite the lack of hard drives, not because they got there organically.

You're fully correct about the WiiU adopting a HDD later on. My only issue with that, however, is questioning how many units get shipped before Nintendo makes this decision, and if publishers will recognize Nintendo doing this. Will it be a year? Two years? Either scenario is disadvantageous for the WiiU.



Back from the dead, I'm afraid.

50+ replies since I posted yesterday... really?

TheKoreanGuy said:
dahuman said:
TheKoreanGuy said:
Honestly, every company should adopt what Sony has done with the PS3: removable HDD. Slap some USB ports on there so people can use their external HDD if they want and everyone is happy.


I don't see how a removable HDD is easier to work with than plug and play USB. Are you seriously asking for girlfriends, moms and grand parents to swap out an internal HDD? hell no?

If we are dealing with moms and grandparents, I don't think they will need more than 8GB for a video game console. It is also extremely easy to swap the HDD for PS3. If they have that much trouble, they can ask their boyfriends and husbands. :P

You also missed the part where I said it should have removable HDD AND USB ports.

This was said on page one I think. Do you know any consumer that is smart enough to upgrade an HDD but not to stick in a USB HDD? Aren't those consumers the one that could need more than 8GB? Won't these type of consumers already have extra storage options lying around the house?

I think our HD fans are looking out for poor old Nintendo with this "issue". They see the potential of selling licensed HDD and releasing SKU with only bigger HDD. Both of those things brings bigger revenue to Nintendo, and they want all first party games to stay for generations to come. Having a console with a fast but small SSD that can be easily expanded with a USB drive will only loose money.

If we learnt anything from companies like Apple or Sony, consumers love closed systems with proprietary connections and media. Whenever you start opening those up, consumers reject it.



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mrstickball said:


Which numbers do you want me to cite? If you don't accept analysts, then what do you want? Nintendo doesn't release their figures. As for games themselves, Activision themselves stated that Call of Duty: Black Ops had over 20 million map packs sold in a year of being on market (source: http://www.joystiq.com/2011/11/09/call-of-duty-black-ops-has-moved-20-million-map-packs-to-date/)

That puts the attach rate of COD map packs at 1 pack per retail title sold, or greater.

Certainly, people will go out and buy an SD/USB to add on memory for content, but what you've done is called "Adding a step in the conversion funnel". That is, you're adding an additional step in a given process to get users to purchase something. In all web-based services, that is a very bad thing, because you lose users in the process.

I agree that SD cards are cheap - in fact, they are so cheap, I have no idea why Nintendo didn't put a larger card in the WiiU. That is my entire point. The more space that the WiiU has by default, the more likely a user is to download content. Nintendo earns a percentage of each piece of content sold, even if its third party. Therefore, any money spent on the cost of the card would be made up and then some by the user purchasing content. If Nintendo failed to do that, then they have two reasons:

1) They genuinely do not understand the online market and online user. This will be disasterous for them, because online components of next-gen consoles will be a huge factor for all companies.

2) They do understand the market, and are choosing to ignore it. This would mean that they do not believe that this market segment will be a key component of their user base. If that is the case, then they aren't anticipating many core users or titles to come to the WiiU, which is a huge problem.

As for the argument of "If people want DLC, they will go to any lengths to get it". That is very, very wrong. If that were true, then no publisher would bother with marketing, press releases, or anything to notify users of DLC, its availability, or work with online services to push and promote downloadable content. Additionally, there are tons of white papers/sources out there that will state time and time again that users are far more likely to purchase content, or purchase a downloadable title if they are aware of it. Self-discovery is very over-rated in the digital world, and marketing is still key. What does that mean in regards to memory? Not every user will go to great lengths to get content, such as buying an additional hard drive. You'll notice that every time the Xbox 360 had a major bundle with a big AAA game such as Call of Duty, they never bundled it with the 4GB model. Why? DLC. They knew the user would want that content. And as stated, we're going to see a huge shift in Microsoft back to having a default HDD, because they now have a method to recoup the costs of the hard drive via content.

Internal memory will be huge. Mark my words. I am willing to eat my own words if I'm wrong, but I am certain I will not be wrong about this. Both the next Xbox and Playstation will have more hard drive space available than the WiiU. Not by a small margin, but by dozens of times' more space. That will allow them to leverage that significantly to defeat Nintendo next generation.

Those are the numbers I wanted, thank you.

You misrepresent my argument. I said that people will go to considerable length if they really want something, not to "any" length. THat would be preposterous - if I had said it. But since you're rpelying to an argument I didn't make, that can be safely ignored.

You exaggerate significantly in three respects.

1. Your binary breakdown of Nintendo's understanding of the online market is overly simplistic and does not allow for any particular strategy outside of what is already outlined here. Hell, this doesn't even allow for the very real possibility of Nintendo packing something like a 16GB SD card with the system, like they packed 2GB with the 3DS

2. You insist that this decision is going to cut out great swaths of DLC buyers from the Wii U without citing any numbers or studies as to how many people that sort of decision is likely to discourage in the console space, adjusted for price normalization. Some will stop, certainly, but it's not possible at this point to establish how many.

3. DLC is not going to be the primary deciding factor of the console war, and you cannot equate hard drive size with DLC advertising mindshare

The length to which you are letting this exaggeration color the conversation is worrying.



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interesting,that should keep costs down then,will they have a cloud type storage system then aswell as externals

i can see both sides of the coin,alot of users it won't effect that much like superchunk said but obviously 8gb isn't enough if you dlc/update buying alot of games/movies online

i watched the nintendo conference and the wiiu looks good,i will be very interested in the price now



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Sad. How can they go HD with this limitation. I had load times!



Sorry, I meant: I HATE load limes.



Khuutra said:
mrstickball said:


Which numbers do you want me to cite? If you don't accept analysts, then what do you want? Nintendo doesn't release their figures. As for games themselves, Activision themselves stated that Call of Duty: Black Ops had over 20 million map packs sold in a year of being on market (source: http://www.joystiq.com/2011/11/09/call-of-duty-black-ops-has-moved-20-million-map-packs-to-date/)

That puts the attach rate of COD map packs at 1 pack per retail title sold, or greater.

Certainly, people will go out and buy an SD/USB to add on memory for content, but what you've done is called "Adding a step in the conversion funnel". That is, you're adding an additional step in a given process to get users to purchase something. In all web-based services, that is a very bad thing, because you lose users in the process.

I agree that SD cards are cheap - in fact, they are so cheap, I have no idea why Nintendo didn't put a larger card in the WiiU. That is my entire point. The more space that the WiiU has by default, the more likely a user is to download content. Nintendo earns a percentage of each piece of content sold, even if its third party. Therefore, any money spent on the cost of the card would be made up and then some by the user purchasing content. If Nintendo failed to do that, then they have two reasons:

1) They genuinely do not understand the online market and online user. This will be disasterous for them, because online components of next-gen consoles will be a huge factor for all companies.

2) They do understand the market, and are choosing to ignore it. This would mean that they do not believe that this market segment will be a key component of their user base. If that is the case, then they aren't anticipating many core users or titles to come to the WiiU, which is a huge problem.

As for the argument of "If people want DLC, they will go to any lengths to get it". That is very, very wrong. If that were true, then no publisher would bother with marketing, press releases, or anything to notify users of DLC, its availability, or work with online services to push and promote downloadable content. Additionally, there are tons of white papers/sources out there that will state time and time again that users are far more likely to purchase content, or purchase a downloadable title if they are aware of it. Self-discovery is very over-rated in the digital world, and marketing is still key. What does that mean in regards to memory? Not every user will go to great lengths to get content, such as buying an additional hard drive. You'll notice that every time the Xbox 360 had a major bundle with a big AAA game such as Call of Duty, they never bundled it with the 4GB model. Why? DLC. They knew the user would want that content. And as stated, we're going to see a huge shift in Microsoft back to having a default HDD, because they now have a method to recoup the costs of the hard drive via content.

Internal memory will be huge. Mark my words. I am willing to eat my own words if I'm wrong, but I am certain I will not be wrong about this. Both the next Xbox and Playstation will have more hard drive space available than the WiiU. Not by a small margin, but by dozens of times' more space. That will allow them to leverage that significantly to defeat Nintendo next generation.

Those are the numbers I wanted, thank you.

You misrepresent my argument. I said that people will go to considerable length if they really want something, not to "any" length. THat would be preposterous - if I had said it. But since you're rpelying to an argument I didn't make, that can be safely ignored.

You exaggerate significantly in three respects.

1. Your binary breakdown of Nintendo's understanding of the online market is overly simplistic and does not allow for any particular strategy outside of what is already outlined here. Hell, this doesn't even allow for the very real possibility of Nintendo packing something like a 16GB SD card with the system, like they packed 2GB with the 3DS.

Certainly, my argument is predicated on the argument that Nintendo does not pack in an SD card. I've said multiple times that if they did indeed pack in a card, the likelihood of greater DLC/online support by 3rd parties increases significantly. But with no announcement, that makes me very hesitant to believe Nintendo will do it.

2. You insist that this decision is going to cut out great swaths of DLC buyers from the Wii U without citing any numbers or studies as to how many people that sort of decision is likely to discourage in the console space, adjusted for price normalization. Some will stop, certainly, but it's not possible at this point to establish how many.

I don't believe there are any numbers available, outside of the fact that few developers bothered with DLC on the Wii. That could be very telling of how they are to treat the WiiU if a favorable storage solution isn't offered to consumers from the get-go.

3. DLC is not going to be the primary deciding factor of the console war, and you cannot equate hard drive size with DLC advertising mindshare

Where did I equate hard drive size with advertising mindshare? My statement was concerning users' purchasing habits - that many seek to purchase content, but a lack of space may cause users to simply not purchase content. Its not only content, but other discovery methods for gaming - videos, demos, and the like.

The length to which you are letting this exaggeration color the conversation is worrying.

The lengths to which you are dismissive of online gaming and the need for a sizable hard drive is worrying. We will have this discussion a year from now, and I don't believe you're going to like what is happening to the WiiU in regards to its online presence against the Playstation 3 or Xbox 360. Could I be wrong? Absolutely. But I do not believe I'll be wrong because my analysis is incorrect, but that Nintendo has addressed my issue with the console.





Back from the dead, I'm afraid.

gumby_trucker said:
^looks like Oniyide is coming down with a mild case of split personality


how so.

I love how some people keep saying that some are suggesting a Sony route, even though the only system they put out that has use properity storage is the Vita and nobody likes it.  Lets use our brains for a sec