noname2200 said:
The problem I have with this theory is that it is directly contradicted by the data provided by the current generation of consoles. If what you've said was true then the leader in digital distribution this generation should be Sony, whose lowest-capacity SKU has 20 GB of space, rather than Microsoft, which has sold tens of millions of units with under one GB of space or just 4 GB of space: 1/40th and 1/5th of the lowest PS3 model, respectively (and that model has been unavailable for years now!), and nowehere near sufficient for DLC/downloaded titles. But the data point to the 360 being the current leader in digital distribution this generation. This is especially notable since, of the three current generation platforms, the 360 is the most difficult and expensive to have its HDD expanded. So either digital distribution remains less important than it is being portrayed above, or the public is willing and able to go through a greater hoop than plugging in a cheap SD card/external HDD. I personally suspect it's a combination of the two. And if push comes to shove, and initial data points to your fears being correct, it would be a simple measure to ship later units with an included SD card/external HDD. Especially since every 3DS includes an SD card from day one. I honestly don't see the problem, market-wise. |
The argument about the PS3 is mostly valid. However, I would note the following:
Microsoft invested far more heavily into having a strong online presence than Sony did. Generally, if you chart statements made by Sony versus Microsoft in regards to the number of online users among either console, you'll find that the X360 has had far more online users than the PS3 has had. Because of that, Microsoft has (partially) overcome its huge problem in regards to hard drive space.
Alternatively, titles that were likely to sell a lot of DLC, such as shooters, have been far more prevalent on the 360 than the PS3, so another aspect is simply that the 360 has targeted DLC-centric titles more heavily than the PS3. If you control for all of the factors, head to head, attach rates on the PS3 are usually better - which is likely to correlate with the larger hard drives. Additionally, you'll note that publishers have pushed far harder for day-and-date downloads of retail titles on the PS3 - again, a benefit for publishers and the PS3's larger hard drive. So the reality is that Microsoft was able to become leader despite the lack of hard drives, not because they got there organically.
You're fully correct about the WiiU adopting a HDD later on. My only issue with that, however, is questioning how many units get shipped before Nintendo makes this decision, and if publishers will recognize Nintendo doing this. Will it be a year? Two years? Either scenario is disadvantageous for the WiiU.
Back from the dead, I'm afraid.







