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Forums - Nintendo - Wii U Has 8 GB of Internal Storage

mrstickball said:
That alone will doom the Wii U.

I was hoping against hope that Nintendo would take a reasonable approach to hard drive space and storage. But they've picked arguably the worst of the worst.

Yes, you can expand, but few users will do that. Downloadable content sales on the WiiU will be pitiful.

I...don't follow your reasoning.



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I love how people swear that adding in more space would cost Ninty alot. You can buy a PS3 that has a 320GB HD WITH MW3 for 300, without MW3, 275. 250 will get you a 160GB sku. MS is a little more cuthroat 300 will get you a 250GB and 200 will get you 4GB with Kinect. It would be interesting to see how Ninty is going to sell that, if they are charging 250-350 for Wii U. and the whole properity is funny, people act like its the only option. I just replaced my PS3 HD and it wasnt made by Sony. I dont see why they cant take the PS360 strategies and combine them. Make a cheap Wii U with only 8 GB and make a more expensive SKU with an HD. and still have the option for SD cards or whatever.

That controller must be more expensive than I thought if they had to go the flash memory route



mrstickball said:
Khuutra said:
mrstickball said:
Mr Khan said:

Or it could encourage developers to reduce bloat. With some of the dlc size figures i've seen people quoting me, they're taking PS3/360 gamers for a ride on some of this...

Why would they spend time and money 'reducing bloat' when the competitors will not have the huge limitations on size?

A small HDD is going to cripple online games for the Wii significantly. Some of the higher end downloadable titles between XBLA and PSN are nearing 1GB, as well as most major pieces of DLC.

And downloadable games? Forget about it. You will not be able to download a single new or recent title and meet the cap. No Arkham City. No Assassin's Creed 3. Nothing. That will hurt the WiiU immensely.

Eh, I'll be able to

And it also keeps me from being locked into buying a proprietary drive, so that's nice

You'll be able to, but you'll be in the small minority that will add an SD card or USB drive.

And that's the problem. If a developer gets feedback that, say, only 2 in 10 WiiU users have add-on drives, then they'll know that the likelihood of their content selling well is going to be very, very poor.

Look at the developers that utilize any perpherial piece of hardware among any console - Wii's balance board, Kinect, Move, and so on. Very few utilized any of those devices, despite the fact that many sold very well. The likelihood of users purchasing SD/USB hard drives is arguably less likely than those devices. So think of the likelihood that a developer is going to utilize Nintendo's download services, knowing that, say, there are only a few users that will likely have the space available for their content.

Mark my words. Nintendo will suffer for it immensely. The AAA publishers are going to back away from developing tentpole DLC as fast as they can when they get the sales numbers for their 1GB+ content packs.

say Nintnedo did have this internal HDD.

and only 4% downloaded wextra DLC, isn't this the same thing? at the end of the day if people want the extra content they will find a way to play it.

ON another hand, it wouldn't hurt for developers to stop mooching of people and actualy releasing complete games to begin with.

Or perhaps do what GTA IV has, release an EXPANSION PACK. So many solutions yet suck narrow thinking by minority of gamers.

this is how the PS3 ended up in trouble initially. They listened to hardcore fans and developers, game them all the gadgets in the world, but at the end of the day the masses did not see value in them to pay $599 at launch.



 

 

noname2200 said:
mrstickball said:
That alone will doom the Wii U.

I was hoping against hope that Nintendo would take a reasonable approach to hard drive space and storage. But they've picked arguably the worst of the worst.

Yes, you can expand, but few users will do that. Downloadable content sales on the WiiU will be pitiful.

I...don't follow your reasoning.


Here it goes:

Through this coming generation, online services and products are going to be a huge factor in who is the champion. We've gone from having online services being almost a non-starter in the PS2/GC/Xbox era, to 75-80% of consoles having online access for PS3/X360 users. That number is only going to go higher next generation.

Therefore, hardware manufacturers must make every effort to ensure their online strategy is very strong, and very aggressive. We've seen Microsoft arguably own this generation with Xbox Live - to a point its made them wildly profitable, despite taking huge blunders in other sectors. Sony has caught up significantly by offering its monetized PS+ system, and attempted to offer every piece of content available to users as well - music, movies, apps, ect.

Likewise, video game companies have utilized the online marketplace to great effect. AAA games have made millions from downloadable content, thanks to a combination of users' willingness to pay more for expanded content, and increased profit margins from digital distribution. For example, a developer/publisher will earn about 40% more on the same dollar if the game or content is purchased digitally than if its released via the physical, retail route.

Because of the profitability, and emergence of other types of gaming and monetization types, online titles will be very, very large. Maybe not as important as the top-tier AAA titles, but they are going to play a huge part in deciding the winner next generation.

All of those statements are predicated on users being able to easily access and download the content for their consoles. If a console has insufficient space for the content, then it requires the user to purchase additional products to obtain the content. That is something that not all users are willing to do. Since this is likely the case, it will hurt the WiiU. Over the span of the generation, it will stifle what kind of content is pushed to the WiiU, as developers will not see the same profit margins or attach rates for content or games on the WIiU, which will cause them to abandon the platform, just like they did in regards to the Wii.

 

In a few examples, we've seen online/downloadable strategy as huge successes for non-gaming hardware, such as the Amazon Kindle. Amazon sold the hardware at a huge loss, knowing that they'd recoup the loss due to their share of downloadable revenue. The result? They took a weak platform (Android Tablets), and dominated the space overnight. Microsoft is attempting the same thing with their $99 Xbox 360s, and I believe that will be a huge success for them. So much, that they are likely going to do the same thing with the next Xbox. If and when that happens, Nintendo may not be able to respond quick enough, because the value propostion won't be there, because Nintendo will likely lack the online infrastructure and hard disk space for the strategy.

In the end, the lack of hard drive space is, in my mind, a glaring sign of how Nintendo is going to treat next-gen gaming. That is, they don't view digital/online gaming as a major part of console gaming. That will be their achilles heel for the WiiU, and will be disasterous for them.



Back from the dead, I'm afraid.

Cobretti2 said:
mrstickball said:
Khuutra said:
mrstickball said:
Mr Khan said:

Or it could encourage developers to reduce bloat. With some of the dlc size figures i've seen people quoting me, they're taking PS3/360 gamers for a ride on some of this...

Why would they spend time and money 'reducing bloat' when the competitors will not have the huge limitations on size?

A small HDD is going to cripple online games for the Wii significantly. Some of the higher end downloadable titles between XBLA and PSN are nearing 1GB, as well as most major pieces of DLC.

And downloadable games? Forget about it. You will not be able to download a single new or recent title and meet the cap. No Arkham City. No Assassin's Creed 3. Nothing. That will hurt the WiiU immensely.

Eh, I'll be able to

And it also keeps me from being locked into buying a proprietary drive, so that's nice

You'll be able to, but you'll be in the small minority that will add an SD card or USB drive.

And that's the problem. If a developer gets feedback that, say, only 2 in 10 WiiU users have add-on drives, then they'll know that the likelihood of their content selling well is going to be very, very poor.

Look at the developers that utilize any perpherial piece of hardware among any console - Wii's balance board, Kinect, Move, and so on. Very few utilized any of those devices, despite the fact that many sold very well. The likelihood of users purchasing SD/USB hard drives is arguably less likely than those devices. So think of the likelihood that a developer is going to utilize Nintendo's download services, knowing that, say, there are only a few users that will likely have the space available for their content.

Mark my words. Nintendo will suffer for it immensely. The AAA publishers are going to back away from developing tentpole DLC as fast as they can when they get the sales numbers for their 1GB+ content packs.

say Nintnedo did have this internal HDD.

and only 4% downloaded wextra DLC, isn't this the same thing? at the end of the day if people want the extra content they will find a way to play it.

The average attach rate for content is between 10-11%, not 4%. Having the space for the content prior to purchase will help spur adoption of downloadable content. Without the space, it discourages it.

ON another hand, it wouldn't hurt for developers to stop mooching of people and actualy releasing complete games to begin with.

Its not a matter of 'mooching'. Its part of the development and production process of games. Development costs are insane, and one way to re-coup costs is to continually release content for major titles, which earns a lot of money. The reason being that the assets and engine are already built, and the content costs a fraction to actually add as opposed to the initial game. I believe the cost of Black Ops DLC was in the area of $1-2 million USD. It made $250 million+ .......... Do you think a developer will give that up?

Or perhaps do what GTA IV has, release an EXPANSION PACK. So many solutions yet suck narrow thinking by minority of gamers.

Not all content is worthy of an expansion pack from the get-go. Fallout 3/New Vegas is a prime example of that. Bethesda released 4 moderately-sized pieces of content. None worthy of release on their own. Eventually, they rolled it into a GOTY bundle. The advantage was that they monetized from both ends: Early adopters who were willing to shell out $100 immediately for all content, and the late adopters willing to pay $40-$60 for the GOTY version. Again, that doesn't factor in the additional profits involved in the digital distribution model.

this is how the PS3 ended up in trouble initially. They listened to hardcore fans and developers, game them all the gadgets in the world, but at the end of the day the masses did not see value in them to pay $599 at launch.

The hard drive and online content weren't a huge factor in the launch cost of the PS3. The CPU, GPU, and Blu-Ray drive were. I am only speaking to the relevance of what will make the WiiU successful online, and by proxy, its livelihood given how big online gaming has been for the Xbox 360 and PS3.





Back from the dead, I'm afraid.

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Even a 250GB HDD would be regarded as small for next generation. 8GB internal storage is laughable. A large HDD is needed to store the games, DLC, photos, music, movies.



mrstickball said:
noname2200 said:
mrstickball said:
That alone will doom the Wii U.

I was hoping against hope that Nintendo would take a reasonable approach to hard drive space and storage. But they've picked arguably the worst of the worst.

Yes, you can expand, but few users will do that. Downloadable content sales on the WiiU will be pitiful.

I...don't follow your reasoning.


Here it goes:

Through this coming generation, online services and products are going to be a huge factor in who is the champion. We've gone from having online services being almost a non-starter in the PS2/GC/Xbox era, to 75-80% of consoles having online access for PS3/X360 users. That number is only going to go higher next generation.

Therefore, hardware manufacturers must make every effort to ensure their online strategy is very strong, and very aggressive. We've seen Microsoft arguably own this generation with Xbox Live - to a point its made them wildly profitable, despite taking huge blunders in other sectors. Sony has caught up significantly by offering its monetized PS+ system, and attempted to offer every piece of content available to users as well - music, movies, apps, ect.

Likewise, video game companies have utilized the online marketplace to great effect. AAA games have made millions from downloadable content, thanks to a combination of users' willingness to pay more for expanded content, and increased profit margins from digital distribution. For example, a developer/publisher will earn about 40% more on the same dollar if the game or content is purchased digitally than if its released via the physical, retail route.

Because of the profitability, and emergence of other types of gaming and monetization types, online titles will be very, very large. Maybe not as important as the top-tier AAA titles, but they are going to play a huge part in deciding the winner next generation.

All of those statements are predicated on users being able to easily access and download the content for their consoles. If a console has insufficient space for the content, then it requires the user to purchase additional products to obtain the content. That is something that not all users are willing to do. Since this is likely the case, it will hurt the WiiU. Over the span of the generation, it will stifle what kind of content is pushed to the WiiU, as developers will not see the same profit margins or attach rates for content or games on the WIiU, which will cause them to abandon the platform, just like they did in regards to the Wii.

 

In a few examples, we've seen online/downloadable strategy as huge successes for non-gaming hardware, such as the Amazon Kindle. Amazon sold the hardware at a huge loss, knowing that they'd recoup the loss due to their share of downloadable revenue. The result? They took a weak platform (Android Tablets), and dominated the space overnight. Microsoft is attempting the same thing with their $99 Xbox 360s, and I believe that will be a huge success for them. So much, that they are likely going to do the same thing with the next Xbox. If and when that happens, Nintendo may not be able to respond quick enough, because the value propostion won't be there, because Nintendo will likely lack the online infrastructure and hard disk space for the strategy.

In the end, the lack of hard drive space is, in my mind, a glaring sign of how Nintendo is going to treat next-gen gaming. That is, they don't view digital/online gaming as a major part of console gaming. That will be their achilles heel for the WiiU, and will be disasterous for them.

The problem I have with this theory is that it is directly contradicted by the data provided by the current generation of consoles. If what you've said was true then the leader in digital distribution this generation should be Sony, whose lowest-capacity SKU has 20 GB of space, rather than Microsoft, which has sold tens of millions of units with under one GB of space or just 4 GB of space: 1/40th and 1/5th of the lowest PS3 model, respectively (and that model has been unavailable for years now!), and nowehere near sufficient for DLC/downloaded titles.

But the data point to the 360 being the current leader in digital distribution this generation. This is especially notable since, of the three current generation platforms, the 360 is the most difficult and expensive to have its HDD expanded. So either digital distribution remains less important than it is being portrayed above, or the public is willing and able to go through a greater hoop than plugging in a cheap SD card/external HDD. I personally suspect it's a combination of the two.

And if push comes to shove, and initial data points to your fears being correct, it would be a simple measure to ship later units with an included SD card/external HDD. Especially since every 3DS includes an SD card from day one. I honestly don't see the problem, market-wise.



To be honest, is there anyone who does not have a USB/External Hard Drive these days?

8GB Seems small but it is not a dealbreaker.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

SaviorX said:
To be honest, is there anyone who does not have a USB/External Hard Drive these days?

8GB Seems small but it is not a dealbreaker.

Oh sure, plenty of folks. Just like not everyone has broadband. And Mr. Stickball raises a good point: you should never underestimate human laziness. Perfectly surmountable obstacles can prevent people from doing things that are in their own interest, let alone stop them from doing something recreational.

I disagree with the analysis because of its extent, but at least that part of the underlying premise is correct.



While I don't like the idea of 8 gb storage, But I think companies have been successful with low internal storage, like PS2 had none, 360's 4gb is selling lot better etc etc. The point is that the average consumer may think about the base price and don't really realize or mind the additional costs later on.