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Cobretti2 said:
mrstickball said:
Khuutra said:
mrstickball said:
Mr Khan said:

Or it could encourage developers to reduce bloat. With some of the dlc size figures i've seen people quoting me, they're taking PS3/360 gamers for a ride on some of this...

Why would they spend time and money 'reducing bloat' when the competitors will not have the huge limitations on size?

A small HDD is going to cripple online games for the Wii significantly. Some of the higher end downloadable titles between XBLA and PSN are nearing 1GB, as well as most major pieces of DLC.

And downloadable games? Forget about it. You will not be able to download a single new or recent title and meet the cap. No Arkham City. No Assassin's Creed 3. Nothing. That will hurt the WiiU immensely.

Eh, I'll be able to

And it also keeps me from being locked into buying a proprietary drive, so that's nice

You'll be able to, but you'll be in the small minority that will add an SD card or USB drive.

And that's the problem. If a developer gets feedback that, say, only 2 in 10 WiiU users have add-on drives, then they'll know that the likelihood of their content selling well is going to be very, very poor.

Look at the developers that utilize any perpherial piece of hardware among any console - Wii's balance board, Kinect, Move, and so on. Very few utilized any of those devices, despite the fact that many sold very well. The likelihood of users purchasing SD/USB hard drives is arguably less likely than those devices. So think of the likelihood that a developer is going to utilize Nintendo's download services, knowing that, say, there are only a few users that will likely have the space available for their content.

Mark my words. Nintendo will suffer for it immensely. The AAA publishers are going to back away from developing tentpole DLC as fast as they can when they get the sales numbers for their 1GB+ content packs.

say Nintnedo did have this internal HDD.

and only 4% downloaded wextra DLC, isn't this the same thing? at the end of the day if people want the extra content they will find a way to play it.

The average attach rate for content is between 10-11%, not 4%. Having the space for the content prior to purchase will help spur adoption of downloadable content. Without the space, it discourages it.

ON another hand, it wouldn't hurt for developers to stop mooching of people and actualy releasing complete games to begin with.

Its not a matter of 'mooching'. Its part of the development and production process of games. Development costs are insane, and one way to re-coup costs is to continually release content for major titles, which earns a lot of money. The reason being that the assets and engine are already built, and the content costs a fraction to actually add as opposed to the initial game. I believe the cost of Black Ops DLC was in the area of $1-2 million USD. It made $250 million+ .......... Do you think a developer will give that up?

Or perhaps do what GTA IV has, release an EXPANSION PACK. So many solutions yet suck narrow thinking by minority of gamers.

Not all content is worthy of an expansion pack from the get-go. Fallout 3/New Vegas is a prime example of that. Bethesda released 4 moderately-sized pieces of content. None worthy of release on their own. Eventually, they rolled it into a GOTY bundle. The advantage was that they monetized from both ends: Early adopters who were willing to shell out $100 immediately for all content, and the late adopters willing to pay $40-$60 for the GOTY version. Again, that doesn't factor in the additional profits involved in the digital distribution model.

this is how the PS3 ended up in trouble initially. They listened to hardcore fans and developers, game them all the gadgets in the world, but at the end of the day the masses did not see value in them to pay $599 at launch.

The hard drive and online content weren't a huge factor in the launch cost of the PS3. The CPU, GPU, and Blu-Ray drive were. I am only speaking to the relevance of what will make the WiiU successful online, and by proxy, its livelihood given how big online gaming has been for the Xbox 360 and PS3.





Back from the dead, I'm afraid.