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Forums - Nintendo Discussion - Nintendo Wii U supports 1080p, CPU and GPU confirmed - UPDATE: Spec sheet! 1.5 GB RAM, 3 core PowerPC CPU etc. Thread now includes FREE Icelandic lessons!

lilbroex said:
ethomaz said:

I guess the big change from PS360 to Wii U is the available RAM for developer... 1.5GB is way better to work than 512MB.

The tri-core PowerPC (the lastest release to date) is nothing so different than the PowerPC used by 360.

And GPU not surprise me yet (that's my bigest unknown).


RAM is more than size. Speed is a large factor. I would take 1 GB or fast ram over 2 GB of slow ram anyday.

The 360 uses a Power5. The WiiU uses a Power7. Google should be able to tell you the differences.


The latest PowerPC cpus are still nowhere near up to scratch per mhz relative to a current gen intel cpu.

This is starting to look like the "leap" between the gamecube and the Wii.



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fillet said:
lilbroex said:
pezus said:
lilbroex said:
pezus said:
lilbroex said:
dark_gh0st_b0y said:
it's clear that WiiU is more powerful than 360, and it's normal, 360 stands up really, really good for a 6 year old console

Trine 2 and Pikmin 3 look amazing

the thing now is that Sony/Microsoft have to make beast consoles to repeat what happened with Wii and 3rd parties

WiiU is going to sell anyway, Mario and his games are way too popular now, if GTA V and CoD could just be shared with Us : P


Actually, I remember Sony announcing some time ago that their console "won't" be that much more powerful than Nintendo's. I do believe they learned their lesson about relying on nothing but specs.

It will be easier for them this time to have high specs and keep the price down. No expensive blu-ray drive. 

Plus, they are releasing at least a year after Nintendo's console. I expect a significant jump.


Then you are expecting Sony to have a told a lie about thier on own intentions. They are not aiming for a powerhouse any more from all that I have a gathered.


It would be wise as well looking at the state of not only the PS3, but also Vita.

Who said that by the way? Sony should definitely go for power, because it doesn't matter what Sony would do, it would just be a Nintendo ripoff.


The PS3 was the first console from Sony that wasn't the weakest. The PS3 was an oddball move for Sony. I doubt that will conintue that route seeing as it cost them so much already.

I will have to find the reports but it was from Sony itself.

http://www.businessinsider.com/2009/1/rumor-sony-ps4-plans-leaked-and-it-targets-casual-gamers-sne

This is the best I coud locate about it, but it seems that it will pretty much be an enhanced PS3 specwise.

 

The statement in quesiton

"The PS4 will also continue to utilize the existing CELL architecture, rather than launch something brand new. Bravo, says me, because forcing developers to effectively pick up and move from their established country to Timbuktu every half a decade is a surefire way to cripple launch cycles and leave "un-anointed" third-party developers out in the cold. What’s more, a twice-powerful PS3 would almost certainly offer enough "oomph" to keep the plaudits coming from the hardcore faithful, while allowing Sony to more vigorously reach out to the Nintendo "casual" market with a steady stream of cheap-to-develop titles.


So no, the PS4 will not have a 6 core processor with twice as much ram as the dude was trying to insist earlier.




That's not really true. The PS1 urinated all over the Saturn in polygon performance and supported some effects in hardware that the Saturn didn't like proper transparencies. 2D wise the Saturn was far better but at that time 2D was very much out of fashion and proper open worlds weren't really possible on the Saturn except much later from 1st party studios where they squeezed every last bit of juice out of it.

The N64 came out much later than the PS1.

 

The PS2 was also the most powerful console available at it's release.

The PS3 on the otherhand could easily be called equal or even inferior to the Xbox 360 on release, it's only been it's exclusives that noticeably look better than Xbox 360 exclusives.

 

So kinda the opposite of what you say is true, although I'm just being annoying and OT so....uhh...yeah.


This false, the fact that the Saturn had two processors alone made it more powerful overall than the PSX. It also had more RAM and its RAM was faster as well as expandebble. 

Its not that the PSX did polygons better, its that they did them differently. The Saturn is the only console to my knowledge that used squares instead of triangles to do polygons which the majority of developers didn't know how to work with. Only SEGA and a few other could make good looking games on it just like with the Wii. Most games that ran on both the PSX and Saturn had a higher frame rate and more detail on the Saturn.

It was the same with the GC's TEV and the Xbox's shader model 1. The GC's TEV could produce better texture effects, but hardly anyone knew how to program it properly because it was so different than than the standard hardware the Xbox1 used.

Show me a PSX games that had textures this detailed and clean and water effects that good with aliasing control on that level running that fluidly with drawing distances that great. There is a reason why the PSX cost 299 and the Saturn cost 499

 



I call BS on the R700 core being used for the GPU.

There's no way they will be using tech that old, it's not even cost effective to use tech so ancient. There are low end solutions available from current gen tech that could easily provide that performance.

Old parts that aren't mass produced anymore don't cost less, they cost more and the dies haven't been shrunk to current acceptable levels for that generation.

Who wants a bet!?



fillet said:
I call BS on the R700 core being used for the GPU.

There's no way they will be using tech that old, it's not even cost effective to use tech so ancient. There are low end solutions available from current gen tech that could easily provide that performance.

Old parts that aren't mass produced anymore don't cost less, they cost more and the dies haven't been shrunk to current acceptable levels for that generation.

Who wants a bet!?

They didn't say R700. They said R7xx, which was a large range of GPU's. The original reports say that is based on the R770 which is the HD4850.



fillet said:


I see,

In that case this has gone from fairly promising news to disasterous news, the 4xxx series is a generation behind what the Xbox 360 is based on!!! (5xxx series).


What are you talking about the 360 is bassed on a R500/R600 GPU, Radeon X19X0/Radeon HD 2XX0 GPU hybrid. 

R700 HD 4xxx is 1.5 gen ahead of the 360 GPU



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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zarx said:
fillet said:


I see,

In that case this has gone from fairly promising news to disasterous news, the 4xxx series is a generation behind what the Xbox 360 is based on!!! (5xxx series).


What are you talking about the 360 is bassed on a R500/R600 GPU, Radeon X19X0/Radeon HD 2XX0 GPU hybrid. 

R700 HD 4xxx is 1.5 gen ahead of the 360 GPU


Actually that would be exactly 2(GPU) generations ahead and a jump from DX9 technology to DX10.1. Just as the Wii U is used a Power7 based processor where the 360 used a Power5 also putting it 2 gens ahead.



lilbroex said:
fillet said:
lilbroex said:
pezus said:
lilbroex said:
pezus said:
lilbroex said:
dark_gh0st_b0y said:
it's clear that WiiU is more powerful than 360, and it's normal, 360 stands up really, really good for a 6 year old console

Trine 2 and Pikmin 3 look amazing

the thing now is that Sony/Microsoft have to make beast consoles to repeat what happened with Wii and 3rd parties

WiiU is going to sell anyway, Mario and his games are way too popular now, if GTA V and CoD could just be shared with Us : P


Actually, I remember Sony announcing some time ago that their console "won't" be that much more powerful than Nintendo's. I do believe they learned their lesson about relying on nothing but specs.

It will be easier for them this time to have high specs and keep the price down. No expensive blu-ray drive. 

Plus, they are releasing at least a year after Nintendo's console. I expect a significant jump.


Then you are expecting Sony to have a told a lie about thier on own intentions. They are not aiming for a powerhouse any more from all that I have a gathered.


It would be wise as well looking at the state of not only the PS3, but also Vita.

Who said that by the way? Sony should definitely go for power, because it doesn't matter what Sony would do, it would just be a Nintendo ripoff.


The PS3 was the first console from Sony that wasn't the weakest. The PS3 was an oddball move for Sony. I doubt that will conintue that route seeing as it cost them so much already.

I will have to find the reports but it was from Sony itself.

http://www.businessinsider.com/2009/1/rumor-sony-ps4-plans-leaked-and-it-targets-casual-gamers-sne

This is the best I coud locate about it, but it seems that it will pretty much be an enhanced PS3 specwise.

 

The statement in quesiton

"The PS4 will also continue to utilize the existing CELL architecture, rather than launch something brand new. Bravo, says me, because forcing developers to effectively pick up and move from their established country to Timbuktu every half a decade is a surefire way to cripple launch cycles and leave "un-anointed" third-party developers out in the cold. What’s more, a twice-powerful PS3 would almost certainly offer enough "oomph" to keep the plaudits coming from the hardcore faithful, while allowing Sony to more vigorously reach out to the Nintendo "casual" market with a steady stream of cheap-to-develop titles.


So no, the PS4 will not have a 6 core processor with twice as much ram as the dude was trying to insist earlier.




That's not really true. The PS1 urinated all over the Saturn in polygon performance and supported some effects in hardware that the Saturn didn't like proper transparencies. 2D wise the Saturn was far better but at that time 2D was very much out of fashion and proper open worlds weren't really possible on the Saturn except much later from 1st party studios where they squeezed every last bit of juice out of it.

The N64 came out much later than the PS1.

 

The PS2 was also the most powerful console available at it's release.

The PS3 on the otherhand could easily be called equal or even inferior to the Xbox 360 on release, it's only been it's exclusives that noticeably look better than Xbox 360 exclusives.

 

So kinda the opposite of what you say is true, although I'm just being annoying and OT so....uhh...yeah.


This false, the fact that the Saturn had two processors alone made it more powerful overall than the PSX. It also had more RAM and its RAM was faster as well as expandebble. 

Its not that the PSX did polygons better, its that they did them differently. The Saturn is the only console to my knowledge that used squares instead of triangles to do polygons which the majority of developers didn't know how to work with. Only SEGA and a few other could make good looking games on it just like with the Wii. Most games that ran on both the PSX and Saturn had a higher frame rate and more detail on the Saturn.

It was the same with the GC's TEV and the Xbox's shader model 1. The GC's TEV could produce better texture effects, but hardly anyone knew how to program it properly because it was so different than than the standard hardware the Xbox1 used.

Show me a PSX games that had textures this detailed and clean and water effects that good with aliasing control on that level running that fluidly with drawing distances that great. There is a reason why the PSX cost 299 and the Saturn cost 499

 


I will take you up on that challenge tomorrow on your wall if that's ok. It's a bit late now. But I will shoot you down, well i'll try lol, but as a quick aside there were virtually no games that looked better on the Saturn, most had a lower resoltion (Wipeout), worse lighting and crap shading (Resident Evil), lower frame rate (Doom), lower poly count, (VF vs Tekken), remember the first Virtua Fighter? It didn't even have textures at the same time Tekken was being released. :p

I know the saturn had 2 cpus, I remember reading some rubbish that 1 "processed" the foreground and 1 the "background" in the marketing spiel. Point is it's very hard to utilize 2 cpus at the same time efficiently for jobs that both are suitable for, especially in those days where programmers never had to thread things like engines and graphics over 1 cpu. Normally it was just 1 cpu for game and 1 for sound. (sorry if patronising).

I didn't know about the rendering method using quads to be honest. End of the day though, the lack of transparency effects is what truely showed up the Saturn and made it clearly look inferior, games like Crash Bandicoot with it's texture smoothing wouldn't even be possible on the Saturn.

I can tell you now that Sonic Racing youtube video is a fraud, the Saturn didn't support bilinear filtering so there's no way those graphics would be possible and that is clearly being run on an emulator. I played that game and it wasn't terrible looking but it didn't look that good. The only other reason I can think of for the smooth textures in it is down to the bad compression on youtube. I doubt that though as the edges still look crisp.

Saddly I was a die hard Sega fan and couldn't stand the idea of owning a games console from a company that isn't in the gaming business (Sony) and purchased a Saturn only to be treated to sub par ports with a few classics from Sega.

Sorry, said I wouldn't say anything now, but well anyway :)

 

Edit - Actually, just done a google to prove how bad the graphics were and turns out this was released on the PC, so that must be from the PC. The Saturn simply wasn't capable of graphics that good.



lilbroex said:


Actually that would be exactly 2 generations ahead. Just as the Wii U is used a Power7 based processor where the 360 used a Power5 also putting it 2 gens ahead.


I was talking about the GPU, also the 360 was not Power 5 bassed it was PPE bassed it's not a Power 5 chip, tho they are both PowerPC chips. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

OK guys, seriously, tessellation unit doesn't mean shit for graphics without polygon pushing power, all it does is slow shit down unless you implement it in a way to save resources and work, it's meant as a tool for devs to do less work yet able to bring out more detailed objects in a 3D environment, which most likely won't be used for multiplatform games in general.

Also, Power 7 based CPUs have 4 threads per core, so if the Wii U has a tri-core, it'd have 12 threads, which would burn some rubber.



fillet said:
 


I will take you up on that challenge tomorrow on your wall if that's ok. It's a bit late now. But I will shoot you down, well i'll try lol, but as a quick aside there were virtually no games that looked better on the Saturn, most had a lower resoltion (Wipeout), worse lighting and crap shading (Resident Evil), lower frame rate (Doom), lower poly count, (VF vs Tekken), remember the first Virtua Fighter? It didn't even have textures at the same time Tekken was being released. :p

I know the saturn had 2 cpus, I remember reading some rubbish that 1 "processed" the foreground and 1 the "background" in the marketing spiel. Point is it's very hard to utilize 2 cpus at the same time efficiently for jobs that both are suitable for, especially in those days where programmers never had to thread things like engines and graphics over 1 cpu. Normally it was just 1 cpu for game and 1 for sound. (sorry if patronising).

I didn't know about the rendering method using quads to be honest. End of the day though, the lack of transparency effects is what truely showed up the Saturn and made it clearly look inferior, games like Crash Bandicoot with it's texture smoothing wouldn't even be possible on the Saturn.

I can tell you now that Sonic Racing youtube video is a fraud, the Saturn didn't support bilinear filtering so there's no way those graphics would be possible and that is clearly being run on an emulator. I played that game and it wasn't terrible looking but it didn't look that good. The only other reason I can think of for the smooth textures in it is down to the bad compression on youtube. I doubt that though as the edges still look crisp.

Saddly I was a die hard Sega fan and couldn't stand the idea of owning a games console from a company that isn't in the gaming business (Sony) and purchased a Saturn only to be treated to sub par ports with a few classics from Sega.

Sorry, said I wouldn't say anything now, but well anyway :)

 

Edit - Actually, just done a google to prove how bad the graphics were and turns out this was released on the PC, so that must be from the PC. The Saturn simply wasn't capable of graphics that good.

I was sure that was the Saturn version but I wll go with another then. Same attributes apply. This is a 100% Saturn game.

And Duke Nukem 3D for good measure. Do I need to pull out Christmas Nights, the Shenmue beta or Sonix Xtreme better? Most of the games that showed what the Saturn could really do never saw the light of day cause SEGA killed the system so early.