M.U.G.E.N said:
Slimebeast said:
M.U.G.E.N said:
Slimebeast said: Hitman gameplay looks promising, although I am afraid it's so heavily scripted that when playing it you will feel that the game is artificially serving you with opportunities to assassinate rather than you seeking them out. |
man you are like a broken record. have you even played a hitman game?
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lol why don't you open your eyes instead and face the truth? To how they are destroying our medium and treating gamers as imbecils in their craving for big bucks.
Nowaydays Hollywood has more artistic integrity than the gaming industry has.
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or you can do the following two steps
1. notice how you keep bitching about games you have no interest in, over and over again, in the same exact manner
and
2. realize how there IS a market for such games. Companies push them because people enjoy them. I for one love the UC series (I know you don't)..if UC was open it would be boring as hell! Linear gameplay is not it's weakness but its strength.
So seriously, next time you see a game you don't like, don't whine about it so much. Just avoid those threads altogether
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1. Because it's all tied together and therefore it's relevant to analyze and comment, as a gamer concerned about the present and future of gaming.
Call of Duty started this devastating trend, the Bruckheimer interactive movie trend, but it has spread from there to nearly all games. In some to a lesser degree than others.
2. Obviously there is a market. That's the problem. But there is a market for Avatar, Twilight and Justin Bieber too. If those games were isolated I could ignore them, but the cinematic directed design of games is a drastically growing and spreading phenomenon. Just look at Far Cry 3 and Tomb Raider - two game series I truly liked - and how all of a sudden they went from traditional challenging gameplay to dumb interactive movies. The publishers saw the success of Uncharted and told the teams "make the next Far Cry/Tomb Raider like Uncharted. Kids love that game, make it like that game". It's laughable how similar they all three now are in their game mechanics.
Btw, it's not an issue about linear. In the beginning all games were linear. Linear is not necessarily bad. Linear can be awesome. It's just that open world games are much harder for the developer to desecrate.
The issue is that the developer takes control away from the player (not because he is evil but because he wants to be successful and earn money). The player becomes passive, a spectator rather than a participant, and the experience becomes superficial instead of rewarding and deep.
Don't get me wrong, cinematic has its place, even some dumbed down segments in games have their place (for drama, narrative, shock effect among other reasons) but not to the huge extent we are witnessing right now.