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Forums - Nintendo - What could Wii U bring to the Legend of Zelda?

IIIIITHE1IIIII said:

I find this upcoming Zelda title heavily contradictory.


Remember when they said that the controller offered a bunch of new possible experiences for the franchise?

Remember when Aunoma said that he could not imagine developing a new Zelda where you control your sword with buttons?


So, yeah... Unless you are going to hold your Wii remote as a sword while the Wii U tablet is held like a shield, I don't see this making any sense.........

Controller makes Map and Item select on the pad which sits in your lap as you play with the Motion Plus and nunchuk in your hands. Not too hard.



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superchunk said:
Better AI = harder game
Better Hyrule = larger no loads between areas seamless
Better Cities/castle = see above more people interaction assassin's creed like (without climbing and stuff)
Better dungeons = bigger no loads more depth and mosters
Better environment = depending taste, I'd like to see more contrast between over and under worlds and realistic visuals
Better controls = i really like the move to realistic sword play, but its not perfect and the menu system just plain sucked... wii u can easily fix all of that
Voices = wtf, I'm tired of reading. Link can still be silent.

I want to continue with a 60 to 80hr game but at the same time refine and perfect all the little things. I want zero zelda/metroid like areas having to load. open world entirely.

Zelda has had load times since the NES version, how do you figure that's going to change now?

I guess they could stream the world as you move through it, but this is Nintendo, come on

And I can think of a few easier (better?) ways to increase difficulty than "better AI"



Mr Khan said:
IIIIITHE1IIIII said:

I find this upcoming Zelda title heavily contradictory.


Remember when they said that the controller offered a bunch of new possible experiences for the franchise?

Remember when Aunoma said that he could not imagine developing a new Zelda where you control your sword with buttons?


So, yeah... Unless you are going to hold your Wii remote as a sword while the Wii U tablet is held like a shield, I don't see this making any sense.........

Controller makes Map and Item select on the pad which sits in your lap as you play with the Motion Plus and nunchuk in your hands. Not too hard.

Then what about when you switch to controller view?

...



superchunk said:
Better controls = i really like the move to realistic sword play, but its not perfect and the menu system just plain sucked... wii u can easily fix all of that

I want to continue with a 60 to 80hr game but at the same time refine and perfect all the little things. I want zero zelda/metroid like areas having to load. open world entirely.

I don't understand why they didn't just use plain old pointer controls for the menu. If they make more use of the sensor bar in the next Zelda I think it could be an improvement.



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I'd like to change the combat.I'd like to see a more mmo type of gameplay where you learn many moves and you can have them on your touchscreen and you touch them to activate spells and different sword combos similar to Xenblade Chronicles

 

In terms of artstyles...

^kind of fire emblish would be nice,give it a more rpg feel.

I'd also like to see no hud whatso ever in the tv screen so you feel like you are watching a movie.Heck imagine if ni no kuni was on wii u*begins drooling*



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spurgeonryan said:
For some reason I think they would make the LoZ on the Wii U easier than it is now for gamers. You have the Wii U controller that is obviously going to mostly be used for maps in Wii U games. After hearing rumors that some games cannot play on the little controller, developers will just resort to the easiest thing they can think of. We are living in a time when Used sales, pirating, and mobile gaming is taking business away from the console developers. Do not expect anything extra to be put into these games. They have to make money!

I do think that the Wii U will make the motion control all the more effective for those users who complained about Skyward Sword. I never noticed a problem with the Motion controls, but maybe I just got incredibly lucky.

HD Visuals will be another welcome item that the Wii U will bring to the table. All I want is the E3 2011 Zelda demo to come to life. After showing us that, it would be a crime punishable by death if they do not give it to us. I will would Reggie take the fall.

Bigger areas to explore. I would assume that the Wii U can handle much more, so maybe we could have a lot more exploring this time around. Real woods would be cool in a Zelda game to actually walk through. Let us explore caves and oceans and the sky! Why not? Give us a less glitchier Skyrim. For Skrloft , let us fly into the clouds and discover hidden islands and let there be double the amount of islands and even cities in the sky this time. Have Link travel and exlpore huge oceans and lakes. Anyone else want some Shadow of the colossus added into the mix??? Caves and trains and horses! No more Rush jobs Nintendo! Go back to your N64 days when you delayed everything, just so that it would be perfect.


How did they delayed everything in the n64 days.Only ocrina was delayed.All the other zelda games came within a 2 year perio.Ocrina=98 Majora Mask=2000 Wind Waker=2002 



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spurgeonryan said:
mootap said:
spurgeonryan said:
For some reason I think they would make the LoZ on the Wii U easier than it is now for gamers. You have the Wii U controller that is obviously going to mostly be used for maps in Wii U games. After hearing rumors that some games cannot play on the little controller, developers will just resort to the easiest thing they can think of. We are living in a time when Used sales, pirating, and mobile gaming is taking business away from the console developers. Do not expect anything extra to be put into these games. They have to make money!

I do think that the Wii U will make the motion control all the more effective for those users who complained about Skyward Sword. I never noticed a problem with the Motion controls, but maybe I just got incredibly lucky.

HD Visuals will be another welcome item that the Wii U will bring to the table. All I want is the E3 2011 Zelda demo to come to life. After showing us that, it would be a crime punishable by death if they do not give it to us. I will would Reggie take the fall.

Bigger areas to explore. I would assume that the Wii U can handle much more, so maybe we could have a lot more exploring this time around. Real woods would be cool in a Zelda game to actually walk through. Let us explore caves and oceans and the sky! Why not? Give us a less glitchier Skyrim. For Skrloft , let us fly into the clouds and discover hidden islands and let there be double the amount of islands and even cities in the sky this time. Have Link travel and exlpore huge oceans and lakes. Anyone else want some Shadow of the colossus added into the mix??? Caves and trains and horses! No more Rush jobs Nintendo! Go back to your N64 days when you delayed everything, just so that it would be perfect.


How did they delayed everything in the n64 days.Only ocrina was delayed.All the other zelda games came within a 2 year perio.Ocrina=98 Majora Mask=2000 Wind Waker=2002 


In general, games were delayed on the N64. I cannot even remember all the times I got my EGM and it had one more preview of another N64 game that was delayed. But usually that meant it was going to be really good! Rare and Nintendo were usually the culprits. Starcraft was delayed as well if I remember correctly.


That was due to cartridge developement,which was becoming pricey and time consuming



I completely trust Nintendo to make best decision on what Zelda on Wii U would/should be like. I have never been disappointed by a console Zelda game and they have all been different while still being Zelda games.

I really liked that Skyward Sword had puzzles even outdoors and that all the fights were much more engaging from the need to use more skilled sword strikes. I missed some of the relaxed wandering and side things you could do in Twilight Princess (and prior). I spent lots of time in that fishing place and doing much more epic setting mini games like white water rafting as opposed to the mini games in Skyward which were pretty shallow.



gumby_trucker said:
superchunk said:
Better controls = i really like the move to realistic sword play, but its not perfect and the menu system just plain sucked... wii u can easily fix all of that

I want to continue with a 60 to 80hr game but at the same time refine and perfect all the little things. I want zero zelda/metroid like areas having to load. open world entirely.

I don't understand why they didn't just use plain old pointer controls for the menu. If they make more use of the sensor bar in the next Zelda I think it could be an improvement.

Exactly what I said when I played the game. I couldn't understand why it used motion vs the IR pointer. Seems stupid.