1) Word of mouth was hampered by the lengthy amount of time it takes before the action starts. Friends watching their friends start Zelda take note of the hour of inaction and do not buy it for themselves.
2) Wii Motion Plus is required. Not everyone had that. At the store, Zelda goes from being $50 to $50 + $12 Wii Motion Plus peripheral. If I didn't love the series, I would have just bought two cheaper Nintendo Select games instead for my kids or something.
3) The game was too bright. This also ties into the word of mouth but later on. If I played Zelda SS for 15 hours and saw the color pallete was so bright ALL THE TIME, I'd figure the game was childish and give negative reviews to my friends. It came really close to Kirby's Epic Yarn in aesthetic, even though the difficulty was ramped up over Twilight Princess. Twilight Princess went all in towards the darker theme, while Wind Waker could be considered the opposite extreme. Skyward Sword was like 70% WW, 30% TP. This alienated the Japanese fanbase and made it the worst-selling Zelda since Minish Cap, which also was released late in the life-cycle of the GBA.
4) Twilight Princess had the word 'Twilight' in it. After 2006, people would buy almost anything with Twilight on it....even if it was nowhere near related to the vampire series. TP has been selling for almost 7 full calendar years mind you. Wii will be dead long before 2017 where SS is at the same point in time. Also, Skyward is a nerdy word. Releasing at launch allows more sales then being a swan song title, when everyone is focused on the future of consoles.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."













