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Forums - Nintendo - Iwata: Wii U/3DS will cater to core gamers first, mass market second

happydolphin said:
I think it'll actually be a really important part of the casual strategy, and games like Catch mii and Rayman legends are proof of it. It'll be more awesome than you can image, my last experience with something like this was crystal chronicles on the cube and it really is something special and exhilarating, there's something cool about having a different experience from someone else as you're playing a game, it makes you or that person get that special thing where they have some kind of unique ability. It'll be cool and really neat for game parties..


Crystal Chronicles was cool, too bad it was such a hassle to get the full experience. My thing is how much devs or even Ninty will use that feature for the games?? thats my thing, just because it is there doesnt mean devs will use it. Not to be a negative nelly but i doubt that we will see a large amount of CC type games



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oniyide said:

Crystal Chronicles was cool, too bad it was such a hassle to get the full experience. My thing is how much devs or even Ninty will use that feature for the games?? thats my thing, just because it is there doesnt mean devs will use it. Not to be a negative nelly but i doubt that we will see a large amount of CC type games

You could be right, but you know Nintendo, they like to push their unique features with the devs, even a bit too much at times, almost impeding on other paradigms at times. Motion controls went viral with devs, they all tried some cool stuff with it in years 1 to 3 mostly. You'll see something similar happen here I think.

Plus, you saw Rayman legends, right? You saw the vid?



happydolphin said:
oniyide said:

Crystal Chronicles was cool, too bad it was such a hassle to get the full experience. My thing is how much devs or even Ninty will use that feature for the games?? thats my thing, just because it is there doesnt mean devs will use it. Not to be a negative nelly but i doubt that we will see a large amount of CC type games

You could be right, but you know Nintendo, they like to push their unique features with the devs, even a bit too much at times, almost impeding on other paradigms at times. Motion controls went viral with devs, they all tried some cool stuff with it in years 1 to 3 mostly. You'll see something similar happen here I think.

Plus, you saw Rayman legends, right? You saw the vid?

tell that to motion plus and yes I saw the Rayman and it was great, but thats Ubi, they are always up to something, they are becoming my fav non Japan publisher. 



oniyide said:

tell that to motion plus and yes I saw the Rayman and it was great, but thats Ubi, they are always up to something, they are becoming my fav non Japan publisher. 

So true, yet - Motion Plus was abandoned by Ninty from the getgo, bar a few exceptions. Lackluster support to say the least.

This is a different situation. The padlet is the console's feature (apart from HD), so it's less obscure than an add-on. Also, it'll get solid Nintendo backing from the get-go.

M+ was one thing, this is another



happydolphin said:
oniyide said:

tell that to motion plus and yes I saw the Rayman and it was great, but thats Ubi, they are always up to something, they are becoming my fav non Japan publisher. 

So true, yet - Motion Plus was abandoned by Ninty from the getgo, bar a few exceptions. Lackluster support to say the least.

This is a different situation. The padlet is the console's feature (apart from HD), so it's less obscure than an add-on. Also, it'll get solid Nintendo backing from the get-go.

M+ was one thing, this is another

Wasnt that the main feature of Wii as well and couldnt one argue that even that didnt really get solid backing from Ninty (3rd parties either)?? At first it did, but its not like the recent games beside Zelda are really doing anything with the motion controls. Just asking



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happydolphin said:
amp316 said:
archbrix said:
amp316 said:

I actually agree that people didn't want to upgrade to a 3DS because of the stereoscopic 3D.  I argue that most people don't want to upgrade to the Wii U because of a super expensive super controller. 

The difference here is that unlike stereoscopic 3D, the controller is actually capable of enhancing/changing the gameplay experience itself.


This is true, but the system will only have one tablet controller included and we can only imagine how much another will cost.  The Wii was all about getting a group of people together playing and having fun.  With the Wii U, two people will be able to experience the awesomeness of the controller if you have a lot of money.

It even looks like we're only getting 1 padlet for certain graphics intensive games.

But even then, the thing about the WiiU is that you'll be able to hook up 4 wii-chucks and 1 upadlet, that's 5 controllers in total on a system, with the possibility of a 2nd padlet on graphics-loose games, so a total of 6 controllers. You can also pass the padlet around during a play session giving everyone a chance to try the unique experience, as well as the traditional one. It really meshes well with the deeper and wider vision of the system, even from a physical, controller layout standpoint.

I understand what your saying, but I don't think that people want to pass the tablet around.  They want to have the awesome experince at the same time and not have to wait or rive it up.  

It's my gravest concern that the biggest and strongest guy will always have the tablet and wimpier kids will be outta luck. 



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amp316 said:

I understand what your saying, but I don't think that people want to pass the tablet around.  They want to have the awesome experince at the same time and not have to wait or rive it up.  

It's my gravest concern that the biggest and strongest guy will always have the tablet and wimpier kids will be outta luck. 

I see what you're saying. Think back in the NES days, when siblings/cousins or friends got together to play games like punch-out or Zelda. Even though these were 1-player games, it didn't stop Nintendo from making a killing because the experiences were that much fun that some didn't mind even just watching.

Still, it's a step higher because with WiiU because the other participants aren't just watching anymore, they'll actually be playing. They just won't all have the unique experience at once, and probably the leader (as you're saying) and maybe one other person will hold the padlet since he will do things that affect everyone. And that's just another social dynamic with its own charm. Great thing compared to the NES, everyone gets to play, despite the "biggest and strongest" leader phenomenon of the past, which it has its own charm.

It should also create the "I want one too" phenomenon, since the owner will likely be holding the padlet at get togethers.



oniyide said:
happydolphin said:
oniyide said:

tell that to motion plus and yes I saw the Rayman and it was great, but thats Ubi, they are always up to something, they are becoming my fav non Japan publisher. 

So true, yet - Motion Plus was abandoned by Ninty from the getgo, bar a few exceptions. Lackluster support to say the least.

This is a different situation. The padlet is the console's feature (apart from HD), so it's less obscure than an add-on. Also, it'll get solid Nintendo backing from the get-go.

M+ was one thing, this is another

Wasnt that the main feature of Wii as well and couldnt one argue that even that didnt really get solid backing from Ninty (3rd parties either)?? At first it did, but its not like the recent games beside Zelda are really doing anything with the motion controls. Just asking

You could argue that, since by comparing the 1st party Wii Motion games to the 1st party M+ launch games, you get something similar.

The big difference is that, at Wii launch, the shovelware to AAA-game ratio was much smaller, so the 1st party games were highlighted, and consumers knew what to buy. Plus, Wii Sports came bundled with the Wii, and that helped sell the console.

Add to this fact that the Wii was a novelty, there was a huge marketing push to let people know what it was about. The motion+ was not a radically divergeant concept when compared to the Wii against the traditional consoles.

As long as Nintendo shows in simple and impactful ways the importance of the tablet, and given the "free-from-shovelware" nature of a console launch, the factors are in play for much greater success as compared to motion+.

Your point is valid, but it's given the context it isn't powerful. M+ was in a different, so the games that came out for it, though being similar to Wii Motion games, lost their edge in that context.



happydolphin said:
oniyide said:
happydolphin said:
oniyide said:

tell that to motion plus and yes I saw the Rayman and it was great, but thats Ubi, they are always up to something, they are becoming my fav non Japan publisher. 

So true, yet - Motion Plus was abandoned by Ninty from the getgo, bar a few exceptions. Lackluster support to say the least.

This is a different situation. The padlet is the console's feature (apart from HD), so it's less obscure than an add-on. Also, it'll get solid Nintendo backing from the get-go.

M+ was one thing, this is another

Wasnt that the main feature of Wii as well and couldnt one argue that even that didnt really get solid backing from Ninty (3rd parties either)?? At first it did, but its not like the recent games beside Zelda are really doing anything with the motion controls. Just asking

You could argue that, since by comparing the 1st party Wii Motion games to the 1st party M+ launch games, you get something similar.

The big difference is that, at Wii launch, the shovelware to AAA-game ratio was much smaller, so the 1st party games were highlighted, and consumers knew what to buy. Plus, Wii Sports came bundled with the Wii, and that helped sell the console.

Add to this fact that the Wii was a novelty, there was a huge marketing push to let people know what it was about. The motion+ was not a radically divergeant concept when compared to the Wii against the traditional consoles.

As long as Nintendo shows in simple and impactful ways the importance of the tablet, and given the "free-from-shovelware" nature of a console launch, the factors are in play for much greater success as compared to motion+.

Your point is valid, but it's given the context it isn't powerful. M+ was in a different, so the games that came out for it, though being similar to Wii Motion games, lost their edge in that context.


thats true, it really looks as if they are trying their best with the tablet, i didnt get that feeling with the wiimote especially after the first 2 years