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Forums - Nintendo - Iwata: Wii U/3DS will cater to core gamers first, mass market second

happydolphin said:
amp316 said:

I will bring up again that they just posted their first loss EVER.

Now you're just being obtuse. I explained to you that the loss had very little to do with this strategy. It had to do with offering uncalled for features that the market wasn't willing to pay for on the sacred handheld.

Granted, a lack of games didn't help, but that didn't stop the 3DS from reaching what 15M in year 1 despite the fact.

Pricepoint was the issue, largely.

So, what does that have to do with OP, really?

So you're saying that it was about just pricepoint?  Is that why the PS3 failed or did a horrible launch lineup play a factor as well?

I actually agree that people didn't want to upgrade to a 3DS becuase of the stereoscopic 3D.  I argue that most people don't want to upgrade to the Wii U because of a super expensive super controller. 



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"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

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RolStoppable said:

You just said it yourself. Nintendo's plan was to sell 16m 3DSes during fiscal year 2012 without a major price cut and those expectations were based on their strategy. They thought they got it right, but in reality they got it terribly wrong.

Based on such a failure, why should we blindly trust in Nintendo at this point?

The strategy mentioned in OP and the gameplan for the 3DS, despite being similar, are not identical. It's in the differences that the failure happened.

Nintendo never priced a handheld at 250$ as far as I remember. It was 200$ max. So already it was marked up. The question is why? Due to the strategy in OP? I believe not. Matter of fact, I believe it was overpriced due to overhead features not of interest to the target audience.

What happened then, would the 3DS have reached audiences at a 200$ pricepoint then? Okay, here is where the strategy in OP comes into play. You could argue (as I've said before) that had 2D Mario released within launch window, that much of the demand would have pent up and it would've been a success at the 200$ pricepoint. Okay.

Now tell me how that contradicts with a home console priced at 300$ with NSMBU at launch, as well as catch U and WiiU sports?

I fail to see the concern.



NintendoPie said:
happydolphin said:

I'm saying you're wrong pie, but I gave you all the arguments, you are giving me this "targeted" non-sense. Okay, if they targeted the casual with Mario Kart, explain how.

It is quite obvious. Look into it.

Also, you are dodging my comments. I'm saying this is a casual game in the sense that everyone plays/likes it. I never meant it as "It's casual thus it is easy and shouldn't be made" crap.

Pie, I understand that. I said that to Rol, and so if I wrote it I understand that casual =/= crap. Shovelware == crap.

http://gamrconnect.vgchartz.com/post.php?id=4547314 (for reference)

So, what are your arguments I skipped, I fail to recall them.



happydolphin said:

Pie, I understand that. I said that to Rol, and so if I wrote it I understand that casual =/= crap. Shovelware == crap.

http://gamrconnect.vgchartz.com/post.php?id=4547314 (for reference)

So, what are your arguments I skipped, I fail to recall them.

http://gamrconnect.vgchartz.com/post.php?id=4547287



NintendoPie said:

It counts as a casual game and thats that.

Wow, I sure stand corrected Pie.

 Mario Kart is loved by anyone, that is why it is casual.

Oh, so my argument that it was first released on the SNES doesn't matter at all then?

I didn't realized we judged a game's casualness by its appeal to everyone. Wow, and what do you know everyone may or may not include skilled gamers. Color me surprised.

Well, I'll let you pass on this one. But in my book, games that appeal to both skilled games and the masses in general I like to call casual + core games. But that's just me aye?



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happydolphin said:

NintendoPie said:

It counts as a casual game and thats that.

Wow, I sure stand corrected Pie.

 Mario Kart is loved by anyone, that is why it is casual.

Oh, so my argument that it was first released on the SNES doesn't matter at all then?

I didn't realized we judged a game's casualness by its appeal to everyone. Wow, and what do you know everyone may or may not include skilled gamers. Color me surprised.

Well, I'll let you pass on this one. But in my book, games that appeal to both skilled games and the masses in general I like to call casual + core games. But that's just me aye?

I like to call them Casual because they appeal to all audiences. 

Your tone is increasingly sarcastic, I'm dropping out of this conversation before you become angry.



RolStoppable said:
happydolphin said:

I understand your point, but this is a very different time in videogame history. 7 gens later and Nintendo is simply gonna forget how to make casual games in 3 years, after being mature in the business for almost 30 years, and all the while continue to offer casual titles simply to a lesser extent?

I wouldn't put my money on it.

Nintendo just posted their first annual loss. It's pretty obvious that they haven't learned much of anything in the last 30 years.

We have to restress that part of that is due to currency issues. Even in the Japanese bubble of the 1980s, the Yen was still weak against the dollar.

Not that it excuses their strategy.



Monster Hunter: pissing me off since 2010.

RolStoppable said:

We don't know how much the Wii U will cost at this point, neither do we know its launch titles and a lot of other things.

We judge Nintendo based on their track record. For three fiscal years in a row they have failed to meet their sales projections. Even worse, they also managed to miss their revised projections many times. A company that is so bad at predicting their own business cannot be said to know what they are doing. It actually reeks of incompetence and mismanagement, especially when you consider that they were coming off of a record year before everything collapsed around them.

Iwata's statements in the OP do not suggest that Nintendo has a concrete idea of what went wrong, so they arrive at the wrong conclusions which means that it's likely that they will be wrong again. Although admittedly, they put their 3DS projection at only 18.5m for this fiscal year and ironically they might exceed it, because they had a habit of underestimating the capabilities of the right games. When they used to pump out DS and Wii games, they had to revise their forecasts too, but up.

I don't know what to say.

You caught me. So what then, how was Nintendo to avoid falling into that predicament? What are you suggesting at this point?

Why stir the pot when the stew is 3 years old...

What I'm trying to praise is a strategy that takes into account the failings of the 3DS software starvation and promises an evergreen launch lineup. What is the issue with all this?

You're judging the strategy based on track record, it's no wonder we can't agree. I'm judging it off of what it is, despite the past.

So who is right, the one who judges based on the past, or the one who judges at face value?

(You only use track record when you don't have a strategy to analyse and you have to do guesswork. At this point, almost all the elements are in play, all we have to do is wait. Judging the strategy at face value, now that we have and know it, is the way to go. Using track record is now obsolete in the debate, we now know where they are going, we no longer need to guess)



RolStoppable said:
happydolphin said:

I don't know what to say.

You caught me. So what then, how was Nintendo to avoid falling into that predicament? What are you suggesting at this point?

Why stir the pot when the stew is 3 years old...

What I'm trying to praise is a strategy that takes into account the failings of the 3DS software starvation and promises an evergreen launch lineup. What is the issue with all this.

You're judging the strategy based on track record, it's no wonder we can't agree. I'm judging it off of what it is, despite the past.

So who is right, the one who judges based on the past, or the one who judges at face value?

The one who judges based on the past instead of blindly believing in words of executives who have been wrong for three years in a row.

Iwata says that Nintendo understands what went wrong with the 3DS and that they'll be trying to have evergreen titles at Wii U launch. But honestly, what else is he supposed to say to reassure investors?

Face value will be what they show at E3 and the announcement of launch date and price at a later date, presumably at a conference in September. Anyone can say that there will be great stuff, but we can't know until we've actually seen it. Heck, recently a Sony representative said that there are a lot of amazing Vita games in development and that nobody should worry about the system's future, are you willing to believe this in an instant as well?

No, I don't believe it for the Vita because Sony's track record shows that they don't stay true to their strategies and promises. The same is not true for Nintendo. I have every reason to believe that everything we've been expecting for Wii U will be delivered.

Nintendo is faithful to: 2D Mario this year

Letting 3rd parties get some of their alone time with the 3DS.

Improving their online framework (Nintendo Network is already being deployed).

Meeting their sales expectations at all cost, even absorb a loss if needed. Momentum is key, they stayed true to that line of thinking.

More core offerings in parallel with casual offerings for gen 8. Track record:  We had pilotwings resort, Monster Hunter, Mario 3D, Nintendogs, and more. Even if the release volume wasn't high, the promise was still met.

 

There are only a very small number of things Nintendo promised that I didn't get yet, and one of those is 3D video sharing. I haven't been able to enjoy that on my 3DS to be honest with you.

There must be others, but in my mind, Nintendo does follow its projections, despite failings in areas that are hard to predict for certain. As far as it's up to them, they have been faithful, but what's in heaven's hands, well, it's in heaven's hands.

So, what now Mr. Rol?



RolStoppable said:

Financial forecasts include sales projections as well as projections for revenue and profits/losses. The 3DS meeting its sales targets doesn't mean much if the forecasts for profits aren't met. But... despite Nintendo incurring losses, the 3DS failed to meet its sales target. Worse, it failed to meet its revised target too.

There are things that Nintendo could control, some that they could not control. They sought to offer their audience a new experience and gain and edge in the industry with stereoscopic 3D capabilities, in so doing, they lost due to business failure of the idea. It really  isn't all that complicated. It's above and beyond their control, but in your eyes, using 20/20 hindsight as always, you judge them for their business acumen and risk-taking... That is what I consider intellectually dishonest personally.

In business, you take risks. This was by no means a fool's risk, it had a purpose. It failed, shit happens. Water under the bridge.

I find it intellectually dishonest from you to say that Nintendo is faithful to 2D Mario this year after you bashed NSMB2 to no end just a week ago. Somehow now it's good enough to justify your trust in Nintendo and the Wii U? And somehow you also find NSMB Mii good enough now?

I find it intellectually dishonest of you to use MY tastes in games to judge the sales power of a software title. If find that very hypocritical of you personally, and this is very sincere.

The sales power of NSMB as a brand, as a flavor, has nothing to do with my perception of the game as a gamer. The fact that you can't make that dychotomy makes me think you're either dishonest, or just don't care enough to think that far...

At E3 2010 Nintendo presented a long list of third party developers and their franchises. A lot of them didn't release on the 3DS until quite some time had passed, some others have yet to be released and others were cancelled altogether. The 3DS launched without the eShop. Mario Kart 7 was rushed to launch, because Nintendo's strategy was heavily flawed.

Another failed business risk. They tried it, it failed. Lesson learnt, shit happens, water under the bridge. Despite the failure of the idea, they were true to their plan and stuck to it. They mitigated it once it proved its failure. This has yet to contradict my faith in their OP strategy.

You know, this is the same situation like in your NSMB2 thread when I brought up Super Mario Galaxy 2. You want to believe in the Wii U, so you look past all flaws and cling to every possible positive thing to convince yourself that it absolutely is the right way to go. So much that you now use 2D Mario, something you heavily criticized before, as a means to support your side of the argument.

So I've already broken this argument. Goes to show really how much you know about me.