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Forums - Nintendo - Iwata: Wii U/3DS will cater to core gamers first, mass market second

happydolphin said:
amp316 said:

Oh, so Nintendo might not have always been good at knowing what people wanted and I guess that it's possible that this could happen again while MS and Sony figure out what they did wrong.  It's called evolution and thanks for backing me up.

Nope, that would be like saying Nintendo can't make Mario anymore. They can.

The casual appeal, it's part of their treasure chest now. That's not something you lose from one day to the next, especially not in the span of a few months (until Wii launch) or one or two years post the fact.

Don't be silly


Yeah, I'm glad that Nintendo didn't lose the casual crowd during the N64 and GC years since they would have never lost that treasure after the NES and SNES days.  Mario kept the casual crowd with them always.  The difference between the SNES and the N64 wasn't big at all.  They didn't lose the casual crowd quickly there.



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

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amp316 said:

Yeah, I'm glad that Nintendo didn't lose the casual crowd during the N64 and GC years since they would have never lost that treasure after the NES and SNES days.  Mario kept the casual crowd with them always.  The difference between the SNES and the N64 wasn't big at all.  They didn't lose the casual crowd quickly at all.

I understand your point, but this is a very different time in videogame history. 7 gens later and Nintendo is simply gonna forget how to make casual games in 3 years, after being mature in the business for almost 30 years, and all the while continue to offer casual titles simply to a lesser extent?

I wouldn't put my money on it.



happydolphin said:
amp316 said:

Yeah, I'm glad that Nintendo didn't lose the casual crowd during the N64 and GC years since they would have never lost that treasure after the NES and SNES days.  Mario kept the casual crowd with them always.  The difference between the SNES and the N64 wasn't big at all.  They didn't lose the casual crowd quickly at all.

I understand your point, but this is a very different time in videogame history. 7 gens later and Nintendo is simply gonna forget how to make casual games in 3 years, after being mature in the business for almost 30 years, and all the while continue to offer casual titles simply to a lesser extent?

I wouldn't put my money on it.

Did Nintendo stop learning how to make games during those years?  No.  Was the strategy terribly wrong?  Yes.  What makes you think that they can't repeat their mistakes?

I will bring up again that they just posted their first loss EVER.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

@Rol.

It's called an attempt at grasping a business opportunity. It didn't work. Shit happens. Didn't I post this before, or do you just not read what I write?

It has little to do with this strategy, and everything to do with loss-leading. Whether a casual strategy had been taken or not, the 3DS was not selling 16M units at 250$, no way. Not even the DS did that, and it was 200$ with touch games from the get-go.



There is a low chance of success with this strategy, which will very likely become a Gamecube situation.

I just hope they won't become the Sony of next gen. I don't mind another Wii situation (talking about games), as long as they keep making good games.



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amp316 said:

I will bring up again that they just posted their first loss EVER.

Now you're just being obtuse. I explained to you that the loss had very little to do with this strategy. It had to do with offering uncalled for features that the market wasn't willing to pay for on the sacred handheld.

Granted, a lack of games didn't help, but that didn't stop the 3DS from reaching what 15M in year 1 despite the fact.

Pricepoint was the issue, largely.

So, what does that have to do with OP, really?



amp316 said:
Deoz said:
amp316 said:

But the fanbase was buying a lot of games.  The problem was that they did not do A in your above statement.  They did the exact opposite and stopped making games for the system all together.

I have a question for you?  If the casual market can be captured so easily, then why is it that MS and Sony had such a hard time doing it this past generation?  

Sony is incompetent in that regard. M$ did a better job but came late to the party, yeat i helped them greatly in america. Also it wasnt just them, it was everybody else, the only thing they got left was shovelwere, and they cant keep releasing the same games in the  same console that casuals want without fatiguing the franchise. Casual arent that entitled to a franchise, too much of something in a certain time gap and you might lose them eventually.

But the Nintendo released "casual" games (I hate that word) were very good.  You are right about the 3rd parties putting out crappy clones.  That is what they did wrong.  Casual gamers might be not be hardcore, but aren't stupid.  They won't keep shelling out money on crap and that's why those games didn't sell.  Nintendo's games like this, on the other hand, stopped selling because they stopped making them.

i think there's a limit in what nintendo could kept making, they cant keep making that many wii_series, neither they can have a another nsmb or mario kart withou taking in consideration the other platforms, As you said casuals arent that stupid to keep buying the same games over and overe each one followed by the other. And becasue of the tastes of casuals a new IP would be really simple in concept not making any real difference.



happydolphin said:

Come on man, these are the same games with updated visuals, updated physics, more courses, characters and weapons. How can that classify as more casual, please.

High sales just tell us that, despite being traditionally a core game, this game managed to also appeal to the masses. It's simple really.

No, they are not. MKW especially was targeted at the "casual" audience. (Like most things on the Wii.) I'm not saying these are bad games, I love them. I'm saying these games are casual, not core/"hardcore."



I'm saying you're wrong pie, but I gave you all the arguments, you are giving me this "targeted" non-sense. Okay, if they targeted the casual with Mario Kart, explain how.



happydolphin said:

I'm saying you're wrong pie, but I gave you all the arguments, you are giving me this "targeted" non-sense. Okay, if they targeted the casual with Mario Kart, explain how.

It is quite obvious. Look into it.

Also, you are dodging my comments. I'm saying this is a casual game in the sense that everyone plays/likes it. I never meant it as "It's casual thus it is easy and shouldn't be made" crap.