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Forums - Nintendo - Iwata: Wii U/3DS will cater to core gamers first, mass market second

amp316 said:

But the fanbase was buying a lot of games.  The problem was that they did not do A in your above statement.  They did the exact opposite and stopped making games for the system all together.

I have a question for you?  If the casual market can be captured so easily, then why is it that MS and Sony had such a hard time doing it this past generation?  

Because Ninten-do what MicroSony don't.



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happydolphin said:
amp316 said:
happydolphin said:
amp316 said:

No pouty face for me.  As long as I get my Nintendo games I will buy it. 

I just think that their strategy isn't wise for printing money and that is what business is about.

But the reason you gave doesn't hold. The mass will see the value in the WiiU come E3, there will be headlines about it, much more than an industry press release, that's for sure! E3 is huge, much bigger than this, and will get much more exposure.

Don't be worried! What other concerns do you have other than that?

Why does my reason not hold?  I think that it does.

Here's my concern and I think that it's a legit one:  Ninty just posted their first loss ever and they plan on using the same strategy.  What makes you think that this couldn't result in more losses?

Sorry, I was away from my computer.

This is a legitimate concern, but it's got a few holes to fill. For one, the sales of the 3DS are fine, it's the profits that are hurt. The reason the profits are hurt have little to do with the games, Nintendo does not easily sell handhelds for more than 200$. What happened is that Nintendo included features in the hardware (3D) which the consumers weren' willing to pay for. They had to absorb the costs in a contingency measure. Pretty simple.

The strategy is the same with the WiiU, so sales should be fine, so long as the pricepoint is sound. Now you'll argue that the 3DS strategy was lacking since it didn't include NSMB2. Let's say for a second that I conceded that point (I don't, but let's say). Well, the WiiU is almost without a shadow of a doubt getting  NSMBU for launch.

So what are you worried about?

Please read my above statement again.

Ninty posted their first loss EVER and they plan on continuing with the exact same strategy.  It doesn't take a rocket scientist to realize the fundamental flaws with this. 

Games, by the way, were part of the problem with the 3DS (not just the price) initially since it didn't have any first party games but Pilotwings and Nintendogs if my memory serves me correctly.  They said that letting 3rd parties take the lead and releasing core games for the system was going to be a key to their success and would get core gamers to buy the handheld.  This did not happen, and the same strategy will not work by releasing things like Ninja Gaiden 3 at launch.  :p



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

happydolphin said:
amp316 said:

But the fanbase was buying a lot of games.  The problem was that they did not do A in your above statement.  They did the exact opposite and stopped making games for the system all together.

I have a question for you?  If the casual market can be captured so easily, then why is it that MS and Sony had such a hard time doing it this past generation?  

Because Ninten-do what MicroSony don't.

I guess that you're right.  They had a huge grasp of the casual crowd during the PS1 and PS2 years.  The casual base was eating out of Nintendo's hand then because it was so easy for them.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

amp316 said:

But the fanbase was buying a lot of games.  The problem was that they did not do A in your above statement.  They did the exact opposite and stopped making games for the system all together.

I have a question for you?  If the casual market can be captured so easily, then why is it that MS and Sony had such a hard time doing it this past generation?  

Sony is incompetent in that regard. M$ did a better job but came late to the party, yeat i helped them greatly in america. Also it wasnt just them, it was everybody else, the only thing they got left was shovelwere, and they cant keep releasing the same games in the  same console that casuals want without fatiguing the franchise. Casual arent that entitled to a franchise, too much of something in a certain time gap and you might lose them eventually.



amp316 said:

I guess that you're right.  They had a huge grasp of the casual crowd during the PS1 and PS2 years.  The casual base was eating out of Nintendo's hand then because it was so easy for them.

Things change my friend, it's called evolution.



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Deoz said:
amp316 said:

But the fanbase was buying a lot of games.  The problem was that they did not do A in your above statement.  They did the exact opposite and stopped making games for the system all together.

I have a question for you?  If the casual market can be captured so easily, then why is it that MS and Sony had such a hard time doing it this past generation?  

Sony is incompetent in that regard. M$ did a better job but came late to the party, yeat i helped them greatly in america. Also it wasnt just them, it was everybody else, the only thing they got left was shovelwere, and they cant keep releasing the same games in the  same console that casuals want without fatiguing the franchise. Casual arent that entitled to a franchise, too much of something in a certain time gap and you might lose them eventually.

But the Nintendo released "casual" games (I hate that word) were very good.  You are right about the 3rd parties putting out crappy clones.  That is what they did wrong.  Casual gamers might be not be hardcore, but aren't stupid.  They won't keep shelling out money on crap and that's why those games didn't sell.  Nintendo's games like this, on the other hand, stopped selling because they stopped making them.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

happydolphin said:
amp316 said:

I guess that you're right.  They had a huge grasp of the casual crowd during the PS1 and PS2 years.  The casual base was eating out of Nintendo's hand then because it was so easy for them.

Things change my friend, it's called evolution.


Oh, so Nintendo might not have always been good at knowing what people wanted and I guess that it's possible that this could happen again while MS and Sony figure out what they did wrong.  It's called evolution and thanks for backing me up.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

amp316 said:

Please read my above statement again.

Ninty posted their first loss EVER and they plan on continuing with the exact same strategy.  It doesn't take a rocket scientist to realize the fundamental flaws with this. 

Well it certainly isn't trivial either, so it takes some explaining.

First of all, they took a loss on their handheld offerings, which never should have happened in the first place had they better balanced the casual to core ratio and eliminated nice but disposable features (stereoscopic 3D).

Nintendo always relied on its portable offerings to hold it strong in difficult times, this time it didn't pan out. Yes, it's an issue, but it is highly unrelated to the strategy at hand.

The strategy doesn't require fancy features, it doesn't require stereoscopic 3D, it simply requires a balanced core to casual ratio. Whether the system offers HD or not is another topic, a padlet or not, it's another topic. The topic here is basic, better balance of core to casual.

Above and beyond that, there are other factors, but you can't consider these in the debate...

Games, by the way, were part of the problem with the 3DS (not just the price) initially since it didn't have any first party games but Pilotwings and Nintendogs if my memory serves me correctly.  They said that letting 3rd parties take the lead and releasing core games for the system was going to be a key to their success and would get core gamers to buy the handheld.  This did not happen, and the same strategy will not work by releasing things like Ninja Gaiden 3 at launch.  :p

:) Okay, so we know for a fact this isn't part of the strategy at hand and we aren't going to see that in the WiiU. So really, you have nothing to worry about.



I'm just glad that Nintendo isn't relying on another fancy feature like stereoscopic 3D. That new controller isn't fancy at all...



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

amp316 said:

Oh, so Nintendo might not have always been good at knowing what people wanted and I guess that it's possible that this could happen again while MS and Sony figure out what they did wrong.  It's called evolution and thanks for backing me up.

Nope, that would be like saying Nintendo can't make Mario anymore. They can.

The casual appeal, it's part of their treasure chest now. That's not something you lose from one day to the next, especially not in the span of a few months (until Wii launch) or one or two years post the fact.

Don't be silly