theprof00 said:
KungKras said:
happydolphin said:
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KungKras said:
Well, Sony was very very weak in the 2D platformer department, they even rejected 2D games. And there were many 3D competitors to SM64. But consider this, if Nintendo would release a SMB game on N64, there would be no competition in the same genre from either Sony or Sega. (Maybe from Sega because, say what you want about their business skills, but their strategy was always agressive and they would probably react)
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Another good point. Then again, consider the fact that the market as a whole was migrating to 3D, and to the playstation, I wouldn't bet too much money on the success of such a venture, imho.
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Nintendo has already proven that their own games determine the fate of their console.
Devs were migrating to 3D and the Playstation, the market's tastes didn't migrate. 2D games still did well when they were made since there is a lot of 2D classics from that era that sold well. A SMB game released before the PS1 reached critical mass (And Sega following suit with Sonic) could potentially have changed the course of history.
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Extremely doubtful.
One game would not have stopped the migration.
You're saying another super mario brothers in 2d would have been able to hold the n64 steady... There is absolutely no way. The move to 3d was an explosion which created dozens of new game styles and genres. Staying in 2d would have continued stagnating. People just didn't want mario anymore in the n64 era. Not when we had 100 other great IPs that everyone wanted to play. Mario in 2d was only successful in a barren market.
It's revival sales are so much in reliance upon the nostalgia crowd hipsters.
But perhaps you're right and that Mario just simply isn't good in a 3d setting. Then what do we make of every other franchise that has seen success in movign to 3d? Are we to assume that mario can ONLY be a 2d platformer? What then is to be said about Mario itself? That it is typecast? Regardless of what it was, smb would not have prevented the move to 3d.
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One game rocketed the NES to prominence, same for Wii and Megadrive. Don't underrestimate the momentum-changing power of one game.
As I said, selling on the level of SMB3 or SMW (which is where the series stabilized) would have done more for the N64 sales than SM64 did.
You overrestimate the number of new genres that 3D gave birth to (but that doesn't matter to my point anyways).
Calling the market 2D Mario suceeded in barren is both wrong and an insult to all the brilliant games that were out there. 2D Mario competed against much, much more, and better designed competitors than 3D Mario.
@ Bold, I already adressed that in an earlier post. That is just venomous dogma that needs to go if we are to have a serious discussion.
Mario is good in a 3D setting, just not as good as 2D Mario. SM64 had its place, and made gaming better through its innovations, but sales wise, it is a weaker series than 2D Mario, and therefore 2D Mario is more important. Both can be made, SM64 should definately have been made, but so should SMB5 and both can have the production values to make them awesome, but Nintendo obviously has priorities wrong.