Marks said:
Akvod said:
Marks said:
Akvod said:
Marks said:
I despise high TTK. That's the main reason I hate Gears of War and don't play Halo (even though I somewhat like it). I hate games where you pump a full clip into a guy's chest and he walks it off since it wasn't a headshot or whatever...I'm sorry all I shot up was his heart, liver, kidneys and lungs but not his brain... I like low TTK because it's based on reaction time and quick aim rather than who can jump around more while getting headshots (Halo) or who can roll around more and then shotgun each other (Gears of War) My favourite online shooters are Call of Duty 4 and Rainbow Six Vegas, both low TTK games.
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Aim better. Just because you can't aim doesn't mean you should get easy kills. Skill should be rewarded.
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Lol aim better? I've always been in the top 3 on my friends list in accuracy in the Call of Duty series, and I'm just as accurate in other games. But like I said earlier I aim for the chest and it's retarded that videogames think the brain is the only vital organ. With practice I'm sure I could get more headshots, but for now I'll stick to my low TTK games.
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You reward headshots because it's HARDER to hit. It's a smaller target than the chest. Your high accuracy based on body shot is worthless. Practice how to aim for the head.
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Yeah I get that. I can see how a game would be like 1 shot to the head to kill and 2-4 to the chest, but I don't get why in like Halo or Gears you can take a whole clip to the chest and be good to go. I still think you should be able to kill to the chest, but it should just take a couple more shots.
Like if we meet at a corner and i shoot you in the chest and you hit me in the head...I'm happy to accept my death with grace....but if I sneak up behind you and put 17 shots in your back, and you can turn and headshot me a couple times and I'm dead (either with luck or still) then I'm going to be an unhappy camper.
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Haha. Well there is the difference between games and life. In a game I am happy for larger targets to be worth less to make it into more of a game. I mean if FPS progress towards realism then ultimately it will end up depending on luck. It's possible to get shot in the chest and the bullet to miss anything important... but you could get shot in the leg and hit a major artery, in which case you would hardly be able to walk and could bleed to death in a few minutes. If the hit-zones in games progress to that level of complexity though it will suck all the fun out of the game as I am sure you would agree. (at least for competitive multiplayer... I think for a single player adventure details like that may be able to add to the game)
I think it would be neat if hit-zones could be made a little more complex though... i'm sure some of these may have been trialed in certain games, but they don't seem commonplace yet:
shooting in the leg causes slowed movement but low health loss
shooting the arm/shoulder causes a more shaky aim and low health loss
shooting in the gut causes low-medium health loss
shooting around the heart causes medium health loss
shooting the neck causes medium-high health loss
shooting the heart (to make it simple it would be an area about 1/3rd the size of the head in the centre of the chest) causes high health loss
shooting the head causes high health loss also.
This would mean that the largest high health loss hit-zone is still the head, but if you aim true then you can get similar results with a shot to the chest (assuming the opponent is facing towards or away from you... because side on the arms would be in the way)
I guess other factors could be added too, for example hitting a limb is just a set amount of health loss, but hitting the gut will cause an initial loss, plus a slow health drain until they pick up a medkit... and hitting the chest or neck will cause a slightly faster health drain.