| NightDragon83 said: Battlefield could greatly benefit from a higher time to kill. It's one thing when you have a low ttk game like COD where you're playing on small confined maps and the respawn time is just a couple of seconds, but when you spend a couple minutes trying to get back into the action just to get killed by a couple of shots by some guy you couldn't even see, that takes away a good chunk of enjoyment from the game. Halo on the other hand not only could use a lower ttk rate, but a bit faster pace as well. It's almost painful going back to the sluggish pace of Halo games after spending any amount of time with COD. |
Very true. That's what a friend of mine told me for CoD. At least CoD's gameplay works for CoD's maps and everything that makes up the game. Battlefield tried to take portion of CoD's gameplay and mix it in with Battlefield's gameplay and it just turned out to be a disaster. You can't just mix things blindly like that.



















