The two shooters I've played in this generation are the Battlefield series and Uncharted series. What I've seen over the years is that the former has become more and more like CoD, where you have bullets do more damage and players have less health, resulting in essentially insta-kills. For Uncharted 3 (the beta was perfect), I felt like it took longer to kill in the game than Uncharted 2 and I ended up enjoying UC3's multiplayer over UC2's (along with other reasons).
So I wanted to know what the general opinion is. Do people really enjoy the low TTK you see in Call of Duty? It must be, since the series sells so ridiculously well and every major shooter (BF, KZ3, etc) have been converging more and more towards CoD.
I personally like high TTK. You can achieve this either through high recoil or high health/low damage (I like the latter better), and what it does for me is it really makes positioning more important and really adds life to the map. You can actually get to cover, and it's more about out maneuvering your oponent rather than who was lucky enough to get the first shot (and who has the connection advantage).
BC1 had high TTK, and it's destructible environments REALLY complemented it. You have enough health to get to cover, but you were never safe because the enemy could blow the cover up. And this just add a huge dimension to the map and cover.
Uncharted 3 has high TTK, and it really compliments its vertical gameplay too. You could never really have jumping and climbing work out well if you can get shot to death instantly.











