chocoloco said:
Fair enough concerning realism as no game can do it all right, they are games after all. But I can gurantee if in real war you come under fire from enemy forces from behind and no one is there to defend the squad will be eliminated. In Battlefield this surely creates a little more team work because you can more easily defend. I am just saying it creates more of a thrill to me knowing if you are not constantly alert that you will be knocked out of the match. The knife thing is probably just so people do not get involved in long hand-to hand combat because otherwise it would be easy for players to get free kills from a distance. Now do not take my response as an all out attack on battlefield as I only played the last two betas and did not like them. I could if I gave the time as I love online shooters. My main reason I like quick to kill is I play 80% deathmatch/free for all because it is just that much more intense to me. Battlefield does not even have this while Halo , uncharted 3 and many others do. Overall, I would say there are more long time to kill shooters than stort time: Killzone, resistance, uncharted, battlefield, Halo, MAG, just to name a few. In fact, I think there are a lot less short to kill shooters, but COD remains the most popular so it could appear there are more multiplayer shooters like it.
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Lol Battlefield is shit now, so I don't really care.
As for tension, I really don't find a lot of tension with low TTK. I can understand how people who really care about the K/D ratio may feel that way, but dying just feels inevitable and cheap in a low TTK game. You can avoid dying, but that means just camping, moving really slowly through the objective, ugh.
I felt a lot more tension in Bad Company 1, because you HAVE a chance of survival. You can actually get to cover. And what adds even more to the tension is that although you have the possibility of surviving, you also have a high possibility of dying once you're in cover. The enemy is probably prepping their grenade launcher right now, and so you're dashing through the building you get into. Add the intense sound effects Battlefield is famous for, and it's just thrilling when you're running and you hear an explosion behind you and you're now thinking about how to outflank your pursuer.
So to sum it up:
1) You need a chance to survive in order to have tension or good gun fight
2) You also need a way to take advantage of the map and positioning. You can do this by creating open maps with lots of diversity, and add niches like destructible environments (Battlefield) or vertical gameplay (Uncharted). Otherwise, you have a pretty boring FPS game still, where you can really only charge forward and throw grenades back and forth (Killzone).









