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Forums - Nintendo - New Super Mario Bros. 2 is not what I want

 

Nintendo needs to improve the graphics and art before release?

Yes, ALOT! 88 27.24%
 
Yes, kinda 49 15.17%
 
it's fine as it is 90 27.86%
 
Graphics, who cares? 76 23.53%
 
Sales are what matter, bring NSMB! 20 6.19%
 
Total:323

^Yeah. (Y) The important part of that link was in Lord C's post. He mentioned what you said, that some games can be overly perfected, they almost become ascepticized. I'm advocating for more organic games (less fake, less perfect), but also less cheesily simplistic. Quirky is fine, but cheesy is a nono for my Nintendo.



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A much better read than endless ramblings.

PART 1:

Let's start with the screenshot above. Set in a snowy level (similar, no doubt, to many of the levels in World 5 of the original New Super game), the most noticeable thing about this screenshot is some of the color choices on display. As you can see, the pipes are pink instead of green or red, the brick blocks are grey instead of reddish brown, and the Pirahna Plant and Koopa Troopas are solid gold.

The grey brick block harkens back to World-e of Super Mario Advance 4: Super Mario Bros. 3. This world, which made use of the Game Boy Advance's e-reader peripheral, is the only Mario game (until now) to contain grey brick blocks, which could only be destroyed by Hammer Mario or by Tanooki Mario's statue form. This could perhaps indicate that one or both of these powers will be making a return in New Super 2.

There's no telling for sure just yet, but the golden enemies may perhaps have something to do with the Super Star item, which makes Mario invincible for a limited period of time. Are there perhaps invincible enemies you have to dodge this time around? The screen is also full of sparkles, further indicating that some special effect or something similar is in place, disrupting the normal state of things. It's also possible the golden Stop Watch from Super Mario Bros. 2 is back, which allowed Mario to briefly stop time and freeze everything on screen.

And does it look like Mario perhaps just bonked a hidden block? If so, that could be the cause of all this golden mischief, as well as a happy confirmation that hidden blocks are back. Or maybe all these shiny enemies are somehow related to the Gold Fuzzy from Paper Mario: The Thousand-Year Door (we somehow doubt it though).


^Fascinating, but it doesn't justify anything. Good read though.



@vic. This thread is called "New Super Mario Bros. 2 is not what I want". If you didn't want to hear it, gtfo.



happydolphin said:
@vic. This thread is called "New Super Mario Bros. 2 is not what I want". If you didn't want to hear it, gtfo.


And I'm telling the reasons why NSMB2 is what I want.

PART 2

This next screenshot is certainly enough to get excited about, as it heralds the return of the P-Wing and Raccoon Mario from Super Mario Bros. 3. In fact, this image seems to indicate that New Super 2 will be drawing heavily from the legacy of SMB3 - which most definitely is a good thing. Unlike the more limited abilities of Tanooki Mario from Super Mario 3D Land, Raccoon Mario is able to fly high into the air then slowly float down. When this ability is gained via the P-wing, which you can see an icon for at the bottom-left of the screen, Mario is able to soar through the sky for an unlimited period of time (at least until he's hit by an enemy).

The power meter (which you can see beside the P-Wing icon) is also returning from Super Mario Bros. 3. This bar measures how much power Mario has built up by running without stopping. When this meter is full, it allows the plumber to fly as Raccoon Mario. In SMB3, the P-Wing power-up keeps this meter full at all times. One final note about this screenshot pertains to that big, blue block to the right.
As you can see, that block bears a striking resemblance to the colored blocks from SMB3 (which you can see in the screenshot above). Does this mean we'll be able to sink behind the level once more, and maybe even nab a Warp Whistle from a helpful Toad? Only time will tell.


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And you are more than welcome to, but none of this crap: "A much better read than endless ramblings."

For part 2, alot of that we had noticed, many of us are long-time fans. The blocks with the screws in them were in the DS and Wii versions too. I liked part 2 better because the pic associated to it was much better (despite the grass).

For DS (forgive the blurry shot), notice the screws:



RolStoppable said:

1) My initial reaction to the screenshots was that the game looks rushed, but NSMB Wii also improved from its E3 2009 build until final release. Still some months left for NSMB2 and touching up the graphics is one of those things that are done towards the end of the development cycle when the level design is already finalized. The game also needs to be seen in motion to judge how well implemented parallax scrolling is.

2) You can't overdo it with graphical detail, because it might lead to things blending into each other. That's why backgrounds in 2D games usually use a paler color palette; to give the games a clear distinction and make stuff like projectiles easy to spot (in the case of SMB, things like fire spouting piranha plants would be an example). The only screenshot that doesn't look good is the forest one, because it seems to be one single background plain. Since the game is still in development though (see point above), the forest background might just be a placeholder and look differently in the final version. The screenshot inside a pyramid (a guess) could, like VicViper said, indeed be a nice scrolling background, but of course we can't know yet, because we haven't seen the game in motion.

3) Well, the old developers of Nintendo don't want to be their former selves, so we are out of luck and can only hope for the best. Miyamoto would like to make Super Mario Bros. obsolete, Aonuma has no interest in making reflex based gameplay the focus of Zelda and Sakamoto would like to see Metroid becoming a space opera that is about Samus Aran (Metroid is not about a character, but the world; Samus is nothing more than the player's avatar).

Alas, thank you.



I have no idea, but I also saw them in the Wii shots. I haven't played the game in ages, so I'll google it again, just in case.



I understand the issue, its the aesthetic more so than just the graphics.

In my opinion, Super Mario World was just better than NSMB Wii in every way except multiplayer.

NSMB Wii literally looked like the DS one on a bigger screen graphically...which is not good. Plus the boss fights and powerups were barely any different from the handheld counterparts. If anything, there were fewer (at least thats what it felt like)! The music was the worst part of the whole game.

To give props though, Nintendo got lucky and did what Sony could not, and that was translate a major console franchise to a handheld and back.

Maybe its the change from sprites that we know from 92' to 3D models thats throwing people off but it is not the same. To be honest, when we discuss Zelda, everything is compared to Ocarina of Time 9 times out 10. Well now, for 2D Mario, games can be compared either to SMB3 or SMW depending whats the favorite.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Is this a serious thread?