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RolStoppable said:

1) My initial reaction to the screenshots was that the game looks rushed, but NSMB Wii also improved from its E3 2009 build until final release. Still some months left for NSMB2 and touching up the graphics is one of those things that are done towards the end of the development cycle when the level design is already finalized. The game also needs to be seen in motion to judge how well implemented parallax scrolling is.

2) You can't overdo it with graphical detail, because it might lead to things blending into each other. That's why backgrounds in 2D games usually use a paler color palette; to give the games a clear distinction and make stuff like projectiles easy to spot (in the case of SMB, things like fire spouting piranha plants would be an example). The only screenshot that doesn't look good is the forest one, because it seems to be one single background plain. Since the game is still in development though (see point above), the forest background might just be a placeholder and look differently in the final version. The screenshot inside a pyramid (a guess) could, like VicViper said, indeed be a nice scrolling background, but of course we can't know yet, because we haven't seen the game in motion.

3) Well, the old developers of Nintendo don't want to be their former selves, so we are out of luck and can only hope for the best. Miyamoto would like to make Super Mario Bros. obsolete, Aonuma has no interest in making reflex based gameplay the focus of Zelda and Sakamoto would like to see Metroid becoming a space opera that is about Samus Aran (Metroid is not about a character, but the world; Samus is nothing more than the player's avatar).

Alas, thank you.