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Forums - Nintendo - Official Fire Emblem: Awakening thread- European DLC 16/5 out now!

osed125 said:
Conegamer said:
osed125 said:

How many chapters are in the game? Just finished chapter 18 and I don't think there's too much left.

You've still got another 8 main chapters to go, and maybe even one more Paralogue to unlock.

For the Paralogue missions where you recruit the sons I think I have all of the female characters I married so far (only Lissa son is left), I also have Morgan and Cynthia. Don't plan to marry anyone else for this playthrough.   

I was talking more about Tiki and Gangrel, actually.



 

Here lies the dearly departed Nintendomination Thread.

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Future past has unique father convos I love it



newwil7l said:
Future past has unique father convos I love it

Indeed, wootness!



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

Nintendo making fiends out of us all with their Fire emblem dlc



Yeah this pack will be my final DLC.

I have no intention to buy TSON cause I don't want a team full of limit breakers.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

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RolStoppable said:
_crazy_man_ said:
newwil7l said:
Future past has unique father convos I love it

Indeed, wootness!

What exactly does this mean? That the father-child conversation is now determined by the father, rather than the child like in the support conversations? Or that it is determined by the father and the child?

The father's have you unique convo's per child.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

Yeah, Future of Despair does sound pretty sweet.



 

Here lies the dearly departed Nintendomination Thread.

Just did the Paralogue mission where you have to save Tiki...and that was quite difficult. Non of the enemies attack you but keeping Tiki alive was hard, I manage to do it on my first try but Tiki only survived with 5 hp. Can't wait to do that mission on lunatic  



Nintendo and PC gamer

RolStoppable said:
Enemies will attack you, if you block the way to Tiki. Basically, you have to build a wall around her. Enemies will attack if you block their way, but won't specifically seek out your weakest units.

   UHU
UMTMU
 XUAUX
   XUX
     X

U = unit, H = healer, M = mage, T = Tiki, A = avatar, X = spots where enemies will land and attack Us, Ms and A in reach. Avatar equipped with a tome and using rainbow rally every turn, healer using a physics staff to heal if necessary, the two units on the back using whatever rally skill they have, two potent promoted mages (or archers), five units that are capable tanks. It's surprisingly easy on hard difficulty, not sure if that will work on lunatic (might require pair up). All units sticking so close together not only makes rally skills very effective, it also means that support bonusses stack like mad and most of the time you aren't getting hit.

Didn't think about making a wall, that would have made the mission a lot easier. I basically focused on killing everything as fast as I could, I equipped 2 mages with wind magic and I use two snipers. Chrom had a rapier so I was also able to kill an enemy in one turn, the rest of my units would finish the rest. Didn't had much trouble until the last couple of turns where 12 enemies appeared. By the end I was able to killed everyone except 1 enemy (which did the damage to Tiki). 

I played that mission horrible and I would have probably failed on a higher difficulty. Didn't knew so many enemies would appeared so I got lucky for my first try.



Nintendo and PC gamer

RolStoppable said:
osed125 said:

Just did the Paralogue mission where you have to save Tiki...and that was quite difficult. Non of the enemies attack you but keeping Tiki alive was hard, I manage to do it on my first try but Tiki only survived with 5 hp. Can't wait to do that mission on lunatic  

Enemies will attack you, if you block the way to Tiki. Basically, you have to build a wall around her. Enemies will attack if you block their way, but won't specifically seek out your weakest units.

   UHU
UMTMU
 XUAUX
   XUX
     X

U = unit, H = healer, M = mage, T = Tiki, A = avatar, X = spots where enemies will land and attack Us, Ms and A in reach. Avatar equipped with a tome and using rainbow rally every turn, healer using a physics staff to heal if necessary, the two units on the back using whatever rally skill they have, two potent promoted mages (or archers), five units that are capable tanks. It's surprisingly easy on hard difficulty, not sure if that will work on lunatic (might require pair up). All units sticking so close together not only makes rally skills very effective, it also means that support bonusses stack like mad and most of the time you aren't getting hit.

Not an option to not use Pair Up for those around Tiki on Lunatic (unless you do this late game with OP units).

For me its just paired up units completely surronding her.  Healer in the back with Psychic, and decent units on either side of her with a tank in front of her.

Then I have some units by themselves near the enemy spawns (1 South, 2 East, and 1 West).  Enemies rush for Tiki and will pass those units by themselves.  These units usually have effective attacks against the wyverns/griffons/pegasus (bow/wind magic/falchion).  They attack any enemies with ranged attacks.  Only 2 ranged attackers will appear at max on the Right and South but on the final reinforcements 3 will appear on the left. 

Avatar the last alone unit that stands out from the group in the middle that catches whatever ranged unit couldn't be killed.  If any enemy is to be allowed to hit Tiki, let it be a Wyvern as they won't double her (but she will only survive with like 2 HP).

 

 

 


 

 



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)