F0X said:
_crazy_man_ said:
F0X said:
_crazy_man_ said:
Only time Lunatic really gets on my nerves is reinforcement Warriors with Counter that totally catch you with your pants down (Chapter 20 FUUUUUUUUUUU)
That and everyone's insane hit % and having silver weapons from early on.
But yeah Lunatic+ is for masochists. O look a unit with Luna+ (every attack is Luna) and Hawkeye (attacks will always hit). Pick a god and pray.
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Technically quite a few of the silver weapons the enemy has are unforgeable. They go beyond the 8 interval limit placed on forged weapons. Actually this may also be true of Hard difficulty, but I'm not sure. No do I plan on playing on any difficulty above Hard...
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Should at least try Lunatic. But yeah Lunatic+ is fake diffculty.
Hard wasn't that hard enough for me.
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I just occured to me that Lunatic + = Luna +.
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Aye Luantic and Lunatic+ throw in new enemy abilities. Lunatic+ throwing 2 random abilities on tandom npcs (hence the fake diffculty).
Hit rate +10 and Rightful God (30% Skill Activation)
The rest are Lunatic+ exclusive:
Luna+ (every attsack is Luna)
Hawkeye (enemy always hits)
Vantage+ (Enenmy always attacks first)
Pavise+ (Halves sword, lances, axes, bows, and beaststone damage)
Aegis+ (Havles bow, tome, and dragonstone damage)
Bosses after chapter 20 get crazy skill combos as well on both Luantic and Lunatic+.