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_crazy_man_ said:
F0X said:
_crazy_man_ said:
F0X said:
_crazy_man_ said:

Only time Lunatic really gets on my nerves is reinforcement Warriors with Counter that totally catch you with your pants down (Chapter 20 FUUUUUUUUUUU)

That and everyone's insane hit % and having silver weapons from early on.

But yeah Lunatic+ is for masochists.  O look a unit with Luna+ (every attack is Luna) and Hawkeye (attacks will always hit).  Pick a god and pray.


Technically quite a few of the silver weapons the enemy has are unforgeable. They go beyond the 8 interval limit placed on forged weapons.
Actually this may also be true of Hard difficulty, but I'm not sure. No do I plan on playing on any difficulty above Hard...

Should at least try Lunatic.  But yeah Lunatic+ is fake diffculty.

Hard wasn't that hard enough for me.


I just occured to me that Lunatic + = Luna +.

Aye Luantic and Lunatic+ throw in new enemy abilities.  Lunatic+ throwing 2 random abilities on tandom npcs (hence the fake diffculty).

Hit rate +10 and Rightful God (30% Skill Activation)

The rest are Lunatic+ exclusive:

Luna+ (every attsack is Luna)

Hawkeye (enemy always hits)

Vantage+ (Enenmy always attacks first)

Pavise+ (Halves sword, lances, axes, bows, and beaststone damage)

Aegis+ (Havles bow, tome, and dragonstone damage)

Bosses after chapter 20 get crazy skill combos as well on both Luantic and Lunatic+.


Have you seen someone with Pavise+ and Aegis+? I heard of units having both Pavise and Pavise+, but I don't think the effects stack.



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