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Forums - Gaming Discussion - Wii U to be more powerful then the PS4

HappySqurriel said:


The GPU would have faced significant customization over the past 3 to 4 years, and would be manufactured using a much newer and smaller process, so what we know about the stock PC GPUs may not hold true for the GPU in the Wii U.


yes but customisations don't magically increase performance per watt and Nintendo won't go below 40nm which is just 1 step from the 55nm original. The customisation will likely be less shaders and some eDRAM to get good performance at an acceptable wattage.



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Too much crap and wrong infos Mr zeo 129.

As Nintendo is infamous for lowest lowtech(combined with great gameplay) you can be happy if the Wii U is close to the PS360 powersame with Ridger Racer if you compare the 3DS and the 6 year older PSP Version.

Now to some of your disinfo;
The PS1 was able to move more Polygons than the much younger N64 hardware-N64 was only saved by Antialiasing and some of the best games ever(mario ad zelda 64,KI,ISS)
(if you compare Wipeout 64 with Wipeout 2097 you will even see it)
The PS2 was by release the most powerful console,as the xbox1 was by release and the biggest Hardwarestep was made from N64 to Dreamcast.

Your "infos" are crap as the complete thread is,because all hardware-specs are only rumours.
I really hope and prey that Nintendo will built a powerfull machine with the Wii U,but believing that Nintendo will built a superior unit-lmao



zarx said:
HappySqurriel said:


The GPU would have faced significant customization over the past 3 to 4 years, and would be manufactured using a much newer and smaller process, so what we know about the stock PC GPUs may not hold true for the GPU in the Wii U.


yes but customisations don't magically increase performance per watt and Nintendo won't go below 40nm which is just 1 step from the 55nm original. The customisation will likely be less shaders and some eDRAM to get good performance at an acceptable wattage.


Actually, customizations could change performance per watt pretty substantially ...

Companies like ATI and nVidia are able to release a new generation of GPUs (roughly) every year because their chips are designed in a modular fashion, and the work from existing chip designs. Many of the design changes that were made for the Radeon 5xxx, 6xxx, 7xxx and are being made on the 8xxx series of processors could be back-ported to the chip ATI is working on for Nintendo; which could translate into significant improvements in processing power per watt.

By the time this chip is released it could have one of the highest performances per-watt of any GPU ATI makes; I'm not saying it is, but we simply don't know and can't assume based on a 4 year old version of it that was released for the PC.



dr3b said:
Why don't we all just admit that we have no idea how strong the next gen consoles will be as there are not any solid specs for any of them....


NO! Go away! RUMORS = EVERYTHING!!!!!!!



4 ≈ One

Ah well... Nintendo created incredible stuff like the Mario Galaxy games on the measly Wii, that looked glorious in 480p. I honestly can't even begin to imagine the wonders they'll be able to pull off on hardware comparable to the current HD consoles, let alone significantly more powerful hardware.

Just compare the Zelda tech-demo for GameCube to the eventual twilight Princess they made on the same hardware, it's a night-and-day difference. Now just think of how good the WiiU Zelda tech-demo looked. The actual games they'll make for it will be insane.



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HappySqurriel said:
zarx said:
HappySqurriel said:


The GPU would have faced significant customization over the past 3 to 4 years, and would be manufactured using a much newer and smaller process, so what we know about the stock PC GPUs may not hold true for the GPU in the Wii U.


yes but customisations don't magically increase performance per watt and Nintendo won't go below 40nm which is just 1 step from the 55nm original. The customisation will likely be less shaders and some eDRAM to get good performance at an acceptable wattage.


Actually, customizations could change performance per watt pretty substantially ...

Companies like ATI and nVidia are able to release a new generation of GPUs (roughly) every year because their chips are designed in a modular fashion, and the work from existing chip designs. Many of the design changes that were made for the Radeon 5xxx, 6xxx, 7xxx and are being made on the 8xxx series of processors could be back-ported to the chip ATI is working on for Nintendo; which could translate into significant improvements in processing power per watt.

By the time this chip is released it could have one of the highest performances per-watt of any GPU ATI makes; I'm not saying it is, but we simply don't know and can't assume based on a 4 year old version of it that was released for the PC.

But doing that would be an uneeded expense on Nintendo's part, if they were planning on new features and a more advanced architecture they would have gone with a more advanced architecture. You don't spend an extra $100 million customising a GPU architecture to add features that are already available in an existing architecture. RV770 is already 4 years old if Nintendo wanted a more advanced GPU they would have bassed it on a newer architecture. The reason they went for a RV770 chip is likely so they could get something cheap they can scale down, not so they could spend a lot of money making it more advanced.



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zero129 said:
VGKing said:
Roma said:
It won't be more powerful than Orbis nor Durango and it won't be less powerful than PS3 and 360


but there won't be that big of a gap as Wii was to PS360 it will be more like PS2 was to GC


Wii U will be about 360-level give or take.

PS4 will be 4-8 times as powerful as the 360. Easily.

So no, this won't be a repeate of 6th gen. It will be a repeat of 7th gen.

Not a chance, the Wii U will be alot more powerful then the 360 Judging from the Rumored specs, plus what "REAL" Devs have said. and if the Rumored specs of the PS4 and the Wii U are true they will both be very close.

Don’t mind him, half the time he barely knows what he is talking about





    R.I.P Mr Iwata :'(

zarx said:
HappySqurriel said:
zarx said:
HappySqurriel said:


The GPU would have faced significant customization over the past 3 to 4 years, and would be manufactured using a much newer and smaller process, so what we know about the stock PC GPUs may not hold true for the GPU in the Wii U.


yes but customisations don't magically increase performance per watt and Nintendo won't go below 40nm which is just 1 step from the 55nm original. The customisation will likely be less shaders and some eDRAM to get good performance at an acceptable wattage.


Actually, customizations could change performance per watt pretty substantially ...

Companies like ATI and nVidia are able to release a new generation of GPUs (roughly) every year because their chips are designed in a modular fashion, and the work from existing chip designs. Many of the design changes that were made for the Radeon 5xxx, 6xxx, 7xxx and are being made on the 8xxx series of processors could be back-ported to the chip ATI is working on for Nintendo; which could translate into significant improvements in processing power per watt.

By the time this chip is released it could have one of the highest performances per-watt of any GPU ATI makes; I'm not saying it is, but we simply don't know and can't assume based on a 4 year old version of it that was released for the PC.

But doing that would be an uneeded expense on Nintendo's part, if they were planning on new features and a more advanced architecture they would have gone with a more advanced architecture. You don't spend an extra $100 million customising a GPU architecture to add features that are already available in an existing architecture. RV770 is already 4 years old if Nintendo wanted a more advanced GPU they would have bassed it on a newer architecture. The reason they went for a RV770 chip is likely so they could get something cheap they can scale down, not so they could spend a lot of money making it more advanced.


Not really ...

Generally how these deals work is that Nintendo will pay a large amount of money up front (in the range of $375 Million) and then pay for time and materials project to customize the processor to meet their needs ($125 Million); as a result they own the design, can have anyone manufacture it, and pay small (or no) per unit licensing fees.

Nintendo could choose a newer chip but it would cost far more upfront, they may not own the design, might not have rights to manufacture it themselves, and may pay a large licensing fee for every chip sold.

 

Basically, it is the Gamecube approach vs. the XBox approach ...

Nintendo paid for the Gekko and Flipper upfront and the per-unit manufacturing and licensing fees on those processors were small, and Microsoft was forced to use new less-customized hardware and paid a massive amount per unit.



if i were you i'd sure as hell hope not... i'm pretty sure if its indeed more powerful it will also be more expensive...



PlaystaionGamer said:
another day.. another how powerful the WiiU is/isnt thread.

please close mods


Please close? wow