zarx said:
But doing that would be an uneeded expense on Nintendo's part, if they were planning on new features and a more advanced architecture they would have gone with a more advanced architecture. You don't spend an extra $100 million customising a GPU architecture to add features that are already available in an existing architecture. RV770 is already 4 years old if Nintendo wanted a more advanced GPU they would have bassed it on a newer architecture. The reason they went for a RV770 chip is likely so they could get something cheap they can scale down, not so they could spend a lot of money making it more advanced. |
Not really ...
Generally how these deals work is that Nintendo will pay a large amount of money up front (in the range of $375 Million) and then pay for time and materials project to customize the processor to meet their needs ($125 Million); as a result they own the design, can have anyone manufacture it, and pay small (or no) per unit licensing fees.
Nintendo could choose a newer chip but it would cost far more upfront, they may not own the design, might not have rights to manufacture it themselves, and may pay a large licensing fee for every chip sold.
Basically, it is the Gamecube approach vs. the XBox approach ...
Nintendo paid for the Gekko and Flipper upfront and the per-unit manufacturing and licensing fees on those processors were small, and Microsoft was forced to use new less-customized hardware and paid a massive amount per unit.