| happydolphin said: That's what I wanted to know, your replies are spot on. But the question is, why? What did Nintendo use for Flipper was it ATI? So, are you saying that Nintendo couldn't find an architecture and work it over 2-3 years like they did for cube, as HappySquirrel mentioned in the other thread? |
The brute force power Sony and MS used in their X360 and PS3 was magnitudes greater than the brute force power of their PS2 and Xbox. ATi had stopped development of fixed function pipeline GPUs. Technically, the GC GPU was developed by ARTx which ATi purhcased after the GC was launched. To that whole GPu architecture was no longer even in development at all until Nintendo requested ATi develop Hollywood for the Wii. Going with more modern shader based architecture would have cost more and removed all backward compatability from the system.
The same goes for the CPU. IBM didn't develop multicore versions of their PowerPC 750 CL CPU so Wii's Broadway had to remain a sigle core CPU.
| RolStoppable said: And that would be because both, Microsoft and Sony, were putting really cutting edge stuff into their consoles, right? Well, it obviously was a much bigger push for high-end technology than usual, because not only did the Xbox 360 and PS3 start at higher price points than previous consoles, but on top of that, they also sold at a bigger loss per unit than anything before them. |
Indeed.
The rEVOLution is not being televised










