| happydolphin said: So this leads me to a question I've been meaning to ask since forever. Let's put aside cube SW BW-compatibility for a sec. 1 Given Sony and MS went brute force (I'm surprised you are saying that about MS's xbox but I'll go with it), what is the feasibility of creating a console that was HD capable, and capable of producing high texture res, high poly count, and enhanced shader operations, using a new CPU/GPU combo architecture (from another vendor), working that over 2 to 3 years (as they did for the cube), and be gen7 ready? Let's say, something a little lesser than the xbox360, but still HD and high texture/shader/poly ready? That's my million$ question. And then let's get back to the price analysis you brought earlier about the Wii, Wii sports and Wii-mote nunchuck with the new architecture in mind. Granted, this is all a hindsight analysis. 2 As an idea, what graphics card for instance would you have chosen to being the customization process as was done for the cube if you were in their shoes in 2003-2004? Granted, this R&D would have had to have been done in parallel with the motion control R&D and focus on motion control within the SDK, but let's keep it simple for now. |
1 They'd eithe still take some losses or would have a price in the $400+ range. Now for about $300, they may have been able to use a shader based GPU (again we are ignoring B/C) which could have give the Wii better on screen effects and maybe some better AA but it would still look quite far behind the other 2 consoles.
2 If we are ignoring GC G/C, a Radeon X1300 was have been a good choice. Probably drop the clocks a little for thermals. You'd get about 3 times the power compared to the Hollywood chip.
The rEVOLution is not being televised








