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Forums - Gaming - Should game companies have more national pride?

RolStoppable said:

Truth be told, the characters I would like to play in a World War II game are Germans, so that this war can be finally brought to its supposed outcome for once. 


I really like your comments most of the time. But this goes to far.



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Just like you don't have to be American to set a game in America, you don't have to be British/Canadian/Russian to set a game in those countries. Some more variety would be nice, because yes, there are too many games set in America already, but an American studio is more than capable of setting a game abroad. Look at Infinity Ward and Insomniac (with the original Resistance).



(Former) Lead Moderator and (Eternal) VGC Detective

crissindahouse said:
SamuelRSmith said:
crissindahouse said:
SamuelRSmith said:
I have another question: who the hell cares?

Most people probably don't even pay attention to the setting. I know I don't.


so you don't care if you run through cairo or new york? to see camels instead of horses, to see a pyramid in the backround instead of the empire state building?

Not really. I just assume most places are fictitious, anyway. Even if they are supposed to be based on a location, they're not. They have a couple of components (like, Cairo would have pyramids in the background), but the rest of the city would be nothing like Cairo, it would just be generic Arabic culture... so, really, what does it matter?

Like, the thread creator is complaining about too many games being based in the US, and not enough in Canada. Aside from a couple of token assets, the cities would be the same, anyway, in a game. So, outside of some kind of odd nationalism, there would be nothing to gain from games being based in Canada, versus the USA.

hmm what does it matter? no clue i just don't get how someone could have the same fun playing in new york 100 times in a row instead of playing in cairo, berlin, marseille, melborne and so on...if i wouldn't care about that i could play only in a game with white wall around me. something like wolfenstein just in white.  if i don't care how the world i play in looks, yep, then i think i wouldn't care if new york, hamburg, stockholm or white walls...

Do you really think playing in a Canadian city would be any different from an American one?

90% of gamers wouldn't be able to tell the difference between Paris, Berlin, or Rome, anyway. With the exception of a couple landmarks.



SamuelRSmith said:
crissindahouse said:
SamuelRSmith said:
crissindahouse said:
SamuelRSmith said:
I have another question: who the hell cares?

Most people probably don't even pay attention to the setting. I know I don't.


so you don't care if you run through cairo or new york? to see camels instead of horses, to see a pyramid in the backround instead of the empire state building?

Not really. I just assume most places are fictitious, anyway. Even if they are supposed to be based on a location, they're not. They have a couple of components (like, Cairo would have pyramids in the background), but the rest of the city would be nothing like Cairo, it would just be generic Arabic culture... so, really, what does it matter?

Like, the thread creator is complaining about too many games being based in the US, and not enough in Canada. Aside from a couple of token assets, the cities would be the same, anyway, in a game. So, outside of some kind of odd nationalism, there would be nothing to gain from games being based in Canada, versus the USA.

hmm what does it matter? no clue i just don't get how someone could have the same fun playing in new york 100 times in a row instead of playing in cairo, berlin, marseille, melborne and so on...if i wouldn't care about that i could play only in a game with white wall around me. something like wolfenstein just in white.  if i don't care how the world i play in looks, yep, then i think i wouldn't care if new york, hamburg, stockholm or white walls...

Do you really think playing in a Canadian city would be any different from an American one?

90% of gamers wouldn't be able to tell the difference between Paris, Berlin, or Rome, anyway. With the exception of a couple landmarks.

uhmm can't even give an answer to this. first april was yesterday so this isn't a joke right? have you ever been in rome as example? you don't really want to tell me without a few landmarks you couldn't tell the difference between rome and as example berlin? or rome and new york?



crissindahouse said:
SamuelRSmith said:
crissindahouse said:
SamuelRSmith said:
crissindahouse said:
SamuelRSmith said:
I have another question: who the hell cares?

Most people probably don't even pay attention to the setting. I know I don't.


so you don't care if you run through cairo or new york? to see camels instead of horses, to see a pyramid in the backround instead of the empire state building?

Not really. I just assume most places are fictitious, anyway. Even if they are supposed to be based on a location, they're not. They have a couple of components (like, Cairo would have pyramids in the background), but the rest of the city would be nothing like Cairo, it would just be generic Arabic culture... so, really, what does it matter?

Like, the thread creator is complaining about too many games being based in the US, and not enough in Canada. Aside from a couple of token assets, the cities would be the same, anyway, in a game. So, outside of some kind of odd nationalism, there would be nothing to gain from games being based in Canada, versus the USA.

hmm what does it matter? no clue i just don't get how someone could have the same fun playing in new york 100 times in a row instead of playing in cairo, berlin, marseille, melborne and so on...if i wouldn't care about that i could play only in a game with white wall around me. something like wolfenstein just in white.  if i don't care how the world i play in looks, yep, then i think i wouldn't care if new york, hamburg, stockholm or white walls...

Do you really think playing in a Canadian city would be any different from an American one?

90% of gamers wouldn't be able to tell the difference between Paris, Berlin, or Rome, anyway. With the exception of a couple landmarks.

uhmm can't even give an answer to this. first april was yesterday so this isn't a joke right? have you ever been in rome as example? you don't really want to tell me without a few landmarks you couldn't tell the difference between rome and as example berlin? or rome and new york?

In a game. Most gamers would not be able to tell they were in Rome in a game, unless they were told. They could probably guess it's a European city, but that's about it.



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I'm sorry but you cannot tell me people would not know the difference between Rome and Berlin or France. Architecture is different , language is different, clothing/culture. Also it depends where in Canada you are talking Montréal looks drastically different then almost any American city. The landscape is different as well, all the forests and nature. Some cities like Vancouver, Toronto and Ottawa could easily be defined by landmarks yes but what makes New York, New York or San Diego, San Diego?

People like to identify with their games and yes a huge amount of consumers are American, but other countries and regions are major markets as well.

This applies to characters in the games. When playing a WWII game we don't want to play as an American marine or even a British soldier. Their should be missions and characters from across the allies. I am really excited to hear MoH will have forces from all over NATO, I just hope those countries are playable in the campaign.

Their is a very big difference in both location and characters. Canadians are different then Americans and French different then Russians. Joint Task Force-2 is different then SAS which is different then Seal Team 6. Each country has different traits and would offer different things to a game.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

BasilZero said:
Neutral on this and depends on the game that is being developed.

If for say Call of Duty or Metal Gear Solid, sure.

Games like Mario and Pokemon no.


If you understood what Japanese stuff is actually in Mario and Pokemon, you'd freak out ;)



Basil I know of quite a bit of Japanese stuff in Mario but its easily missed. But dude Pokemon? Japan is written all over that thing its impossible to miss. Even the names of the regions the cultural aspects the food you eat. If you watched the show you'd see even more. Pokemon screams Japan and even with the latest installments which supposedly take place in a America like region the game fails to shed its over whelming Japanese influence. It would Ben cool if Nintendo flew over the entire Game freak studio and had them produce the game in Canada or California or Seattle. Live in North America and use it to inspire them to make a more western style Pokemon region.

Its hard for a studio in an entirely different culture to produce a product that appeals to another region and culture as much as it does theirs. A person who has never set foot in North America making a game about an American in North America isn't going to feel like an American game. In the same way a game made in North America by a bunch of white guys who have never set foot in Japan likely won't be able to produce a game that will embody the Japanese culture.

That's part of what I mean in national pride. All of us pretending to be American creating American characters and setting games in America. We could create far better games focusing on our own cultures, countries etc..etc... Plus one thing I love about Japanese games which take place in Japan is experiencing their culture, I am sure Japanese gamers who enjoy western games enjoy the same thing. Playing a Polish game set in Poland or a French game with French characters and culture. Or a game made by a team from many cultures producing a international game just feels right.

If I'm playing a game I want the American to be an American not just voice but his character. In a war zone fighting with an American gun, American armor while the Canadian fights with a Canadian gun (Yes during WWII Canada had some of its own weapons)...etc...etc.. the character mentality differing from country to country. The settings having depth and variety!

That would be awesome. Give me some games made in Sweden or Denmark with characters from the region and some of the local settings. I'm sure they wouldn't mind seeing a Canadian game either.

Also anyone who says Canadians and Americans are the same or that the only way you can tell the difference is by landmarks. You seriously need to come and.live in Canada for a while. I can tell a huge difference within a few hours Seattle and Vancouver both beautiful cities but they are different. The people the local cuisine the culture! We are not as alike as you think other then the thousand McDonald's and hundred Walmart in each city lol



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

z101 said:
RolStoppable said:

Truth be told, the characters I would like to play in a World War II game are Germans, so that this war can be finally brought to its supposed outcome for once. 


I really like your comments most of the time. But this goes to far.


I think this would be a nice "What if?" scenario
Probably a lot people over the world would want to see a game like thise - Only some veterans in the USA are probably offended again by this but no one should care.They don't play it anyway.



Bert playing as the Nazis and having them win the war would be horrifically offensive not just to Allied forces and their countries but all the Jews that died and the modern Germany which is trying to forget the past. Plus what morbid content would you have to include in the game ton make it in then least bit realistic? Firing squads, gas chambers, death camps maybe throw in some rape scenarios.

I don't think anyone who isn't a sick duck would want to play as the Nazis and see how the world would have been if Hitler had achieved his goals. The very concept makes my stomach churn. The only people that would want such a product would be the KKK. Though allowing the player to play a Nazi wouldn't be that bad as long as nobody tried changing the outcome of the war in any way and they chose to use a Nazis character who did not commit horrific war crimes.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer