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Forums - Sony Discussion - Gameinformer: Resistance 2 unvieled. Simply awesome.

"RESISTANCE 2

I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

EDIT 4: Chameleon.. Stalker with total cloaking ability

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

EDIT 6: Eight player coop over PSN, two player local

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic

I'm READING FAST!

http://boards.ign.com/ps3_general_bo...7131205/p1/?13

I cant make my own thread, stupid gaf mods., someone make a thread!

EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

EDIT 9: Partially randomized geometry... levels are different with each playthrough

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

sorry for typos... typing fast

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

EDIT 18: Mysterious "Cloven"

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]


RELEASE: FALL 2008"

Simply put, this is beyond all your wildest expectations. 



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Nice. Hopefully I'll be getting my copy of GI soon. Fall 2008 release is pretty damned impressive, too.




Or check out my new webcomic: http://selfcentent.com/

OMG if this is true

KILLZONE JUST GOT OWNED!!!!!muhahahahahaha



All hail the KING, Andrespetmonkey

Awesome. Talk about raising the bar.

Personally, I bored of FPS ages ago, but it'll be interesting to see how MS defends against this beast of a game aimed squarely at their target market.



 

Hmm, apparently I was wrong about the release date, good for them (though I'm still skeptical).



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twesterm said:
Hmm, apparently I was wrong about the release date, good for them (though I'm still skeptical).

Yeah, that goal seems a little lofty but Insomniac has a pretty good history of meeting deadlines, IIRC.




Or check out my new webcomic: http://selfcentent.com/

Wow. That sounds really cool. I really enjoyed the first one and by the sound of this the second one will be even better.



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rocketpig said:
twesterm said:
Hmm, apparently I was wrong about the release date, good for them (though I'm still skeptical).

Yeah, that goal seems a little lofty but Insomniac has a pretty good history of meeting deadlines, IIRC.


 Yeah, as much as I don't like Insomniac if it was most any other studio I would call flat out bullshit but Insomniac does have a fairly good record so I'll just be skeptical.  Ignoring all the tap the untapped power of the PS3 fluff bullshit, there are some pretty hefty goals in there.  If you they want to finish that game in two years they are either going to really have their work cut out for them or have to cutback on something.



I'd imagine it's possible to get it released on time. They've got stuff like the engine and lots of middleware avaliable from making the original, and all the Sony developement tools that companies crave.

We'll see if it makes it, either way it looks epic, as if Sony's 2008 needed any more games.



twesterm said:
rocketpig said:
twesterm said:
Hmm, apparently I was wrong about the release date, good for them (though I'm still skeptical).

Yeah, that goal seems a little lofty but Insomniac has a pretty good history of meeting deadlines, IIRC.


 Yeah, as much as I don't like Insomniac if it was most any other studio I would call flat out bullshit but Insomniac does have a fairly good record so I'll just be skeptical.  Ignoring all the tap the untapped power of the PS3 fluff bullshit, there are some pretty hefty goals in there.  If you they want to finish that game in two years they are either going to really have their work cut out for them or have to cutback on something.


hahahah looks like a 360 fanboy here... thats cool i like 360 but this game is soooo gonna be hot