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disolitude said:
Sal.Paradise said:
disolitude said:
Sal.Paradise said:
 

No, your argument is wrong, as I outlined in my post before this.

"I don't care about the bottom line or what was realistic for Microsoft, or Sony, or Nintendo, we are arguing about the statement you made that the 360's GPU is comparable to high end-PC GPU's at the time, and that is just plainwrong. "

 It really is as simple as that. Nothing you wrote is relevant to the argument we are having, which I just outlined. I do appreciate your thoughts on everything else you mentioned, but it is not relevant to the argument. 


So just to clear up everything here for people who don't have time to read all this stuff...

You are saying that 360 GPU when the console launched was not on par with a high end GPU you could get for PCs because you could buy 2 of those high end GPUs for the PC and run them in SLI/crossfire which would boost raw horsepower performance.

This is your argument correct.

 

My argument obviously is that if we look at GPU vs GPU, xbox 360 was in the high spec tier when compared to any PC GPU at the time.

Yes, because an essential feature of the technology in PC GPU's is the ability to SLI/Crossfire them. When you buy a high end PC GPU, part of the high price you are paying for the GPU is due to the development and manufacture of SLI/Crossfire technology in them. It is expected that you can run them in some form of dual configuration, just as it is expected that you can, for example, overclock a GPU or CPU. Are you telling me that doesn't count also? 

Ignoring these essential features of PC GPU technology just because the technology is not viable in the console GPU is ridiculous. 

All those things do count when it comes to optimizing PC performance but we are not talking about that.

We're not discussing which can be made in to a more powerful gaming machine with extra hardware or tweaking. We are talkng about the fact that xbox 360 GPU at console launch was as powerful as any high end single GPU available on the PC. Apples vs apples comparison... If Xbox 360 had 2 GPUs we could compare it to PC GPUs at the time in SLI/crossfire.

Well no, I don't accept your argument as SLI/Crossfire tech is a fundamental feature that we pay for and expect in high end PC GPUs. You cannot discount it because it is not a feature of a console gpu.  We'll have to agree to disagree. 



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Sal.Paradise said:

Yes, because an essential feature of the technology in PC GPU's is the ability to SLI/Crossfire them. When you buy a high end PC GPU, part of the high price you are paying for the GPU is due to the development and manufacture of SLI/Crossfire technology in them. It is expected that you can run them in some form of dual configuration, just as it is expected that you can, for example, overclock a GPU or CPU. Are you telling me that doesn't count also? 

Ignoring these essential features of PC GPU technology just because the technology is not viable in the console GPU is ridiculous. 


but SLI is an old technology, it dates back to 1998 with the Voodoo2 GPUs from 3DFX. And also the GPU in the 360 had 2 technologies that weren't available in PC GPUs at the time, Unified Shader Model which wasn't used in PC GPUs until 2006 (with the AMD HD 2XX0 series) and a Hardware Tesselation Unit which despite being very limited in function compaired to the DX11 implementation still predated it by several years. It also had something that PC GPUs don't have and that is embedded DRAM. 

I'm sorry but you are just plain wrong, the 360 GPU was far ahead of any GPU available for PCs at the time. Despite lacking a few features like crossfire etc which are totally impracticle in a console. And in fact Dissolitude's next Xbox having a GTX680 analogy isn't far enough, it would be more like if the next Xbox launched with a GPU with GTX7X0 bassed GPU tech today. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Sal.Paradise said:

Yes, because an essential feature of the technology in PC GPU's is the ability to SLI/Crossfire them. When you buy a high end PC GPU, part of the high price you are paying for the GPU is due to the development and manufacture of SLI/Crossfire technology in them. It is expected that you can run them in some form of dual configuration, just as it is expected that you can, for example, overclock a GPU or CPU. Are you telling me that doesn't count also? 

Ignoring these essential features of PC GPU technology just because the technology is not viable in the console GPU is ridiculous. 


but SLI is an old technology, it dates back to 1998 with the Voodoo2 GPUs from 3DFX. And also the GPU in the 360 had 2 technologies that weren't available in PC GPUs at the time, Unified Shader Model which wasn't used in PC GPUs until 2006 (with the AMD HD 2XX0 series) and a Hardware Tesselation Unit which despite being very limited in function compaired to the DX11 implementation still predated it by several years. It also had something that PC GPUs don't have and that is embedded DRAM. 

I'm sorry but you are just plain wrong, the 360 GPU was far ahead of any GPU available for PCs at the time. Despite lacking a few features like crossfire etc which are totally impracticle in a console. And in fact Dissolitude's next Xbox having a GTX680 analogy isn't far enough, it would be more like if the next Xbox launched with a GPU with GTX7X0 bassed GPU tech today. 

What has the age of SLI technology got to do with anything? It still produces amazing results..sorry I don't understand the point there.

I'm well aware of the capabilites of the 360 GPU, I remember reading a very in depth article about it.

I'm also not sure what your point about his analogy is?



Sal.Paradise said:

What has the age of SLI technology got to do with anything? It still produces amazing results..sorry I don't understand the point there.

I'm well aware of the capabilites of the 360 GPU, I remember reading a very in depth article about it.

I'm also not sure what your point about his analogy is?


Because you have been aguing that the lack SLI technology proves that PC GPUs wasn't as "advanced" as PC GPUs.

as shown in these quotes of yours

"SLI configurations are exactly, exactly, the latest and greatest in technology"

"as SLI/Crossfire tech is a fundamental feature that we pay for and expect in high end PC GPUs"

But SLI/Crossfire are not new technology and the technology has a problems such as microstuttering. Disolitude was arguing quite rightly that the 360 GPU was more advanced technologically than PC GPUs at the time, hence my examples of how the Xenos had advanced features that weren't seen in PC GPUs until much later. And hence the analogy of a next box using GPU technology a generation ahead of what PC GPUs have at launch or a as I said GTX700 architecture today in the next Xbox, because that is exactly what MS did with the 360 and the Xenos.

Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower. But you probably don't realise that now I think about it you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time) instead of what he was actually argueing, that the 360 had a GPU that was at the pinnicle of GPU technology at the time (which it was). At the time MS could not have put a more advanced GPU in the 360, they could have had a more powerful one but not at the size and price they targeted, and even with the one they did use they had a lot of problems with overheating.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

@Sal.Paradise

I dont get your point tbh. Zarx/Disolitude are just saying the 360 GPU was high end when it released. Thats fact.

It all began with you laughing about a guy who said when consoles launch they are the latest tech wise.

Disolitude said that in case of the 360 this was true. And he was right ofcourse. Because the XBOX 360 had indeed technology that was more advanced then what was available for PC at the time.

Your argument was but SLI had better performance. While true it missed the original point.



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zarx said:
Sal.Paradise said:

What has the age of SLI technology got to do with anything? It still produces amazing results..sorry I don't understand the point there.

I'm well aware of the capabilites of the 360 GPU, I remember reading a very in depth article about it.

I'm also not sure what your point about his analogy is?


Because you have been aguing that the lack SLI technology proves that PC GPUs wasn't as "advanced" as PC GPUs.

as shown in these quotes of yours

"SLI configurations are exactly, exactly, the latest and greatest in technology"

"as SLI/Crossfire tech is a fundamental feature that we pay for and expect in high end PC GPUs"

But SLI/Crossfire are not new technology and the technology has a problems such as microstuttering. Disolitude was arguing quite rightly that the 360 GPU was more advanced technologically than PC GPUs at the time, hence my examples of how the Xenos had advanced features that weren't seen in PC GPUs until much later. And hence the analogy of a next box using GPU technology a generation ahead of what PC GPUs have at launch or a as I said GTX700 architecture today in the next Xbox, because that is exactly what MS did with the 360 and the Xenos.

Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower. But you probably don't realise that now I think about it you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time) instead of what he was actually argueing, that the 360 had a GPU that was at the pinnicle of GPU technology at the time (which it was). At the time MS could not have put a more advanced GPU in the 360, they could have had a more powerful one but not at the size and price they targeted, and even with the one they did use they had a lot of problems with overheating.

Ok, I see what you're trying to say. Yes, the SLI technology was first implemented a long time ago. Does that mean the current SLi technology is not the latest technology?

No, of course not.

The internal combustion engine was first implemented in cars a long time ago, but constant improvements in engineering mean that the engines today are fare more efficient/powerful/reliable than they have ever been. These constant developments are researched and implemented, for a cost, every year, and you pay for that whne you buy a permium car. 

So are you telling me that modern sports cars with modern petrol engines are outdated? Modern street-legal sports cars that are constantly setting new records are outdated tech and don't count as the latest and greatest? F1 engines are outdated tech? No, obviously not. Developments in the fundamental technology mean the tech improves all the time, and these advancements cost the company and the end user.

 

"you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time)"

Dissolitude said:

"While his post is pretty funny Xbox 1 and 2 were mid to high tier spec wise when they came out in terms of GPU"

I was arguing over this statement, the 'high tier' part of it. So yes, your analogy "Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower" is exactly right. And I am exactly right, GPU technology on PCs had already surpassed the 360's 'spec wise'. And if you're arguing that the 360 GPU used tech that wasn't seen in PC GPUs until later, which you're absolutely right about, then I may also argue that PC GPUs used sli and overclocking technology that were not available in the 360 GPU.



I think both sides of the argument can be valid, depending how you interpret "GPU spec". If GPU spec means raw horsepower then yeah Xbox couldn't touch high end PC configurations at launch.

When I wrote this I meant that it was absolutely the best technology that Microsoft could have put in the console considering price, power limitations features and performance. In terms of that, Xenos was on par with any PC card if not better until x1950 came out 6 months later.

This all ties in to the argument how people are assuming that Xbox 720 will have a 6670 which is ridiculous because Microsoft knows what they are doing. Maybe 6670 in quad crossfire lol...

Thinking back to 2006 when PS3 launched, imagine if they went all out and got the latest and greatest GPU at the time, the 8800GTX. This would have made PS3 next next gen as 8800GTX (9800GTX or GTS250 are the same card) still are competent GPUs.



Sal.Paradise said:
zarx said:
Sal.Paradise said:

What has the age of SLI technology got to do with anything? It still produces amazing results..sorry I don't understand the point there.

I'm well aware of the capabilites of the 360 GPU, I remember reading a very in depth article about it.

I'm also not sure what your point about his analogy is?


Because you have been aguing that the lack SLI technology proves that PC GPUs wasn't as "advanced" as PC GPUs.

as shown in these quotes of yours

"SLI configurations are exactly, exactly, the latest and greatest in technology"

"as SLI/Crossfire tech is a fundamental feature that we pay for and expect in high end PC GPUs"

But SLI/Crossfire are not new technology and the technology has a problems such as microstuttering. Disolitude was arguing quite rightly that the 360 GPU was more advanced technologically than PC GPUs at the time, hence my examples of how the Xenos had advanced features that weren't seen in PC GPUs until much later. And hence the analogy of a next box using GPU technology a generation ahead of what PC GPUs have at launch or a as I said GTX700 architecture today in the next Xbox, because that is exactly what MS did with the 360 and the Xenos.

Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower. But you probably don't realise that now I think about it you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time) instead of what he was actually argueing, that the 360 had a GPU that was at the pinnicle of GPU technology at the time (which it was). At the time MS could not have put a more advanced GPU in the 360, they could have had a more powerful one but not at the size and price they targeted, and even with the one they did use they had a lot of problems with overheating.

Ok, I see what you're trying to say. Yes, the SLI technology was first implemented a long time ago. Does that mean the current SLi technology is not the latest technology?

No, of course not.

The internal combustion engine was first implemented in cars a long time ago, but constant improvements in engineering mean that the engines today are fare more efficient/powerful/reliable than they have ever been. These constant developments are researched and implemented, for a cost, every year, and you pay for that whne you buy a permium car. 

So are you telling me that modern sports cars with modern petrol engines are outdated? Modern street-legal sports cars that are constantly setting new records are outdated tech and don't count as the latest and greatest? F1 engines are outdated tech? No, obviously not. Developments in the fundamental technology mean the tech improves all the time, and these advancements cost the company and the end user.

 

"you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time)"

Dissolitude said:

"While his post is pretty funny Xbox 1 and 2 were mid to high tier spec wise when they came out in terms of GPU"

I was arguing over this statement, the 'high tier' part of it. So yes, your analogy "Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower" is exactly right. And I am exactly right, GPU technology on PCs had already surpassed the 360's 'spec wise'. And if you're arguing that the 360 GPU used tech that wasn't seen in PC GPUs until later, which you're absolutely right about, then I may also argue that PC GPUs used sli and overclocking technology that were not available in the 360 GPU.


Enternal combustion isn't the latest tech in engine manufacturing no, the latest engines are not advanced because they are internal combustion engines. They are advanced because of the fact that they use the latest technology available in an internal combustion engine. A steam engine is not more advanced than a Wave Disk Generator engine even tho the steam engine likely has a higher horse power. You are confusing power with efficiency the more efficient one is the most advanced.

And even if he was talking about raw power when he said "Xbox 1 and 2 were mid to high tier spec wisewhen they came out in terms of GPU" he still said high teir not the most powerful combination of GPUs ever put together. Which is what you seem to be argueing he meant. HIgh teir today is ~GTX560ti up, with the GTX680 being enthusiest/pro and anything higher than that would be god tier. 

Just accept you got the wrong end of the stick and move on...



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Sal.Paradise said:
zarx said:
Sal.Paradise said:

What has the age of SLI technology got to do with anything? It still produces amazing results..sorry I don't understand the point there.

I'm well aware of the capabilites of the 360 GPU, I remember reading a very in depth article about it.

I'm also not sure what your point about his analogy is?


Because you have been aguing that the lack SLI technology proves that PC GPUs wasn't as "advanced" as PC GPUs.

as shown in these quotes of yours

"SLI configurations are exactly, exactly, the latest and greatest in technology"

"as SLI/Crossfire tech is a fundamental feature that we pay for and expect in high end PC GPUs"

But SLI/Crossfire are not new technology and the technology has a problems such as microstuttering. Disolitude was arguing quite rightly that the 360 GPU was more advanced technologically than PC GPUs at the time, hence my examples of how the Xenos had advanced features that weren't seen in PC GPUs until much later. And hence the analogy of a next box using GPU technology a generation ahead of what PC GPUs have at launch or a as I said GTX700 architecture today in the next Xbox, because that is exactly what MS did with the 360 and the Xenos.

Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower. But you probably don't realise that now I think about it you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time) instead of what he was actually argueing, that the 360 had a GPU that was at the pinnicle of GPU technology at the time (which it was). At the time MS could not have put a more advanced GPU in the 360, they could have had a more powerful one but not at the size and price they targeted, and even with the one they did use they had a lot of problems with overheating.

Ok, I see what you're trying to say. Yes, the SLI technology was first implemented a long time ago. Does that mean the current SLi technology is not the latest technology?

No, of course not.

The internal combustion engine was first implemented in cars a long time ago, but constant improvements in engineering mean that the engines today are fare more efficient/powerful/reliable than they have ever been. These constant developments are researched and implemented, for a cost, every year, and you pay for that whne you buy a permium car. 

So are you telling me that modern sports cars with modern petrol engines are outdated? Modern street-legal sports cars that are constantly setting new records are outdated tech and don't count as the latest and greatest? F1 engines are outdated tech? No, obviously not. Developments in the fundamental technology mean the tech improves all the time, and these advancements cost the company and the end user.

 

"you have been argueing with something Disolitude never said (that the Xenos was more powerful than the most powerful PC build possible at the time)"

Dissolitude said:

"While his post is pretty funny Xbox 1 and 2 were mid to high tier spec wise when they came out in terms of GPU"

I was arguing over this statement, the 'high tier' part of it. So yes, your analogy "Your arguement is basically that a V12 Ford GT90 is more advanced than a Tesla Roadster because it has more horsepower" is exactly right. And I am exactly right, GPU technology on PCs had already surpassed the 360's 'spec wise'. And if you're arguing that the 360 GPU used tech that wasn't seen in PC GPUs until later, which you're absolutely right about, then I may also argue that PC GPUs used sli and overclocking technology that were not available in the 360 GPU.


Enternal combustion isn't the latest tech in engine manufacturing no, the latest engines are not advanced because they are internal combustion engines. They are advanced because of the fact that they use the latest technology available in an internal combustion engine. A steam engine is not more advanced than a Wave Disk Generator engine even tho the steam engine likely has a higher horse power. You are confusing power with efficiency the more efficient one is the most advanced.

And even if he was talking about raw power when he said "Xbox 1 and 2 were mid to high tier spec wisewhen they came out in terms of GPU" he still said high teir not the most powerful combination of GPUs ever put together. Which is what you seem to be argueing he meant. HIgh teir today is ~GTX560ti up, with the GTX680 being enthusiest/pro and anything higher than that would be god tier. 

Just accept you got the wrong end of the stick and move on...

" Enternal combustion isn't the latest tech in engine manufacturing no, the latest engines are not advanced because they are internal combustion engines. They are advanced because of the fact that they use the latest technology available in an internal combustion engine. "

But it's still an internal combustion engine. The latest engines are advanced because they use modern technology and techniques, and so the latest internal combustion engines are advanced technology. To calim otherwise is madness. It's that simple. You think you're paying hundreds of thousands of dollars for sports cars for their bodywork and air conditioning huh?

" A steam engine is not more advanced than a Wave Disk Generator engine even tho the steam engine likely has a higher horse power."

Hahah, ok oversimplify the argument to  a huge degree and throw in massive generalizations, nice. The simple fact is that we were arguing whether the 360 GPU is 'high tier spec wise' compared to PC GPUs, and the simple fact is the 'horsepower' i.e. the graphical capability of modern PC GPU technology was far above the 360's GPU at the time of release. Your broken analogies can't help you here. 

And please, now when we say high tier we don't actually mean top end PC GPUs? We're suddenly adding in whole other tiers to retroactively fit his argument? That's just hilarious. 



Sal.Paradise said:

" Enternal combustion isn't the latest tech in engine manufacturing no, the latest engines are not advanced because they are internal combustion engines. They are advanced because of the fact that they use the latest technology available in an internal combustion engine. "

But it's still an internal combustion engine. The latest engines are advanced because they use modern technology and techniques, and so the latest internal combustion engines are advanced technology. To calim otherwise is madness. It's that simple. You think you're paying hundreds of thousands of dollars for sports cars for their bodywork and air conditioning huh?

" A steam engine is not more advanced than a Wave Disk Generator engine even tho the steam engine likely has a higher horse power."

Hahah, ok oversimplify the argument to  a huge degree and throw in massive generalizations, nice. The simple fact is that we were arguing whether the 360 GPU is 'high tier spec wise' compared to PC GPUs, and the simple fact is the 'horsepower' i.e. the graphical capability of modern PC GPU technology was far above the 360's GPU at the time of release. Your broken analogies can't help you here. 

And please, now when we say high tier we don't actually mean top end PC GPUs? We're suddenly adding in whole other tiers to retroactively fit his argument? That's just hilarious. 

 

"Hahah, ok oversimplify the argument to  a huge degree and throw in massive generalizations, nice. The simple fact is that we were arguing whether the 360 GPU is 'high tier spec wise' compared to PC GPUs, and the simple fact is the 'horsepower' i.e. the graphical capability of modern PC GPU technology was far above the 360's GPU at the time of release. Your broken analogies can't help you here. "

Well you have completely failed to grasp every other arguement so I was trying to make it as simple as possible for you. The 360 GPU could do things that no PC GPU at the time could do and was one step behind the most powerful GPU available for PC at the time if the 360 GPU had been released as a PC card at the time it would have been an enthusiest level card let alone a high tier one. Sure you could get more raw power by using 2 GPUs on PC but that is still not a mainstream thing to do, only enthusiests use SLI/XFire. So yes the 360 was high spec in terms of power and more technologically advanced than any PC GPU at the time. 

"And please, now when we say high tier we don't actually mean top end PC GPUs? We're suddenly adding in whole other tiers to retroactively fit his argument? That's just hilarious. "

High =/= top no, the usual tiers are

Intergrated - it comes built in basically what you use when you have nothing else

Low - cheap expansion cards not really for gaming beyond the Sims or maybe WoW  or newer games on lower settings (sub $100)

Mid - Will run most games on high settings at a reasonable resolution such as 1080p, what most gamers use ($100-300)

High - will max almost all games at a high resolution with AA at 60fps outside the few games that really push graphics like Crysis 2 DX11 ($300-400)

Enthusiest - The best money can buy, only really hardcore gamers and overclockers or the very rich ever buy also where SLI/XFire lives

"But it's still an internal combustion engine. The latest engines are advanced because they use modern technology and techniques, and so the latest internal combustion engines are advanced technology."

So using the analogy that the engine is the GPU and the car is the console, then a internal combustion engine is a shader bassed GPU. In this analogy when the 360 launched it's "engine" was fuel injected and CPU controlled (the latest tech) while PC GPUs were carbureted but you could put 2 of them in a Car to have more total horsepower. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!