zarx said:
| Sal.Paradise said:
Yes, because an essential feature of the technology in PC GPU's is the ability to SLI/Crossfire them. When you buy a high end PC GPU, part of the high price you are paying for the GPU is due to the development and manufacture of SLI/Crossfire technology in them. It is expected that you can run them in some form of dual configuration, just as it is expected that you can, for example, overclock a GPU or CPU. Are you telling me that doesn't count also?
Ignoring these essential features of PC GPU technology just because the technology is not viable in the console GPU is ridiculous.
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but SLI is an old technology, it dates back to 1998 with the Voodoo2 GPUs from 3DFX. And also the GPU in the 360 had 2 technologies that weren't available in PC GPUs at the time, Unified Shader Model which wasn't used in PC GPUs until 2006 (with the AMD HD 2XX0 series) and a Hardware Tesselation Unit which despite being very limited in function compaired to the DX11 implementation still predated it by several years. It also had something that PC GPUs don't have and that is embedded DRAM.
I'm sorry but you are just plain wrong, the 360 GPU was far ahead of any GPU available for PCs at the time. Despite lacking a few features like crossfire etc which are totally impracticle in a console. And in fact Dissolitude's next Xbox having a GTX680 analogy isn't far enough, it would be more like if the next Xbox launched with a GPU with GTX7X0 bassed GPU tech today.
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What has the age of SLI technology got to do with anything? It still produces amazing results..sorry I don't understand the point there.
I'm well aware of the capabilites of the 360 GPU, I remember reading a very in depth article about it.
I'm also not sure what your point about his analogy is?