VGKing said:
greenmedic88 said: Running Samaritan on an HD 6670 is an impressive feat, but I think if anything it will only illustrate the growing gap in visuals and performance between consoles and dedicated gaming PCs that will likely increase a lot faster in the 8th gen than in the 7th. There's still room for surprises with the Xbox 3, but based on alleged specs alone, it does seem more like a piece of hardware that was designed to stay current for 4-5 years rather than the 7-8 the Xbox 360 is currently coasting with. |
Well PC graphics are held back by console. Most games are now developed on console as the lead platform.(This includes the fastest selling title in Steam history, Skyrim)
@bold Yeah, sadly. Doubt we will ever see such a long generation like this one ever again.
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That has to be one of the most common statements from PC gamers, but it's not really true. If the argument was more of a "games that would have been published for PC were instead only made available on consoles with modest specs" it might have a leg to stand on, but most of the really big titles with the appropriate really big budgets are still being published on PC, barring the handful that are "bought" by platform manufacturers to keep exclusive on their platform.
Case in point: Alan Wake. Looked good on Xbox, but obviously could have been made to look better on PC while running smoother. Didn't see a PC port so game was arguably hobbled by the one platform it was available on. PC version of the game finally followed (late) and now the game can be played the way some would have preferred to have played it at full res, smoother framerates and additional effects.
I really don't think Skyrim was "held back" by the fact that it was developed to run on consoles; all the mods and additional visuals available for the PC version (without even mentioning how much better it performs on high end PCs) make a pretty clear statement as to which platform provides the best technical/visual experience.
And it's been like that for almost every multi-platform game since the 7th gen started. Better resolution, better visual effects, better performance on the appropriately configured PC.
Are people suggesting that if no R&D went into porting game engine code into console games, then these same games would somehow would have had even more money put into PC only developed games? Because I don't think so. I think it would just mean PC developers would spend less on development by not having to spend on the additional resources to specify code for consoles at the loss of any revenue that would have been made by also making their games available on consoles and an overall broader market. Spend more sell more or spend less sell less. This is why publishers go for multiple platforms.
Point being, game resources are almost universally scaled down to accomodate the lower RAM/VRAM available on consoles, meaning textures were orginally done at higher resolutions, models were sculpted with far greater poly counts (even on PC, these are scaled down from the original whether from 3DS Max, Mudbox, Maya, Z-brush, etc.) before being scaled down to run on console. Or run on PCs with lower specs (the majority). If developers only designed their games to run on $2,000 builds, they'd be out of business.