RolStoppable said:
Dr.Grass said:
Fair point. But doesn't it require a lot of work to turn a 4 player game into a 7 player game (especially the split screen)? There are so few fps game even on the HD consoles which offer 4 player split screen.
I'm just doubtful whether it'll be worth the time and effort.
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Depends on the quality of the singleplayer graphics and multiplayer being an afterthought or not. It's obviously going to be a lot more difficult to tack on splitscreen multiplayer than planning for it right from the start of the project.
In the example of Mario Kart, there's really no need to push its graphics much further and since the Wii could already run four screens plus eight CPU drivers at 30 fps, it doesn't seem hard to add another two screens with more powerful hardware. Mario Party is about simple minigames and those that use splitscreen views aren't taxing on the hardware, so no problems here either.
Turning Super Smash Bros. into a six player game could be pretty cool too. It was a four player game, because the Nintendo 64 had four controller ports. Such a restriction doesn't exist anymore, so there's no reason to limit the mayhem any longer.
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Your clarification here really piqued my interest.
Especially Smash Bros and Mario Party would be easy as pie to implement. I'd still like to see how a 6 player split screen game looks.
Another multiplayer issue I had this gen was that there wasn't a symbiosis with online/offline mp gaming. So, for instance, I couldn't play most games online but with 1 or 2 friends in my living room joining the game. It's either local or not. A 6 player Smash Bros game with 3 vs 3 where you play with your two friends would be killer.
I get your point. I'm sold.