Wait wait wait.
The first thing I want to bring up is image sharpness. In this aspect the 360 version has a noticeable lead here when both versions are pinned up side by side. In motion however, you probably won’t even see them though.
As we continued to go forward with the analysis, the reason for this blur became quite clear. This is none other than Anti Aliasing that manages to cover many jaggies found throughout the game, at the cost of a little blur to the overall image. This brings us to an advantage that leans toward the PS3. Anything from shadows to objects in the distance will look fairly smooth on the PS3, but pretty jagged on the 360. Bear in mind however that while the PS3 version does have an Anti Aliasing advantage, there are a few that manage to slip under the radar in some spots which would hardly make it “jaggy free”.
In terms of texture streaming and pop ins, both versions handle it well. Draw distance is also pretty evenly matched as well, so there is no fade in disadvantage present either. Shadows look better on the PS3 by default due to the Anti Aliasing advantage it sports, but aside from that there are no real differences here either
In the PS3 version, screen tearing is hardly an issue as well. On the other side of the fence however, the 360 has some of the worst tearing imaginable. Now there is an option to turn on V Sync for the 360 version to help with this, but then you will see a noticeable frame rate drop when the action picks up. The PS3 version however seems to have no problem with keeping frames up with V Sync already enabled by default. In the end the results are pretty obvious, it is the PS3 version that will take a commanding lead in performance.
So, the Ps3 one looks worse huh?
I guess the funny thing is, while I'm combing through this review and looking at the images, I'm just thinking how damn ugly the game looks compared to the screens I've posted, no matter the system. Anywho, we're not arguing about that anymore, are we.