Pilotwings Resort was great too! So is resident evil: the mercenaries.
It was not the strongest of launches, but it held fine until the genius 3D land.
What would you give for Nintendo to be #1 again this gen? | |||
500 dollars | 1,316 | 72.35% | |
Kidney | 2 | 0.11% | |
Soul | 9 | 0.49% | |
virginity | 16 | 0.88% | |
Your favorite puppy | 6 | 0.33% | |
Your 1,000 dollar copy of Xenoblades | 8 | 0.44% | |
An hour of your time | 26 | 1.43% | |
Other ( post below) | 6 | 0.33% | |
....Left testicle.... | 13 | 0.71% | |
Pezus's freedom | 22 | 1.21% | |
Total: | 1,424 |
Pilotwings Resort was great too! So is resident evil: the mercenaries.
It was not the strongest of launches, but it held fine until the genius 3D land.
@Pokemonbrawlvg It didn't have to sell well, neither did the Vita lol.
@ajp08 Forgot about that. Wish Blazblue games sold more. It's a really great series.
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As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
Joystiq
Pokemonbrawlvg said: For people who say that 3DS owners had nothing to play until OOT 3D, have they ever heard of Dead or Alive: Dimensions? I mean I know this didn't sell well, but it was the first real Dead or Alive portable game. This game came out on May 24th and is a 3DS exclusive. And what about Blazblue: Continuum Shift 2? Came out May 31st. I know the controls weren't to my or many people's liken, but it still came out. The game is my current best 2D fighting game on the 3DS. |
I would try it if it drops in price, is still full priced when available here >.>
spurgeonryan said: With how slowly the games have been pouring out in America I am surprised that some of the good small games did not sell better over ime. |
I'm not. The smaller games only have good chances of success with a large install base.
The price has dropped at Gamestop (not available online). It's $30 new and $20 pre-owned. Best Buy has it at the same price (expect for pre-owned). It's well worth the price. I still have it today.
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
Kingdom Hearts 3D flows into UK Top Ten
Charted number 6 in the UK all-format chart, with UKIE confirming that it's the second biggest 3DS launch in the country in 2012, beaten only be Resident Evil: Revelations.
http://www.nintendolife.com/news/2012/07/kingdom_hearts_3d_flows_into_uk_top_ten
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
New info about Dragon Quest X
http://andriasang.com/con20f/dqx_iwata_asks/
Dragon Quest X is meant to give the message of "It's okay even if you don't play every day."
Nintendo posted the inevitable Iwata Asks column about Dragon Quest X today. Sitting opposite the Shacho was DQX director Jin Fujisawa, DQX producer Yousuke Saito and, in a somewhat rare interview, Dragon Quest series creator and game designer Hori Yuuji
Among the revelations in the column, Fujisawa said that different from most current casual games which generally give the message of "We want you to play every day," Dragon Quest X is meant to give the message of "It's okay even if you don't play every day."
In fact, the game has some systems that are designed with the idea that players may not necessarily play every day. Hori wanted to make sure that DQX wasn't a game that would destroy people's daily lives. In response to this request, the development team came up with three systems.
The first system is "Support Allies." When you're not playing, other players can use your character in their party. You'll receive experience and gold through this. Hori noted that this system lets your character grow even when you're not playing.
The other system is "Genkidama," or "Energy Balls." The game has a meter which charges when you're not logged in. Reach a certain amount, and you'll gain an energy ball. The energy ball gives you double experience and gold for thirty minutes.
As an example of the benefits of the energy ball system, Fujisawa noted that players who play only on the weekend will receive enough energy balls that they'll be able to play continuously with double gold and experience. Iwata joked that this system means players won't have to worry about sleeping.
The third system is "Support Gold." If you reach a certain location as part of your progress through the game, you'll be given a certain amount of gold every week.
Elsewhere in the interview, Hori reiterated that the game can be played individually (a point that for some reason surprised Iwata even though it was one of the first features announced for the game). As reason for offering this ability, Hori joked that he's shy and isn't particularly good at making friends. He played Final Fantasy XI all by himself. Iwata mentioned that he'd heard a rumor that during the DQX beta test, Hori would run away when people spoke to him. This rumor was true, Fujisawa confirmed.
This is actually the first of multiple Iwata Asks columns covering DQX, so there may be additional revelations leading up to the August release.
I must say that those are very good ideas.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.