MM is so praised and it's the only Zelda I never finished by myself.
I hate time restraints in adventure games and I really hate timed events (like on day 2 at 7 pm this happens). I just bought the Quest For Glory pack on GOG, finished the first game and I'm having the same problem with 2 - Trial by Fire. Going to watch a let's play of it, then go back to the third game - when there's all the time in the world, like all others.
But it's a cool game. The final dungeon is freaking awesome. And after learning the scarecrow song it's not THAT bad.
Wow, so bought!!! 2 dollars only! This is hardcore gaming to me.Reminds me of VVVVVV.
Anyway guys, all you bought VVVVVV right?? It's like GOTY except it's GOTD... decade!
Noname had a convo. with RolStoppable about this game on Rols wall. Said it was good, but not as good as you say. I was interested in it but was iffy about it. Why is is so great?
I'm assuming you mean VVVVVV. If you're asking about 99 seconds, ignore this post.
Platforming as we know it is based around a number of tropes. The bottomless pit, the insurmountable wall, the steps you jump onto to reach, etc. These ideas and devices have slowly been developed over the past three decades. VVVVVV creates an entire new encyclopedia of ideas that works perfectly within its fairly unique premise. It requires the oldschool platforming skills of days yore, but uses them in a fresh and invigorating way. It encourages exploration while having a clear path ahead. It is extremely harsh while never wasting any time, thanks to an extremely generous checkpoint system. The game can be beaten in two hours, maybe four if you collect all the goodies, but you'll never do the same puzzle twice.
The 3DS version of VVVVVV also comes with things like bonus levels and cheats and whatnot, along with tighter controls than you'll get on a keyboard.
spurgeonryan said: I am disturbed that you knew where to find a Nintendo game online like that.
It's sort of the other way around. I ran across the demo first, then I heard about the 3DSmake some time later.
Incidentally, because the demo does a bad job of showing this, the game has Metroid-style exploration, albeit with no upgrades. You can do most of the game in any order you want.
- direct sequel to Lords of Shadow
- gameplay is reminiscent of Dawn of Sorrow and Order of Ecclesia
- polygon-based graphics
- primarily plays in 2D and 2.5D
- occasional shift into a fully 3D environment
- Mirror of Fate encourages nonlinear exploration and discovery
- developed by Mecurysteam
“We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent. The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.” - Dave Cox, producer
- picks up 25 years after the end of the events that played out in Lords of Shadow
- Trevor Belmont steps up to stop Dracula
- this is not the same Trevor we know
- gameplay stretches across time
- players will eventually be able to control Trevor’s descendent, Simon Belmont
- there are two other unnamed characters are in the game as well
- switch between the four characters at predetermined points
- work through Dracula’s castle during different time periods
- each warrior boasts different abilities
- explore the same castle with marked differences between each character
- some paths may be blocked off due to characters not sharing the same abilities (like double jumping)
- Simon wields the Vampire Killer whi
- Trevor utilizes the Combat Cross that made its debut in Lords of Shadow
- Sims can use throwing axes and burning oil
- Simon can also summon mystical guardians to fight for him or protect him
- use the touch screen to leave notes for yourself
- mark places that you might like to re-visit later
- SpotPass and StreetPass will come into play