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Forums - Nintendo - Top 8 games that were wasted on the Wii

Viper1 said:
Barozi said:

Which is funny because my 360 copy of MW3 says:
Aim Assist - Disabled (which is how a play all of my shooters)

It's true though that you can't disable it in all games, but having played a lot of FPS on my 360 I can safely say that in at least 80% of all games you can turn it off. It's auto disabled in the multiplayer modes anyway.

1. It's not disabled in multiplayer at all. 

2. Play a round, spin around with an enemy nearby.  As your cursor moves over the enemy, watch as your cursor slows.  That is visible proof aim assist is still on. Go try it.

3. Try it will all your games that allow you to turn aim assist off and it may surprise you how many still have a default level of aim assist going on.   Very few dual analog FPS's don't use any aim assist.   Want some developers to ask about it?  I can name you a few.


Here's a decent video regarding it.   I know it's for MW2, not 3, but the same aiming system was used.
http://www.youtube.com/watch?v=RnWWmfakFFQ&feature=related

Didn't know that since I only play the PC version online.
After some research I found out that you can turn that off in multiplayer too (MW2)



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IIIIITHE1IIIII said:
cyberninja45 said:

Apparently nobody sent you the memo, it has already been debated to death on vgchartz and is pretty much accepted as fact that IR controls make dual analogs look primitive at best for fps. The reason being have already been stated by many on this thread. If DA is your own personal preference their is no problem with but don't try to pass your  opinion as fact.


How can that be a fact when it's a matter of opinions?

 

I'll give you another try.

He said "pretty much accepted as fact", which basically means it's not a fact.



Barozi said:
IIIIITHE1IIIII said:
cyberninja45 said:

Apparently nobody sent you the memo, it has already been debated to death on vgchartz and is pretty much accepted as fact that IR controls make dual analogs look primitive at best for fps. The reason being have already been stated by many on this thread. If DA is your own personal preference their is no problem with but don't try to pass your  opinion as fact.


How can that be a fact when it's a matter of opinions?

 

I'll give you another try.

He said "pretty much accepted as fact", which basically means it's not a fact.


Which is why he should've used another word.



IIIIITHE1IIIII said:
Play4Fun said:
IIIIITHE1IIIII said:
Play4Fun said:
IIIIITHE1IIIII said:

I guess I'll answer the same way I always have: Motion controls are more accurate.

 

Dear God...

Can't come up with a coherent counter-argument. Just as I thought.


I also thought you couldn't.


You must have missed my recent post. Let me put it up again for you.

"

I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.

Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as  "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.

Pointers on the other hand are were  made for aiming. They are more intuitive, accurate and faster.

Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.

Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior option for shooting mechanically."

 

Now go on.


You must have missed my post on the top of this pyramid. I've never disagreed about that.

Sample from some of your posts:

 " We both know that is bullshit. Dual analogs have far more precision while motion controls are heavily inaccurate and clumsy."

" All I'm saying is basically that if I played games like Halo using motion controls I'd probably get my ass kicked by pretty much anyone since its precision gets overwheight my many other factors."

Don't try to back out or change your story.

 



IIIIITHE1IIIII said:
cyberninja45 said:

Apparently nobody sent you the memo, it has already been debated to death on vgchartz and is pretty much accepted as fact that IR controls make dual analogs look primitive at best for fps. The reason being have already been stated by many on this thread. If DA is your own personal preference their is no problem with but don't try to pass your  opinion as fact.


How can that be a fact when it's a matter of opinions?

 

I'll give you another try.


IR pointing is factually better for aiming than dual analog. So is mouse.

What is a matter of opinion is which one you prefer to play with or are more comfortable with.



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Play4Fun said:

Sample from some of your posts:

 " We both know that is bullshit. Dual analogs have far more precision while motion controls are heavily inaccurate and clumsy."

" All I'm saying is basically that if I played games like Halo using motion controls I'd probably get my ass kicked by pretty much anyone since its precision gets overwheight my many other factors."

Don't try to back out or change your story.

 


Fine, then let me clean my past: I though it was common knowledge that DS was easier to use than motion controls when playing FPS but I was proven wrong and it is, in fact, a matter of opinion.

I have used both a LOT, and to me the dual sticks are way more comfortable.

 

There you have it, happy?



IIIIITHE1IIIII said:
Play4Fun said:

Sample from some of your posts:

 " We both know that is bullshit. Dual analogs have far more precision while motion controls are heavily inaccurate and clumsy."

" All I'm saying is basically that if I played games like Halo using motion controls I'd probably get my ass kicked by pretty much anyone since its precision gets overwheight my many other factors."

Don't try to back out or change your story.

 


Fine, then let me clean my past: I though it was common knowledge that DS was easier to use than motion controls when playing FPS but I was proven wrong and it is, in fact, a matter of opinion.

I have used both a LOT, and to me the dual sticks are way more comfortable.

 

There you have it, happy?

Good.

You have accepted that IR pointing is MORE ACCURATE!  (we were not talking about which one is easier and you know it).



blkfish92 said:
Technically all of them could have looked better on ps3 PC


@Thread

Oh, look, another motion controls/IR vs analog controls.

*Gets out*



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


IIIIITHE1IIIII said:
Barozi said:
IIIIITHE1IIIII said:
cyberninja45 said:

Apparently nobody sent you the memo, it has already been debated to death on vgchartz and is pretty much accepted as fact that IR controls make dual analogs look primitive at best for fps. The reason being have already been stated by many on this thread. If DA is your own personal preference their is no problem with but don't try to pass your  opinion as fact.


How can that be a fact when it's a matter of opinions?

 

I'll give you another try.

He said "pretty much accepted as fact", which basically means it's not a fact.


Which is why he should've used another word.

Apparently nobody sent you the memo on cherry picking peoples post either "fact that IR controls make dual analogs look primitive at best for fps. The reason being have already been stated by many on this thread". I will make sure and e-mail a copy of those memos for you or should i send it via the postal service.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



cyberninja45 said:

Apparently nobody sent you the memo on cherry picking peoples post either "fact that IR controls make dual analogs look primitive at best for fps. The reason being have already been stated by many on this thread". I will make sure and e-mail a copy of those memos for you or should i via the postal service.


Well, aren't you the sweetest =)

 

Fact is I'm new here and fact is I missed the discussion that declared motion controls more accurate.