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IIIIITHE1IIIII said:
Play4Fun said:
IIIIITHE1IIIII said:
Play4Fun said:
IIIIITHE1IIIII said:

I guess I'll answer the same way I always have: Motion controls are more accurate.

 

Dear God...

Can't come up with a coherent counter-argument. Just as I thought.


I also thought you couldn't.


You must have missed my recent post. Let me put it up again for you.

"

I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.

Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as  "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.

Pointers on the other hand are were  made for aiming. They are more intuitive, accurate and faster.

Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.

Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior option for shooting mechanically."

 

Now go on.


You must have missed my post on the top of this pyramid. I've never disagreed about that.

Sample from some of your posts:

 " We both know that is bullshit. Dual analogs have far more precision while motion controls are heavily inaccurate and clumsy."

" All I'm saying is basically that if I played games like Halo using motion controls I'd probably get my ass kicked by pretty much anyone since its precision gets overwheight my many other factors."

Don't try to back out or change your story.