Kids! The thread opener is obviously don't serious with this thread. So don't be to serious too :D
Yes the Wii got a big bunch of great games.
Kids! The thread opener is obviously don't serious with this thread. So don't be to serious too :D
Yes the Wii got a big bunch of great games.
| TWRoO said: In MP3, which is an adventure game, you don't really need to quickly turn 180. In FPS with adjustable controls like The Conduit I can turn 180 almost as quick as I can with a mouse. And in fact as there was a mappable button to perform a 180 spin without using the IR pointer it could be done faster than with a mouse (and strictly speaking more accurately as it would be a 'perfect' 180... but as the enemy isn't always going to be exactly behind it doesn't really matter how perfect the spin is)... however I usually mapped it to a button i don't use because I had set up pointer controls not to need it. Don't ge me wrong, I will agree that there are a number of problems with motion controls in general, as well as with pointer controls compared to mouse, but in technical terms the IR pointer just IS faster and more accurate than dual analogue. The problem lies in the set-up and user preference, if you play games stood up then pointer controls are gonna be very difficult, at a minimum you need to be able to rest your elbow, and more ideally your wrist when pointing at the centre of the screen. As for Skyward Sword, I have had almost no problem with the major motion controls (sword fighting and use of items) I just think they ruined any sections of the game that require pointing because they didn't use the IR pointer for some ridiculous reason. |
Finally a reasonable reply :)
All I'm saying is basically that if I played games like Halo using motion controls I'd probably get my ass kicked by pretty much anyone since its precision gets overwheight my many other factors.
I too missed the pointer in Skyward Sword which was used in Twilight Princess. Had to reset that thing all the time. The sword controls worked fine as well, I just like to keep workout and video games separated =)
Muramasa was a great game, it deserved more sells. Best hack and slash I ever played. Samurai Warriors Chronicles is close to it.
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IIIIITHE1IIIII said:
Italics: That was only a general example. The overall sensitivity when moving outside of the screen is far more slow/clumsy with motion controls. Underlined: Of course not. That genre (rail-shooter) wasn't designed for analog sticks. |
Goldeneye isn't on the MLG list of games for Wii. So what are talking about?
That depends on the sensisitivty you select it at. Some games allow you to change turning speed which can make it way faster than any stick (but it's also too fast as you over spin really easily).
Dual stick, single stick...doens't matter. We are discussing the accuracy of aiming and for that aspect you only need 1 analog stick anyway. So yes, rail shooters are very much a valid means to adequately compare the accuracy and efficiency of IR against analog.
And one more thing....ever notice how dual analog set ups have all that aiming assist added but IR doesn't? There's a reason for that.
We get it, you like DA and don't want to invest any time into gaining the dexterity required for good IR controls. And that's fine. But no need to be hostile towards IR when the debate is years old, dead and burried now.
The rEVOLution is not being televised
| IIIIITHE1IIIII said: Underlined: Not just me. Everyone who plays FPS games (except casuals) prefer anything but motion controls. |
Thank you for just calling us, and millions of other highly skilled gamers, all casuals and thereby losing a lot of respect in this debate.
The rEVOLution is not being televised
| Viper1 said: Goldeneye isn't on the MLG list of games for Wii. So what are talking about? That depends on the sensisitivty you select it at. Some games allow you to change turning speed which can make it way faster than any stick (but it's also too fast as you over spin really easily). Dual stick, single stick...doens't matter. We are discussing the accuracy of aiming and for that aspect you only need 1 analog stick anyway. So yes, rail shooters are very much a valid means to adequately compare the accuracy and efficiency of IR against analog. And one more thing....ever notice how dual analog set ups have all that aiming assist added but IR doesn't? There's a reason for that.
We get it, you like DA and don't want to invest any time into gaining the dexterity required for good IR controls. And that's fine. But no need to be hostile towards IR when the debate is years old, dead and burried now. |
Bolded: I'm saying that "Hardcore" PFS players stay away from motion controls for a reason.
Italics: Exactly.
Underlined: I never denied that motion controls are more accurate on-screen.
Last part: Not much to add, except that I was never hostile. Just expressing my opinion mixed with some facts.
I agree with everything the OP wrote.
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Viper1 said:
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Just notice that there is no black and white when it comes to casual and hardcore players. My statement was very fluid.
Edit: And thank you for implying that all casual players are not skilled.
IIIIITHE1IIIII said:
Underlined: Not just me. Everyone who plays FPS games (except casuals) prefer anything but motion controls.
|
Don't come with that casual bullshit. Pull those statistics out of your ass and show them to me. Many core gamers prefer IR pointer to dual analog. Don't take your personal preference and try to apply it to all core gamers.
I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.
Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.
Pointers on the other hand are were made for aiming. They are more intuitive, accurate and faster.
Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.
Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior and archaic option for shooting games.
| Viper1 said: And one more thing....ever notice how dual analog set ups have all that aiming assist added but IR doesn't? There's a reason for that. |
| curl-6 said: Laziness on the developer's part, nothing more. |
See what I did there ? *insert troll face*
(not serious)
btw. don't have Goldeneye and CoD WaW aim assist ? Not really sure but Google mentions something (maybe only for the classic controller idk)