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IIIIITHE1IIIII said:
Play4Fun said:
IIIIITHE1IIIII said:


Bolded: Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?

Italics: Looks like you didn't read all of my comments. They shouldn't have chosen the motion control path at all (and actully didn't initially).

Underlined: Looks kind of biased to me.

So your reason for Dual analog being better than IR poiting is...PS3's COD not having PS Move support...

Yeah, we get it, you don't like motion controls, blah blah blah. Your personal dislike of it doesn't make SS a mistake by Nintendo.

The game was very well reviewed, the controls were praised and many people who have played have said they can't go back to clicking a button to swing their sword. Get over it.


 

Underlined: Not just me. Everyone who plays FPS games (except casuals) prefer anything but motion controls.

 

 

Don't come with that casual bullshit. Pull those statistics out of your ass and show them to me. Many core gamers prefer IR pointer to dual analog. Don't take your personal preference and try to apply it to all core gamers.

 

I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.

Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as  "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.

Pointers on the other hand are were  made for aiming. They are more intuitive, accurate and faster.

Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.

Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior and archaic option for shooting games.