IIIIITHE1IIIII said:
|
curl-6 said:
Dual analogue is slow, clunky, and stiff compared to the fluidity a pointer offers.
As for Skyward Sword, sure, if you wanted the swordplay to be awkward and unimmersive.
|
Then try to make a perfect 180 degree spin. It takes a lot more time than analogs. Furthermore: Still BS.
Again, as for Skyward Sword: Controlling the sword using motion controlls is immersed by awkwardness. Guess I'll have to get used to it though as Nintendo said that they plan to keep it in all future titles.
|
In MP3, which is an adventure game, you don't really need to quickly turn 180. In FPS with adjustable controls like The Conduit I can turn 180 almost as quick as I can with a mouse. And in fact as there was a mappable button to perform a 180 spin without using the IR pointer it could be done faster than with a mouse (and strictly speaking more accurately as it would be a 'perfect' 180... but as the enemy isn't always going to be exactly behind it doesn't really matter how perfect the spin is)... however I usually mapped it to a button i don't use because I had set up pointer controls not to need it.
Don't ge me wrong, I will agree that there are a number of problems with motion controls in general, as well as with pointer controls compared to mouse, but in technical terms the IR pointer just IS faster and more accurate than dual analogue. The problem lies in the set-up and user preference, if you play games stood up then pointer controls are gonna be very difficult, at a minimum you need to be able to rest your elbow, and more ideally your wrist when pointing at the centre of the screen.
As for Skyward Sword, I have had almost no problem with the major motion controls (sword fighting and use of items) I just think they ruined any sections of the game that require pointing because they didn't use the IR pointer for some ridiculous reason.