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Forums - Nintendo - Top 8 games that were wasted on the Wii

PlaystaionGamer said:
personally i can't wait to see what Nintendos first party games look like on the WiiU, and I'm not even a Nintendo fan. i do agree that SMG2 should have been saved for the WiiU though.
also can't believe thats a real game, the Kirby one aha


No SMG3 willhave been saved for Wii U!



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I've played all of those games(expect Xenoblade). I think their very well made and surpasses people's doubts about what the Wii can do.



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IIIIITHE1IIIII said:

curl-6 said:


Dual analogue is slow, clunky, and stiff compared to the fluidity a pointer offers.

 

As for Skyward Sword, sure, if you wanted the swordplay to be awkward and unimmersive.


Then try to make a perfect 180 degree spin. It takes a lot more time than analogs. Furthermore: Still BS.

 

Again, as for Skyward Sword: Controlling the sword using motion controlls is immersed by awkwardness. Guess I'll have to get used to it though as Nintendo said that they plan to keep it in all future titles.


Not BS at all. Try shooting multiple targets with an analogue setup. By the time you've hit the second one, a competent Wiimote user will have hit 4.

The only awkwardness in Skyward's controls comes from using them incorrectly. Use an analogue stick with your little finger and it won't work so well even in a game that's built within their limitations.



Play4Fun said:

You may prefer Dual analog controls for shooters but IR pointing is factually more fluid and precise than it is. It only comes second to mouse in that regard.

 And I'm not even going to bother addressing your " skyward Sword could easily have been done with another joystick." Mr. Game Designer.

LOL.


Bolded: Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?

Italics: Looks like you didn't read all of my comments. They shouldn't have chosen the motion control path at all (and actully didn't initially).

Underlined: Looks kind of biased to me.



IIIIITHE1IIIII said:
Play4Fun said:

You may prefer Dual analog controls for shooters but IR pointing is factually more fluid and precise than it is. It only comes second to mouse in that regard.

 And I'm not even going to bother addressing your " skyward Sword could easily have been done with another joystick." Mr. Game Designer.

LOL.


 Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?

 Laziness on the developer's part, nothing more.



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Viper1 said:


Play Conduit 2 or Goldeneye online.  You have the option for both pointer controls and dual analog.  Gamers with dual analogs never fare as good.  

As for your 180 turn issue, they usually add a button on the controller to enable a quick 180.

 

You want a real test, play Link's crossbow training for a while.  Then imagine trying to beat your scores with a dual analog.   Not going to happen.


Bolded: Because all dual-analog MLG players play Goldeneye on Wii.

Italics: That was only a general example. The overall sensitivity when moving outside of the screen is far more slow/clumsy with motion controls.

Underlined: Of course not. That genre (rail-shooter) wasn't designed for analog sticks.



IIIIITHE1IIIII said:
Play4Fun said:

You may prefer Dual analog controls for shooters but IR pointing is factually more fluid and precise than it is. It only comes second to mouse in that regard.

 And I'm not even going to bother addressing your " skyward Sword could easily have been done with another joystick." Mr. Game Designer.

LOL.


Bolded: Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?

Italics: Looks like you didn't read all of my comments. They shouldn't have chosen the motion control path at all (and actully didn't initially).

Underlined: Looks kind of biased to me.

So your reason for Dual analog being better than IR poiting is...PS3's COD not having PS Move support...

Yeah, we get it, you don't like motion controls, blah blah blah. Your personal dislike of it doesn't make SS a mistake by Nintendo.

The game was very well reviewed, the controls were praised and many people who have played have said they can't go back to clicking a button to swing their sword. Get over it.

Learn the meaning of the word bias. You're using it wrong. Makes no sense in this context.



curl-6 said:
IIIIITHE1IIIII said:
Play4Fun said:

You may prefer Dual analog controls for shooters but IR pointing is factually more fluid and precise than it is. It only comes second to mouse in that regard.

 And I'm not even going to bother addressing your " skyward Sword could easily have been done with another joystick." Mr. Game Designer.

LOL.


 Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?

 Laziness on the developer's part, nothing more.


But if the developers weren't lazy and included nothing but motion controls it would have sold more and not less ?

 

Don't act like you're stupid.



Play4Fun said:
IIIIITHE1IIIII said:


Bolded: Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?

Italics: Looks like you didn't read all of my comments. They shouldn't have chosen the motion control path at all (and actully didn't initially).

Underlined: Looks kind of biased to me.

So your reason for Dual analog being better than IR poiting is...PS3's COD not having PS Move support...

Yeah, we get it, you don't like motion controls, blah blah blah. Your personal dislike of it doesn't make SS a mistake by Nintendo.

The game was very well reviewed, the controls were praised and many people who have played have said they can't go back to clicking a button to swing their sword. Get over it.



Bolded: Laughable statement.

Underlined: Not just me. Everyone who plays FPS games (except casuals) prefer anything but motion controls.

Italics: I never ever said it was a mistake by Nintendo. I only said I don't personally prefer it.

Bolded underlines: Ditto.



IIIIITHE1IIIII said:

curl-6 said:


Dual analogue is slow, clunky, and stiff compared to the fluidity a pointer offers.

 

As for Skyward Sword, sure, if you wanted the swordplay to be awkward and unimmersive.


Then try to make a perfect 180 degree spin. It takes a lot more time than analogs. Furthermore: Still BS.

 

Again, as for Skyward Sword: Controlling the sword using motion controlls is immersed by awkwardness. Guess I'll have to get used to it though as Nintendo said that they plan to keep it in all future titles.

In MP3, which is an adventure game, you don't really need to quickly turn 180. In FPS with adjustable controls like The Conduit I can turn 180 almost as quick as I can with a mouse. And in fact as there was a mappable button to perform a 180 spin without using the IR pointer it could be done faster than with a mouse (and strictly speaking more accurately as it would be a 'perfect' 180... but as the enemy isn't always going to be exactly behind it doesn't really matter how perfect the spin is)... however I usually mapped it to a button i don't use because I had set up pointer controls not to need it.

Don't ge me wrong, I will agree that there are a number of problems with motion controls in general, as well as with pointer controls compared to mouse, but in technical terms the IR pointer just IS faster and more accurate than dual analogue. The problem lies in the set-up and user preference, if you play games stood up then pointer controls are gonna be very difficult, at a minimum you need to be able to rest your elbow, and more ideally your wrist when pointing at the centre of the screen.

As for Skyward Sword, I have had almost no problem with the major motion controls (sword fighting and use of items) I just think they ruined any sections of the game that require pointing because they didn't use the IR pointer for some ridiculous reason.