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IIIIITHE1IIIII said:

curl-6 said:


Dual analogue is slow, clunky, and stiff compared to the fluidity a pointer offers.

 

As for Skyward Sword, sure, if you wanted the swordplay to be awkward and unimmersive.


Then try to make a perfect 180 degree spin. It takes a lot more time than analogs. Furthermore: Still BS.

 

Again, as for Skyward Sword: Controlling the sword using motion controlls is immersed by awkwardness. Guess I'll have to get used to it though as Nintendo said that they plan to keep it in all future titles.


Not BS at all. Try shooting multiple targets with an analogue setup. By the time you've hit the second one, a competent Wiimote user will have hit 4.

The only awkwardness in Skyward's controls comes from using them incorrectly. Use an analogue stick with your little finger and it won't work so well even in a game that's built within their limitations.