| HappySqurriel said:
They are huge, but so are PC sales numbers; and similar to PC sales numbers there is a lot of people who own multiple-computers, replace them far more regularly than people buy videogame consoles, and the vast majority of PCs are sold for uses other than playing games. There is an order of magnitude more PCs on the market than videogame consoles, and yet there are several times as many complicated games sold for consoles; and we (probably) have a very similar situation between tablets and smartphones and portable gaming systems.
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@bold. The issue keyword with that argument is complicated. We're talking about extremely cheap and easy to pick up games such as Farmville and Angrybirds.
So, the situation is very different since the appeal of very cheap PC games has only increased as of late. Flash games have been around since around 2000, before that it was all shareware, which mostly PC enthusiasts were aware of and touched, but they prefered their complicated counterparts.
The truth is, the landscape of small affordable and entertaining games and their use on PC's, smartphones and tablets has radically changed in the last 4 years, mostly due to Facebook and Apple.
The threat exists.
Ultimately if the trend continues, gamers may conclude "I have all I need on my smartphone/tablet/facebook", hence the need to anticipate.
Of course happyS I don't advocate that Nintendo's current strategy is without value. I am psyched about the WiiU and fervently believe in it. But for applications such as Nintendogs and Brain Age, which were explosively bread and butter for Nintendo gen 7, may find a very real threat...
If I were them I would mitigate.