| RolStoppable said:
1) The study is reliable, because it was used by Nintendo. They have no problem to post graphs that show their loss of marketshare against the 360, PS3 and PSP, so there's no reason to assume that they are purposefully misleading people. |
This proves absolutely nothing against what I said. I wasn't saying Nintendo was being biased. I was saying the data, as honest as Nintendo may have been in using it, is bull.
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Facebook can easily be used during work hours, so these stats really don't impress me. You would be surprised how little some people actually work at their jobs. Playing a Facebook game beats doing nothing. |
It can also easily be used at home (as it is, by very many people). 50% are played by women. We know many stay at home moms are webaholics.
This disproves nothing due to the immense # of players ultimately. If a few play at work, many many many play at school/home/holiday, what-have-you.
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2) Aside from a handful of companies, I have heard nothing positive about the viability of gaming on smartphones, because it's all too easy for a game to get lost in the shuffle. The threat is only real in the sense of it being portrayed as a real threat which can lead companies to make ill-advised business decisions. |
You're confusing threat with business opportunity. 3rd parties are not threatened. They may simply see better ROI on those platforms. You're going into rabbittrails.
| 3) When kids ask for an iPhone, it's because they want a phone. A phone is seen as a symbol of maturity among the youth. Kids who want to play games will ask for a dedicated gaming machine. |
Of course. When they borrow their phones from their parents to see what it's about, it's to call their contacts. I buy that.
No, they want an iPhone, presumably and on the surface for that extra maturity image, but ultimately it's for its multimedia appeal.







