| RolStoppable said:
2) Lastly, in most cases selling more of something has nothing to do with disruption.
3) This sort of analysis doesn't lead to worthwile results. Saying "this game is mainstream/hardcore/casual/whatever, so we deduct its sales from the overall installed base to arrive at the number of people who are hobbyists/casual/whatever" is fundamentally flawed, because it ignores any possible overlap.
One thing that is certain is that when one or more types of games stop to be made on a specific platform, then that would serve as a good reason why individuals either move on to another platform where their needs are fulfilled or why they stop gaming altogether, because they don't see any alternative in the market.
4) Super Mario Bros. and Wii Sports didn't become phenomena because of bundling though, they would have been huge regardless as Japanese sales for both games prove. Kinect Adventures is bundled with every Kinect, therefore it has made its way in more homes than Super Mario 64 on the Nintendo 64. Which one of these two games had the bigger impact? Super Mario 64, of course. Ultimately, games will be judged on their own merits. All a 3D Mario bundle for the Wii U would do would be inflating the sales of the game which then would become obvious when a sequel on the same system launched to the usual numbers for a 3D Mario title. A game that is mandatory with the purchase of a system doesn't mean that it will increase the popularity of a series beyond its actual worth. Likewise, a company can market the hell out of a product, but ultimately the product needs to stand on its own.
5) Okay. And not in the mood to reply to the rest.
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2) Somebody's going to have to explain this properly to me. I understood disruption to be the ability and event of taking over marketshare from competition (thus far). I understood this when I was explained the meaning of upstream/upward and downstream/downward disruption. If selling more does not mean reaching a larger market, than I'm at a loss.
3) It does. Anyone who refuses to think so is in denial the market is quite clear about it. It only ignores overlap if it is performed by a noob. For the 2nd paragraph, that's part of your paradigm and there is no evidence to support it, no matter what you've brought up this far. As it stands, I sense my theory more robust than yours. I've been wrong before, so I'll leave it up to my gut for now. We've mulled over the numbers, we'll just have to respect each other with opposing views, while remaining open to further analysis of numbers. Mario 64 is in my eyes a legitimate sequel, despite what happened and how you interpret that. Case closed until further data arrives.
4) You understood me wrongly. I know that SMB sold well because of its own intrinsic appeal. As a bundled piece, it gave the console very high market value. Of course in Japan it sold nonetheless very well. However, the circumstances of both SMB and Wii Sports were pole opposite to what SM64 saw. As I said, it got castrated by PS. I was just saying, imagine if it were bundled, how many more N64s would have sold by the merits of SM64 (certainly more you cannot deny, a free game sells more than a paid game), and would have also proven its worthyness. Too bad things happened otherwise, not only did Nintendo suffer, but we actually need to argue something so desperately obvious, especially how great a game it truly was for its time.