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Jumpin said:

Dreamcast was the only 128 bit system that gen, believe it or not.
GameCube and PS2 had 64 bit chips.
Xbox had a 32 bit chip.

 

The N64 was 64 bit capable; but it was never utilized, the data operations were 32 bit for all games. The console was bottlenecked in several areas, and was an absolute nightmare to develop for.


When people say 128bit they don't mean the chips they mean performance wise, PS2 had a 64bit chip with a double core, hence why the EE is called the 128bit emotion engine while the GC had a similar style set up with a faster processor, the DC chip itself was a 64bit double core.